Fixes hitscan weapons not respecting reflectTypes #34203
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About the PR
Adds a reflectType check in TryReflectHitscan, before now hitscan weapons were reflectable no matter what.
was seemingly missed by #29326?
Why / Balance
Was noticed while making something for the fork I play on, figured it's just a useful bugfix
Technical details
very minor change, unsure what to write
Media
see above, unsure how to showcase
Requirements