antag objective issuing refactor #28216
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the PR
instead of every system that has random objectives copy pasting shit, add
AntagRandomObjectives
to the gamerule ymlalso moved fixed objectives part of genericantag into its own component AntagObjectivesComponent, which currently thief uses but will make everything that used genericantag use it too before nuking it entirely
Why / Balance
negative diff (with genericantag deleted) good
Technical details
an
AntagObjectiveSet
defines the objective groups prototype, probability of the set being used, the max tries it can haveAntagRandomObjectives
can have multiple sets, like thief which has 70% chance of adding 1 animal objective and guaranteed chance of trying to add up to 10 normal objectives, difficulty permittingtraitor just has 1 set of
groups: TraitorObjectiveGroups
since it doesnt do anything funnyMedia
it work
Breaking changes
TraitorRule
andThiefRule
no longer add objectives, they needAntagRandomObjectives
in the gamerule nowChangelog
no cl no fun