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Cabinetification #34293
Cabinetification #34293
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RSI Diff Bot; head commit 5ca3603 merging into c0fcf4b Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi
Resources/Textures/Objects/Consumable/Food/Baked/donut.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Cartons/black.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Cartons/blue.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Cartons/green.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Cartons/mixed.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Cartons/red.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/blue.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/green.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/red.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/syndicate.rsi
Resources/Textures/Objects/Consumable/Smokeables/Cigarettes/Packs/visualizer.rsi
Resources/Textures/Objects/Devices/flatpack.rsi
Resources/Textures/Objects/Materials/Scrap/generic.rsi
Resources/Textures/Objects/Specific/Medical/firstaidkits.rsi
Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi
Resources/Textures/Objects/Storage/Happyhonk/clown.rsi
Resources/Textures/Objects/Storage/Happyhonk/cluwne.rsi
Resources/Textures/Objects/Storage/Happyhonk/mime.rsi
Resources/Textures/Objects/Storage/Happyhonk/nukie.rsi
Resources/Textures/Objects/Storage/boxes.rsi
Resources/Textures/Objects/Storage/boxicons.rsi
Resources/Textures/Objects/Tools/Cowtools/cow_toolbox.rsi
Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi
Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi
Resources/Textures/Objects/Storage/donkpocket.rsi
|
art approval |
wait, aren't we against cabinet and for 3/4? |
cabinet for items |
got it |
Structures for the most part will stay 3/4ths. Items and interactable will be cabinety |
really not a fan of the toolbox sprites, they looks like a massive downgrade |
Downgrade and cabinet perspective is intentional as art directors expressed a desire to return to modernised r4407 art style, as opposed to the current mishmash of styles from Eris and tg/goon |
you're stuck in 2010 |
rising out of a deep and restful sleep to gently mark this hallowed pr with the stigmata of cabinetifaction approval. may all your sprites be tilted and your players too |
goon human but cabinet perspective |
* move a colon to the localization string (#35192) * move the colon to the localization string * remove a redundancy * beck suggested this per how its done elsewhere. * comply with requested changes. * remove usages of obsolete EntityUid method variants (#35106) eughhhhh * Update Credits (#35196) Co-authored-by: PJBot <[email protected]> * Docking allocs reduc (#34965) Stuff I had unstaged. * Update submodule to 245.1.0 (#35198) Reh * fix relic * Update submodule to 245.1.0 (#35198) Reh * Add planet lighting (#32522) * Implements a Dynamic Lighting System on maps. * Edit: the night should be a little bit brighter and blue now. * Major edit: everything must be done on the client side now, with certain datafield replicated. Changes were outlined in the salvage to accommodate the new lighting system. * Edit: The offset is now serverside, this makes the time accurate in all situations. * Removing ununsed import * Minor tweaks * Tweak in time precision * Minor tweak + Unused import removed * Edit: apparently RealTime is better for what I'm looking for * Fix: Now the time is calculated correctly. * Minor tweaks * Adds condition for when the light should be updated * Add planet lighting * she * close-ish * c * bittersweat * Fixes * Revert "Merge branch '22719' into 2024-09-29-planet-lighting" This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86. * Europa and day-night * weh * rooves working * Clean * Remove Europa * Fixes * fix * Update * Fix caves * Update for engine * Add sun shadows (planet lighting v2) For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish. * Documentation * a * Fixes * Move blur to an overlay * Slughands * Fixes * Remove v2 work * Finalise --------- Co-authored-by: DoutorWhite <[email protected]> * Automatic changelog update * Update submodule to 246.0.0 (#35202) * Add ability for admins to change certain cvars via command. (#35105) * Add ability for admins to change certain cvars via command. * Cleanup * More cleanup. * Even more cleanup. * WAITER! WAITER! ONE MORE COMMIT PLEASE! * Remove requirement for Admin AdminFlag Not needed as the command checks for the perms. * Add search function to CVars and help text * Move to controller instead. * Add another cvar for testing * Remove unused comment * Move to Post Server Initialize LoC does not work at the earlier stages of server initalization * Remove unneeded comment We clear out list so its no longer needed * Update engine to v247.0.0 * Fix merge conflict * Expand whitelist * Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) * Apply RoofOverlay per-grid not per-map * Fix light render scales * Automatic changelog update * Uncomment blur (#35213) Was used for debug but stable now. * Automatic changelog update * Ignore weather on rooved tiles (#35214) Might want more flexibility in future but weather needs some polish and this is fine for now. * Automatic changelog update * Fix hitscan visuals (#34515) * Fix hitscan visuals * remove unnecessary changes * rename `mapDirection` * Automatic changelog update * fix sync issue with paramed siren (#35203) fix sync issue with paramed siren Co-authored-by: ElectroJr <[email protected]> * Automatic changelog update * fix use in hand for uplink items (#35218) * Automatic changelog update * Change `visualize` command perms to VarEdit instead of Admin (#35221) People with VarEdit can use VV but can't use visualize, makes no sense. Has headmin approval here: https://canary.discord.com/channels/310555209753690112/1193403928096821358/1340756276371787827 * Wizard Fix - Summon Ghost Event no longer shows Admin Ghosts or Revenants (#34994) * Prevents admin ghosts from being shown with ghost event * Changes summon ghost tooltip to permanently visible * Adds AllowGhostShownByEvent tag, adds it to regular observers, removes ghost hands check & revenant check and replaces it with a tag check. * Update ContentLocalizationManager.cs * I'm gonna do something drastic I swear. * [ADMIN] Adds missing accesses to universal access config (#35229) init * Automatic changelog update * Replaced Bulldog beanbag drum with lethals drum (#34945) * Replaced Bulldog beanbag drum with lethals drum * Update Resources/Locale/en-US/store/uplink-catalog.ftl Co-authored-by: ArtisticRoomba <[email protected]> * Update duffelbag.yml bulldog bundle description. --------- Co-authored-by: ArtisticRoomba <[email protected]> * Automatic changelog update * Fix debug assert in ScoopableSolution (#35225) * Fix debug assert in ScoopableSolution * Don't stomp the old Handled value * Update ContentLocalizationManager.cs * ConfirmableAction for DNA Scrambler implant (#35232) * Automatic changelog update * made requested changes. * General storage fixes (#34845) * Fix storage stars * Fix some more storage bugs - Fix positions not saving. - Fix the 1-tick delay between parent and child storage UIs opening / closing. - Fix BackButton being visible sometimes when it shouldn't be. * milon is a furry * Don't count lobby players for latejoin antag ratio (#35209) pass playercount to midround antag calculation * Centcomm 3: Beyond Thunderdome (#35240) centcomm update * Automatic changelog update * centcomm fix (#35244) * init * slightly lighter * i cant decide * Re-implement world gen (space debris) across all servers (#34795) * Re-implement world gen (space debris) across all servers * Move server-specific worldgen config change to base config --------- Co-authored-by: Simon <[email protected]> * Automatic changelog update * Centcomm 3: Beyond Thunderdome Update (#35251) * centcomm update * eef freef * blue * New Feature: Votekick bans distinguish themselves as votekicks (#35258) * Feature * Localization * Automatic changelog update * Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) * Fix superSlippery and stepTrigger values persist - made values in SpillTileReaction's public so we can query the prototype - made the default values for slippery component and StepTriggerComponent based on default constants for easier resetting - added a calculation and check in UpdateSlips to check if a super slip is present as well as Update relevant steptrigger and slip values based on the contents of the solution * The worlds biggest change --------- Co-authored-by: Myra <[email protected]> * Automatic changelog update * Make AllowedEmotes bypass whitelists and fix syndiborg ability to laugh (#31510) * Automatic changelog update * Magical contraband type (#35254) * init * really ponderous * Minor station AI code cleanup (#34476) * Add ability for +VVEDIT users to scale damage/healing in the game (#35255) * Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text * Automatic changelog update * Automatic changelog update * [ChangeCVarCommand] Mapping Command (#35239) [ChangeCVarCommand] MappingCommand * Automatic changelog update * [Bugfix] ContrabandSystem checks jobs correctly (#35228) * make it work lol * index protos only once * Automatic changelog update * Fix MappingCommand grid loading (#35233) * UseInHandEvent cleanup (#35231) * fix observer ghost spawn error (#35253) * Added a test for the MagazineVisualsComponent and fixed found issues (#34491) * Automatic changelog update * Fix build ghosts not being placeable on a new round. (#35097) * Small loadout window improvement (#35171) Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: ArtisticRoomba <[email protected]> * Make ``ShuttleGunBase`` child of ``BaseStructure`` (#35085) * Remove unnecessary prototype reloading in integration tests (#35199) * Add radiation shielding to metal crates (#35168) * Automatic changelog update * Remove inaccessible code from SharedDoAfterSystem (#35089) * Fix contraband parenting defaulting to security. (#35281) Fix an issue with contraband parenting that made janitor restricted gear available to security. * Automatic changelog update * Crusher Dagger Knife Component (#35259) * Added Knife Component to Crusher dagger, allowing it to be used in a few new crafting recipes such as baseball bats. * Changed BaseKnife to CombatKnife, reordered parents * now inherits from baseknife, throwing and disarm added manually * Automatic changelog update * add ShowJobIcons to AiHeldIntellicard (#35282) so crew is still crew when you are icard * Automatic changelog update * Wizard Recall shows Disappearing text at Coordinate (#35272) * Add prediction for coordinate based popups * Remove use of deprecated EntityCoordinates.ToMap * RecallItem displays disppearing text at entity coordinates * Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs Co-authored-by: slarticodefast <[email protected]> * Update Content.Shared/Popups/SharedPopupSystem.cs Co-authored-by: slarticodefast <[email protected]> * Add ItemRecall message for witnesses * Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs Co-authored-by: slarticodefast <[email protected]> * Update Resources/Locale/en-US/item-recall/item-recall.ftl Co-authored-by: slarticodefast <[email protected]> * Fix namespace issues * Fix Loc string * Dont fixstuff tired.. * Prefix THE * Filter around the entity, and remove recipient if needed * Alphabetical imports * Update Content.Client/Popups/PopupSystem.cs Co-authored-by: slarticodefast <[email protected]> * fixup * Better handling. --------- Co-authored-by: Cooper Wallace <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * loop latejoin hotfix (#35260) latejoin * centcomm update (#35293) * Fix some emotes not respecting pronounces (#35289) * guys let's not allow those things * fix those too * Saxophone fix (#35257) Saxophone-Fix * Automatic changelog update * Make CharacterPickerButton the same height for dwarves as for non-dwarves (#35297) Character picker button height equality for dwarves * Returns Explosive Technology recipes to Protolathes (#35303) add scienceexplosives to dynamic pack * Automatic changelog update * Make OuterClothing hide PDA and belt sprites under it. (#33448) Make OuterClothing hide the PDA sprite * Automatic changelog update * Fixing intercom encryption key dropping (#34582) * Added optional param to PickupOrDrop to allow the item to be moved next to the owner of the hand component * cleanup placement code * Automatic changelog update * Fix ExaminableHunger spelling (#35309) Fix ExaminableHunger spelling mistake * ports two barsigns from frontier (#35296) * adds two new barsigns * webedit to fix a typo * the typo was in two locations * reformatted meta.json and added attribution links * Automatic changelog update * Space Lizard Plushie In-hands (#35295) * space lizard * attributions * attribution fix * Removed Contraband Status from Flares (#34705) * Update shotgun.yml * Update shotgun.yml * Update shotgun.yml * Automatic changelog update * Fix: Toys sounds (#33449) Co-authored-by: Winkarst <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Update engine to v247.1.0 (#35324) * Added a component that lets ranged weapons make melee attacks. (#29484) * General storage fixes (#34845) * Fix storage stars * Fix some more storage bugs - Fix positions not saving. - Fix the 1-tick delay between parent and child storage UIs opening / closing. - Fix BackButton being visible sometimes when it shouldn't be. * milon is a furry * Fix missing errorOnMissing arg being passed thru (#35328) * Replace obsolete FromMap calls with ToCoordinates (#35304) * Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) * Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) * Fix to make all corpses butcher able and better disposable (#33727) * Made all corpses disposable. Argocytes, Mimics, Butterflies, Bees, Space Kangaroos, Laser Raptors and Watchers their corpses can now be butchered. * Accidentally removed a line break. restored it. * Removed a dash that did not belong there. * Changed mimic giving a "Changeling Sting Can" when butchered instead of normal meat. * Automatic changelog update * Remove storage hotbar GUI bandaid (#35054) * Remove storage hotbar GUI bandaid With BUI deferred opens it also happened to fix this issue which is nice. * Update Content.Client/Storage/StorageBoundUserInterface.cs * Automatic changelog update * Require hwid (#35331) * Make cvar to require that the client has a modern hwid * Ignore guests and don't disable cvar on dev * Rename and add docs * 2 lines yaml cleanup (#35338) * fix migration.yml (#35339) space-wizards/space-station-14#34293 * Mjollnir and Singularity Hammer for Wizard (#34446) * Fixed Veggie pizza slice having 40u of reagent space (#35343) * Fixed Veg pizza slice having 40u of reagent space * Changed FoodPizzaVegetableSlice to hold 10u rather than 6u * Fixed donk pocket slice having 50u reagent space. * fix rubber hammer attack rotation (#35357) * Adds Colored Light Bulbs (#35333) * goober * changes parenting * Automatic changelog update * make the detailed examine verb predicted (#35362) can we stop predicting things * Fix prying shut unpowered doors (#35380) * Fix sink draining sound (#34173) * Automatic changelog update * Minor SpriteFade stuff (#35385) * Wizard: Repulse Spell (#35377) * Comment out broken guidebook test speech code (#35398) This code blatantly doesn't work and causes compile failures with space-wizards/RobustToolbox#5540. It's only used for testing purposes, so we're just removing it. Basically taken from space-wizards/space-station-14#33610 in another PR, so I can merge this first separately. * New Feature: Admin Only messages in AHelp (#35283) * Feature * Update * Update * Update * Update Resources/Locale/en-US/administration/bwoink.ftl Co-authored-by: Pieter-Jan Briers <[email protected]> * Yes --------- Co-authored-by: Pieter-Jan Briers <[email protected]> * Automatic changelog update * Give dogs speech noises (#35383) * Automatic changelog update * Wizard: Smoke Spell (#35403) * Adds smoke spell for wizard * Adds the actual sprites oops * Removes repulse attract change * Removes change again? * Update Credits (#35410) Co-authored-by: PJBot <[email protected]> * [HOTFIX] Borg emag notification and sound fix (#35394) epic stuff * [HOTFIX] Altered Silicon removal fails to trigger role update (#35399) minor sharedrolesystem refactor * Fixed Guidebook Sorting / Ordering (#34960) * fixed all yml and cs * Subjective Rearranging * fixed my accidentally removed xml endline * Accidentally included for a different PR * Added .ThenBy and cleaned up newplayer.yml * Automatic changelog update * make opening storage on verb or on interact not silent (#35413) * make storage make sound * remove Co-authored-by: Winkarst <[email protected]> --------- Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Roof data rework (#35388) * Amber Station Improvements (#35384) * Redid TEG, minor fixes around * Ran fixgridatmos, variantize, fixrotations, tileswalls * Elkridge Science 2.0 + misc fixes (#35392) * added radationblockercontainer component to pacman fuel crate so it doesnt leak rads, also more rad suits * reworked science, misc fixes and changes * Update submodule (#35411) * Lattice tiles footsteps now sound like catwalks (#35421) change lattice from FootstepPlating to FootstepCatwalk * Automatic changelog update * Refactor audio system to send collection IDs over the network (#33610) * Fix window positions not saving (#35055) Co-authored-by: Kevin Zheng <[email protected]> * Automatic changelog update * Swap price of EMAG and AD. (#35354) init * Automatic changelog update * Sentry turrets - Part 2: Basic prototype (#35031) * Add interaction tests for prying airlocks (#35409) * Sentry review (#35424) Co-authored-by: chromiumboy <[email protected]> Co-authored-by: chromiumboy <[email protected]> * Remove disablers from emagged lathe (#35423) * Add microwave recipes to the guidebook (#34105) * Automatic changelog update * Fix/Addition - Wizard Survivor Antag Status (#35226) * Use new engine APIs for setting the scroll target of views (#35401) * Add a tertiary header parser to the guidebook document parser (#35315) * Automatic changelog update * version watermark (#35284) * version watermark * force version watermarks on vulture * Automatic changelog update * fix chameleon projector ripley bug (#35070) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Make holoparasite's damage transfer ignore the host's armor (#35418) Change stuff * Automatic changelog update * Fix: Admin-only messages still show "(S)" on Discord (#35431) Fix * Cleanup: Use ``SoundSpecifier`` instead of string literals in ``VomitSystem`` (#35426) * Cleanup * Update * Update * Put Neckwear above Backpacks (#35322) Puts Neck layer on top of Back. * Automatic changelog update * Fix prototypes so they pass analyzer checks (#35435) * Fix bogus AdminNameOverlay Rider error (#35432) * Fix admin test arena (#35444) * Fix admin test arena * Add to GridsLoadableTest * QueueDel map, remove nullable --------- Co-authored-by: ElectroJr <[email protected]> * Fix arrivals (#35439) * Automatic changelog update * Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` (#35425) * Cleanup * Update * Update * Update * GettingUsedAttemptEvent (#35450) * init * review * doc * Update Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs --------- Co-authored-by: slarticodefast <[email protected]> * Move FingerprintComponent and FingerprintMaskComponent to shared (#35451) * init * review * whoopsie * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``ChemistryGuideDataSystem`` (#35456) * Cleanup * Update * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``FlatpackSystem`` (#35457) * Cleanup * Update * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``MaterialStorageSystem`` (#35458) * Cleanup * Update * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``EventManagerSystem`` (#35460) Cleanup * Cleanup: Fix field naming rule violation in ``GhostComponent`` (#35454) * Fix * Update Content.Shared/Ghost/GhostComponent.cs --------- Co-authored-by: slarticodefast <[email protected]> * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``ImmovableRodRule`` (#35462) Cleanup * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedMaterialStorageSystem`` (#35463) Cleanup * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` (#35464) Cleanup * TryGetRandomRecord in StationRecordsSystem (#35452) * init * requested changes * stuff * Cleanup: Remove redundant checks from ``SharedWieldableSystem`` (#35466) Cleanup * Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedChameleonProjectorSystem`` (#35465) * Cleanup * Yes * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``CargoTest`` (#35467) * Cleanup * Update * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468) * Cleanup * Update * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469) * Cleanup * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``InteractionTest`` (#35470) Cleanup * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialArbitrageTest`` (#35471) Cleanup * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` (#35472) * Cleanup * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MindTests`` (#35473) * Cleanup * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474) * Cleanup * Fix * Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``SalvageSystem.Magnet`` (#35475) Cleanup * Cleanup: Use ``SoundCollectionSpecifier`` instead of string literals in ``PowerGridCheckRule`` (#35449) * Cleanup * Update * . * Volume * Cleanup: Use ``SoundCollectionSpecifier`` instead of string literals in ``BibleSystem`` (#35448) * Cleanup * Update * [ADMIN minor update] Add Autocompletion for Player Usernames in SetMind Command (#35477) * add(src): Add getCompletion player for setmind command * tweak(src): Fulfilling review requirements. used CompletionHelper.SessionNames() * tweak(loc): Add localization * fix(srs): smail * Automatic changelog update * Custom arrivals shuttle for Relic (#35194) * Custom arrivals shuttle for Relic. * Added shuttle APU * Saved it as a grid the way I now see the mapping guide said I was supposed to do it * Relic arrivals hallway more historically accurate. * Removed invalid configurator * Automatic changelog update * fix ion storm code readability (#35337) fix ion storm readability * Cleanup: Make ``EyeCursorOffsetSystem`` sealed (#35481) Cleanup * Make the version watermark less annoying (#35484) * make version watermark less annoying * skreee * Automatic changelog update * Cleanup: Fix formatting in ``CCVars.Game`` (#35483) Cleanup * fix mousetraps (#35486) fix mousetrap * Automatic changelog update * borgs don't scream (#33038) * borgs don't scream * revert that * Automatic changelog update * [ADMIN] Admin IDs now have Agent ID properties (#35345) init * Automatic changelog update * Unbreakable bar sign fix. (#35490) * Fixed bar signs being indestructable * Apply suggestions from code review --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Adds new speech bubble opacity sliders to the accessibility menu. (#35346) * Adds new accessibility slider for speech bubble text opacity. Adds new accessibility slider for speech bubble background opacity. Adds new Cvars to track speech bubble text and background opacity settings. * Adds a separate option slider for the opacity of the speaker's name on speech bubbles. * Changes text and speaker default opacity to 100%, as it was before. * Apply suggestions from code review --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Make escape key work as expected with multiple open inventories (#35040) * Automatic changelog update * Add species-specific code for ToggleableLightVisuals (#35482) * WHY DO THE FUCKING GAY SCARFS KEEP BREAKING * ugh * robust skill issue? * whaur --------- Co-authored-by: Kyle Tyo <[email protected]> Co-authored-by: Milon <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: ElectroJr <[email protected]> Co-authored-by: DoutorWhite <[email protected]> Co-authored-by: Simon <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Vasilis The Pikachu <[email protected]> Co-authored-by: Velken <[email protected]> Co-authored-by: slarticodefast <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Kyle Tyo <[email protected]> Co-authored-by: ScarKy0 <[email protected]> Co-authored-by: PicklOH <[email protected]> Co-authored-by: ArtisticRoomba <[email protected]> Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: psykana <[email protected]> Co-authored-by: Errant <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ScarKy0 <[email protected]> Co-authored-by: Sparlight <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: Zachary Higgs <[email protected]> Co-authored-by: Myra <[email protected]> Co-authored-by: lzk <[email protected]> Co-authored-by: chromiumboy <[email protected]> Co-authored-by: SlamBamActionman <[email protected]> Co-authored-by: Ignaz "Ian" Kraft <[email protected]> Co-authored-by: War Pigeon <[email protected]> Co-authored-by: BramvanZijp <[email protected]> Co-authored-by: Pronana <[email protected]> Co-authored-by: lizelive <[email protected]> Co-authored-by: Cooper Wallace <[email protected]> Co-authored-by: Cooper Wallace <[email protected]> Co-authored-by: TytosB <[email protected]> Co-authored-by: SpaceLizard <[email protected]> Co-authored-by: Absotively <[email protected]> Co-authored-by: K-Dynamic <[email protected]> Co-authored-by: Booblesnoot42 <[email protected]> Co-authored-by: MilenVolf <[email protected]> Co-authored-by: robinthedragon <[email protected]> Co-authored-by: SeamLesss <[email protected]> Co-authored-by: FungiFellow <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: Sigil <[email protected]> Co-authored-by: TemporalOroboros <[email protected]> Co-authored-by: Zokkie <[email protected]> Co-authored-by: nikthechampiongr <[email protected]> Co-authored-by: spderman3333 <[email protected]> Co-authored-by: Boaz1111 <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: GrownSamoyedDog <[email protected]> Co-authored-by: Southbridge <[email protected]> Co-authored-by: Deerstop <[email protected]> Co-authored-by: pathetic meowmeow <[email protected]> Co-authored-by: Kevin Zheng <[email protected]> Co-authored-by: chromiumboy <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: No Elka <[email protected]> Co-authored-by: Tiniest Shark <[email protected]> Co-authored-by: Schrödinger <[email protected]> Co-authored-by: Vortebo <[email protected]> Co-authored-by: Theodore Lukin <[email protected]> Co-authored-by: noirogen <[email protected]>
About the PR
Resprited most items meant to be three-dimensional to be in cabinet perspective (cabinetification) instead of 3/4ths. Credit to @Flareguy for the initial box resprite and help
Why / Balance
To create consistency with objects that are supposed to be three-dimensional with a consistent perspective. I removed the olive box sprite because it was only used for the MRE and doesn't have any use outside that so just made it use the regular box. I removed the ID box because no one uses it and uses the PDA box instead.
Media
Changelog
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