Fix hitscan reflection ignoring reflects param #34616
Closed
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About the PR
Reflection code ignores
reflective
andreflects
params in the reflector and hitscan when handling user reflection (when character reflects using sword or armor). It's not true for general reflection (when character has componentReflectionComponent
), so I think it's a bug.Why / Balance
It's a bug.
Technical details
Moved reflection check from event handlers to
TryReflectHitscan
.TryReflectProjectile
has the similar check.Media
res.mp4
Requirements
Breaking changes
None, it's a bug
Changelog
There's no items that were affected by this, so no CL.