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Take 2: Med kit rework (fill content, resizing, renaming, etc.) #35062

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@K-Dynamic K-Dynamic commented Feb 11, 2025

About the PR

Reopening of #34762.

  • Renamed treatment kits to "X med kit" (e.g. brute med kit, airloss med kit, toxin med kit).
  • Renamed injectors to "Anti-X injector" (e.g. anti-brute auto-injector, anti-airloss auto-injector, anti-poison auto-injector).
  • Increased storage of most med kits (2x4 to 3x4), size unchanged (large)
  • Added medical item whitelist to med kits
  • New fill contents for every med kit, including new chemical bottles and syringes
  • Increased med kit prices to compensate for increased storage and fill
  • New cargo order and crate for first aid med kit
  • Attribution now directly links to /tg/station med kit resprite commit
  • Removed lathe recipe for combat medical kit

New fills

First aid med kit (3x4 storage, 2x4 large size):

  • 2x bruise packs
  • 2x ointments
  • 1x pill canister of seven 10u tricordrazine pills
  • 1x 15u epinephrine syringe
  • 1x 30u epinephrine bottle

Advanced first aid med kit (3x4 storage, 2x4 large):

  • 2x medicated suture
  • 2x regenerative mesh
  • 1x health analyzer
  • 1x 15u dexalin plus and saline syringe
  • 1x 30u dexalin plus and saline bottle

Brute med kit (3x4 storage, 2x4 large):

  • 1x medicated suture
  • 2x bruise packs
  • 1x gauze
  • 1x blood pack
  • 2x pill canisters of five 10u bicaridine pills

Burn med kit (3x4 storage, 2x4 large):

  • 1x regenerative mesh
  • 3x ointments
  • 1x pill canister of seven 10u kelotane pills
  • 1x pill canister of five 10u dermaline pills
  • 1x 15u sigynate syringe

Airloss med kit (3x4 storage, 2x4 large):

  • 1x emergency oxygen tank
  • 1x emergency nitrogen tank
  • 2x medical masks
  • 1x 15u dexalin syringe
  • 1x 30u dexalin bottle
  • 1x pill canister of seven 10u dexalin pills
  • 1x 15u inaprovaline syringe
  • 1x 30u inaprovaline bottle
  • 1x pill canister of seven 10u inaprovaline pills

Toxin med kit (3x4 storage, 2x4 large):

  • 1x ethylredoxrazine syringe
  • 1x ethylredoxrazine bottle
  • 2x anti-poison auto-injectors
  • 1x pill canister of five 10u dylovene pills
  • 1x pill canister of five 10u charcoal pills

Radiation med kit (3x4 storage, 2x4 large):

  • 1x Geiger counter
  • 1x phalanximine syringe
  • 2x anti-rad auto-injectors
  • 1x pill canister of seven 10u potassium iodide pills
  • 1x pill canister of seven 10u hyronalin pills

Combat med kit (2x4 storage, 2x2 normal):

  • 1x medicated suture
  • 1x regenerative mesh
  • 1x 15u ephedrine syringe
  • 1x 15u dexalin plus and saline syringe
  • 1x anti-brute auto-injector
  • 1x anti-burn auto-injector

Why / Balance

Makes med kit contents closer to /tg/station and listinv fills (#19362) by increasing the shape and storage from 2x4 to 3x4, as current med kits are emptied after treating one or two patients. Most maps also never increased the number of med kits in medical storerooms despite the reduction in inventory; it would be easier to modify the fill than map extra kits. Some med kits are 'underpowered' in their current state, with blood bags or tricordrazine pills being left behind.

The advanced first aid med kit no longer has blood packs, instead being replaced with a potent syringe and bottle mix of dexalin plus and saline. The kit also comes with a health analyzer to scan for injuries, making it much better overall than the first aid med kit.

The former oxygen deprivation treatment kit did not provide nitrogen (obvious) and would be looted for the emergency pen. Rather than create a new nitrogen deprivation kit and add extra mapping workload, the new airloss med kit provides both nitrogen and oxygen for all crew members. The emergency pen has been replaced with extra dexalin and inaprovaline to treat multiple crew members suffering from asphyxiation.

The Geiger counter has been added back to the radiation med kit, while ipecac has been removed from the toxin med kit as charcoal is better overall (both in-game and in real life).

The poison auto-injector could be mistaken for actual poison and was renamed to anti-poison auto-injector. Other injectors were renamed to follow the same prefix convention.

The combat med kit is better than other med kits as it stores more space than it occupies (2x4 storage, 2x2 space), causing players to prioritise printing combat med kits over other med kits. The lathe recipe for the combat med kit has been removed to reduce powergaming, while retaining its properties for antagonists and CMOs that begin with it.

Technical details

yml and rsi changes

Media

New med kit sizes and fills

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Medical whitelist restriction

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New med kit cargo prices

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Requirements

Breaking changes

N/A

Changelog

🆑

  • tweak: Several treatment kits renamed to "X med kit" (e.g. brute med kit, airloss med kit, toxin med kit).
  • tweak: Several injectors renamed to "Anti-X injector" (e.g. anti-brute auto-injector, anti-airloss auto-injector, anti-poison auto-injector).
  • tweak: Storage of most med kits increased from 2x4 to 3x4, large size unchanged.
  • tweak: Med kits now have a medical item whitelist.
  • tweak: First aid, advanced first aid, brute, burn, airloss, toxin, radiation, and combat med kits have new fills that increase their healing efficacy.
  • tweak: Brute, burn, airloss med kits now cost 1000 spesos. Toxin and radiation med kits now cost 800 spesos. Advanced first aid med kits now cost 2200 spesos.
  • add: The first aid kit can now be ordered individually from cargo at 1000 spesos.
  • remove: Removed combat med kit recipe from medical techfab.

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Feb 11, 2025
@walksanatora
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imma be honest. I dont like the new sprites for the medkit. something about the isometric items is just kinda offputting to me. but I am not art maintainer. also the new fills will definely help early-shift medical and ease pressure off of (possibly non-existant) chemist.

@K-Dynamic
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K-Dynamic commented Feb 11, 2025

imma be honest. I dont like the new sprites for the medkit. something about the isometric items is just kinda offputting to me. but I am not art maintainer.

You'll want to comment on #34293 as that was the PR that resprited all the med kits, which has already been merged.

@deltanedas
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the new sprites are from vg i dont know why they were included instead of doing a resprite of current tg to be cabinet perspective, i think it would look much nicer

@K-Dynamic
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K-Dynamic commented Feb 12, 2025

the new sprites are from vg i dont know why they were included instead of doing a resprite of current tg to be cabinet perspective, i think it would look much nicer

For the second time, the resprites are not part of this PR. They were already merged at the time of this PR being reopened.

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3 participants