Releases: phest/interpolations
Releases · phest/interpolations
0.3.0
Extended runners API allowing to specify within which event function a tween should be updated.
Tweens.Run...
will now update a tween within an Update
event function (instead of FixedUpdate
).
Tweens.Fixed.Run...
will update a tween within a FixedUpdate
event function.
Tweens.Late.Run...
will update a tween within a LateUpdate
event function.
0.2.0
0.1.0
First release.
API is currently experimental and may change.
Current features:
- Drag outs
- On the fly dampening of changes over time (float and Vector3)
- Optional control and status of snapping
- Easings
- Robert Penner easing equations, optimized
- Easings methods pluggable to Unity's Lerp methods
- Tweens
- Lightweight and flexible tweening suite
- Tween class extendable with two one-line methods
- If needed, direct control over Tween instances and updating,
for specific requirements in update timing or instancing - Optional runner abstraction handling instances and updates
- Optional abstraction sugar for different tween types
- Tween characteristics can be modified while tweening, for dynamic changes
- Tween instances can be reused, yo-yo-ed, or recycled
- Tween easings configurable through editor
- Pure tweens for tweens without side effects
- Closure tweens for custom tween instances (Float, Vector2-3, Quaternion, Color)
- Convenience tweens for Transform control (Position, Rotation, Scale)