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Mac Window #10
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Moving to osu-framework |
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peppy
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Jun 3, 2021
Fixes based on reviewer pull request feedback
bdach
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May 29, 2022
``` TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : Channel 1 ready --TearDown at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal() at osu.Framework.Threading.Scheduler.Update() at osu.Framework.Graphics.Drawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Platform.GameHost.UpdateFrame() at osu.Framework.Threading.GameThread.processFrame() at osu.Framework.Threading.GameThread.RunSingleFrame() at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) ----- One or more child tests had errors Exception doesn't have a stacktrace [runtime] 2022-05-29 19:29:09 [verbose]: 💨 Class: TestSceneChatOverlayV2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔶 Test: TestSlowLoadingChannel [runtime] 2022-05-29 19:29:09 [verbose]: Chat is now polling every 60000 ms [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #1 Setup request handler [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #2 Add test channels [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #3 Show overlay (slow-loading) [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #4 Join channel 1 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #5 Select channel 1 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #6 Channel 1 loading [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #7 Join channel 2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #8 Select channel 2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #9 Channel 2 loading [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #10 Finish channel 1 load [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #11 Channel 1 ready [runtime] 2022-05-29 19:29:09 [verbose]: 💥 Failed [runtime] 2022-05-29 19:29:09 [verbose]: ⏳ Currently loading components (2) [runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel [runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard)) [runtime] 2022-05-29 19:29:09 [verbose]: - state: Loading [runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel [runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard)) [runtime] 2022-05-29 19:29:09 [verbose]: - state: Ready [runtime] 2022-05-29 19:29:09 [verbose]: 🧵 Task schedulers [runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:1 pending:0 [runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0 [runtime] 2022-05-29 19:29:09 [verbose]: 🎱 Thread pool [runtime] 2022-05-29 19:29:09 [verbose]: worker: min 32 max 32,767 available 32,765 [runtime] 2022-05-29 19:29:09 [verbose]: completion: min 32 max 1,000 available 1,000 ```
smoogipoo
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Jun 28, 2022
Tracking down a flaky test (https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false): ```csharp TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out --TearDown at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0() at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered) at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition) --- End of stack trace from previous location --- at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test) at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503 at osu.Framework.Testing.TestScene.RunTestsFromNUnit() ------- Stdout: ------- [runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay [runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test: TestKeyboardNextChannel [runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels [runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest [network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.) [runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest [network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.) [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1 [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys [runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed [network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound. [network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound. [runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550) [runtime] 2022-06-27 23:19:05 [verbose]: ⏳ Currently loading components (0) [runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers [runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0 [runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0 [runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool [runtime] 2022-06-27 23:19:05 [verbose]: worker: min 1 max 32,767 available 32,766 [runtime] 2022-06-27 23:19:05 [verbose]: completion: min 1 max 1,000 available 1,000 [runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid. [runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing. ``` This kind of logging should be helpful: ```csharp [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys [runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2 [runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay. [runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer. [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys [runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685 [runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay. [runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer. [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed [runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys [runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218 ```
bdach
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Jun 29, 2022
Was failing occasionally due to the beatmap present operation causing the test's ruleset change to undo. ```csharp TearDown : System.TimeoutException : "wait for placeholder visible" timed out --TearDown at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0() at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered) at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition) --- End of stack trace from previous location --- at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test) at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503 at osu.Framework.Testing.TestScene.RunTestsFromNUnit() ------- Stdout: ------- [runtime] 2022-06-29 10:36:45 [verbose]: 💨 Class: TestScenePlaySongSelect [runtime] 2022-06-29 10:36:45 [verbose]: 🔶 Test: TestPlaceholderConvertSetting [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #1 exit all screens [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #2 reset defaults [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #3 delete all beatmaps [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #4 change ruleset to 2 [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #5 import test map for ruleset 0 [database] 2022-06-29 10:36:45 [verbose]: [efc1a] Beginning import from unknown... [database] 2022-06-29 10:36:45 [verbose]: [efc1a] Import successfully completed! [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #6 wait for imported to arrive in carousel [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #7 change convert setting [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #8 create song select [runtime] 2022-06-29 10:36:45 [verbose]: ScreenTestScene screen changed → TestScenePlaySongSelect+TestSongSelect [runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) loading TestScenePlaySongSelect+TestSongSelect#263 [runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("" -> "osu!catch") [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #9 wait for present [runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) entered TestScenePlaySongSelect+TestSongSelect#263 [runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) loading BackgroundScreenBeatmap#338 [runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) entered BackgroundScreenBeatmap#338 [runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:fruits [runtime] 2022-06-29 10:36:45 [verbose]: Song select changing beatmap from "please load a beatmap! - no beatmaps available!" to "null" [runtime] 2022-06-29 10:36:45 [verbose]: Song select working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)] [runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:osu [runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("osu!catch" -> "osu!") [runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:74232aa2-2a1f-4920-b643-e85976838251 ruleset:osu [runtime] 2022-06-29 10:36:45 [verbose]: Song select decided to ensurePlayingSelected [runtime] 2022-06-29 10:36:45 [verbose]: Game-wide working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)] [runtime] 2022-06-29 10:36:45 [debug]: Focus changed from nothing to SeekLimitedSearchTextBox. [network] 2022-06-29 10:36:45 [verbose]: Failing request osu.Game.Online.API.Requests.GetBeatmapRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.) [runtime] 2022-06-29 10:36:45 [verbose]: ✔️ 16 repetitions [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #10 wait for carousel loaded [runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #11 wait for placeholder visible [runtime] 2022-06-29 10:36:55 [verbose]: 💥 Failed (on attempt 1,459) [runtime] 2022-06-29 10:36:55 [verbose]: ⏳ Currently loading components (0) [runtime] 2022-06-29 10:36:55 [verbose]: 🧵 Task schedulers [runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0 [runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0 [runtime] 2022-06-29 10:36:55 [verbose]: 🎱 Thread pool [runtime] 2022-06-29 10:36:55 [verbose]: worker: min 1 max 32,767 available 32,766 [runtime] 2022-06-29 10:36:55 [verbose]: completion: min 1 max 1,000 available 1,000 [runtime] 2022-06-29 10:36:55 [debug]: Focus on "SeekLimitedSearchTextBox" no longer valid as a result of unfocusIfNoLongerValid. [runtime] 2022-06-29 10:36:55 [debug]: Focus changed from SeekLimitedSearchTextBox to nothing. ```
ILW8
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Apr 13, 2024
add common resolutions to windowed resolution picker
TextAdventurer12
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Sep 20, 2024
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Hey,
I already mentioned it in dev chat.
I'm currently writing a proper Mac app for osu!
I found out that Xamarin.Mac has no WindowsForm implementation and using MonoMac isn't
recommended (also it needs to be installed by the user and doesn't ship with the app package).
I would suggest writing a WindowsForm for Mac (Cocoa UI).
Also maybe we can resolve the graphical glitches this way on Mac too.
Mac supported .Net assemblies
https://developer.xamarin.com/guides/cross-platform/advanced/available-assemblies/
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