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Fixes hitscan weapons not respecting reflectTypes #34203

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@ruddygreat ruddygreat commented Jan 3, 2025

About the PR

Adds a reflectType check in TryReflectHitscan, before now hitscan weapons were reflectable no matter what.
was seemingly missed by #29326?

Why / Balance

Was noticed while making something for the fork I play on, figured it's just a useful bugfix

Technical details

very minor change, unsure what to write

Media

see above, unsure how to showcase

Requirements

@github-actions github-actions bot added size/XS Denotes a PR that changes 0-9 lines. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. S: Needs Review Status: Requires additional reviews before being fully accepted labels Jan 3, 2025
@github-actions github-actions bot added size/S Denotes a PR that changes 10-99 lines. and removed size/XS Denotes a PR that changes 0-9 lines. labels Jan 3, 2025
@beck-thompson beck-thompson added T: Bugfix Type: Bugs and/or bugfixes P3: Standard Priority: Default priority for repository items. D2: Medium Difficulty: A good amount of codebase knowledge required. A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 4, 2025
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A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
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