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Take 2: Med kit rework (fill content, resizing, renaming, etc.) #35062
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imma be honest. I dont like the new sprites for the medkit. something about the isometric items is just kinda offputting to me. but I am not art maintainer. also the new fills will definely help early-shift medical and ease pressure off of (possibly non-existant) chemist. |
You'll want to comment on #34293 as that was the PR that resprited all the med kits, which has already been merged. |
the new sprites are from vg i dont know why they were included instead of doing a resprite of current tg to be cabinet perspective, i think it would look much nicer |
For the second time, the resprites are not part of this PR. They were already merged at the time of this PR being reopened. |
About the PR
Reopening of #34762.
New fills
First aid med kit (3x4 storage, 2x4 large size):
Advanced first aid med kit (3x4 storage, 2x4 large):
Brute med kit (3x4 storage, 2x4 large):
Burn med kit (3x4 storage, 2x4 large):
Airloss med kit (3x4 storage, 2x4 large):
Toxin med kit (3x4 storage, 2x4 large):
Radiation med kit (3x4 storage, 2x4 large):
Combat med kit (2x4 storage, 2x2 normal):
Why / Balance
Makes med kit contents closer to /tg/station and listinv fills (#19362) by increasing the shape and storage from 2x4 to 3x4, as current med kits are emptied after treating one or two patients. Most maps also never increased the number of med kits in medical storerooms despite the reduction in inventory; it would be easier to modify the fill than map extra kits. Some med kits are 'underpowered' in their current state, with blood bags or tricordrazine pills being left behind.
The advanced first aid med kit no longer has blood packs, instead being replaced with a potent syringe and bottle mix of dexalin plus and saline. The kit also comes with a health analyzer to scan for injuries, making it much better overall than the first aid med kit.
The former oxygen deprivation treatment kit did not provide nitrogen (obvious) and would be looted for the emergency pen. Rather than create a new nitrogen deprivation kit and add extra mapping workload, the new airloss med kit provides both nitrogen and oxygen for all crew members. The emergency pen has been replaced with extra dexalin and inaprovaline to treat multiple crew members suffering from asphyxiation.
The Geiger counter has been added back to the radiation med kit, while ipecac has been removed from the toxin med kit as charcoal is better overall (both in-game and in real life).
The poison auto-injector could be mistaken for actual poison and was renamed to anti-poison auto-injector. Other injectors were renamed to follow the same prefix convention.
The combat med kit is better than other med kits as it stores more space than it occupies (2x4 storage, 2x2 space), causing players to prioritise printing combat med kits over other med kits. The lathe recipe for the combat med kit has been removed to reduce powergaming, while retaining its properties for antagonists and CMOs that begin with it.
Technical details
yml and rsi changes
Media
New med kit sizes and fills
Medical whitelist restriction
New med kit cargo prices
Requirements
Breaking changes
N/A
Changelog
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