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[Refactor][UI/UX] Reducing permanent memory occupation from Starter Select and Pokédex #5351
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[Refactor][UI/UX] Reducing permanent memory occupation from Starter Select and Pokédex #5351
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Check failure on line 471 in src/ui/pokedex-ui-handler.ts
test/abilities/dancer.test.ts > Abilities - Dancer > triggers when dance moves are used, doesn't consume extra PP
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test/abilities/heatproof.test.ts > Abilities - Heatproof > reduces Fire type damage by half
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test/abilities/heatproof.test.ts > Abilities - Heatproof > reduces Burn damage by half
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test/abilities/libero.test.ts > Abilities - Libero > ability applies and changes a pokemon's type
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test/abilities/libero.test.ts > Abilities - Libero > ability applies correctly even if the pokemon's move has a variable type
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test/abilities/battle_bond.test.ts > Abilities - BATTLE BOND > check if fainted pokemon switches to base form on arena reset
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test/abilities/battle_bond.test.ts > Abilities - BATTLE BOND > should not keep buffing Water Shuriken after Greninja switches to base form
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test/abilities/honey_gather.test.ts > Abilities - Honey Gather > should give money when winning a battle
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test/abilities/honey_gather.test.ts > Abilities - Honey Gather > should not give money when the enemy pokemon flees
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test/abilities/honey_gather.test.ts > Abilities - Honey Gather > should not give money when the player flees
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test/escape-calculations.test.ts > Escape chance calculations > single non-boss opponent
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test/escape-calculations.test.ts > Escape chance calculations > double non-boss opponent
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test/escape-calculations.test.ts > Escape chance calculations > single boss opponent
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test/escape-calculations.test.ts > Escape chance calculations > double boss opponent
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test/misc.test.ts > Test misc > test fetch mock async
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test/abilities/arena_trap.test.ts > Abilities - Arena Trap > should guarantee double battle with any one LURE
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test/abilities/arena_trap.test.ts > Abilities - Arena Trap > should lift if pokemon with this ability leaves the field
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test/abilities/battery.test.ts > Abilities - Battery > raises the power of allies' special moves by 30%
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test/abilities/battery.test.ts > Abilities - Battery > does not raise the power of allies' non-special moves
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test/abilities/battery.test.ts > Abilities - Battery > does not raise the power of the ability owner's special moves
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test/endless_boss.test.ts > Endless Boss > should spawn a minor boss every 250 waves in END biome in Endless
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test/endless_boss.test.ts > Endless Boss > should spawn a major boss every 1000 waves in END biome in Endless
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test/endless_boss.test.ts > Endless Boss > should spawn a minor boss every 250 waves in END biome in Spliced Endless
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test/endless_boss.test.ts > Endless Boss > should spawn a major boss every 1000 waves in END biome in Spliced Endless
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test/endless_boss.test.ts > Endless Boss > should NOT spawn major or minor boss outside wave 250s in END biome
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test/boss-pokemon.test.ts > Boss Pokemon / Shields > Pokemon should get shields based on their Species and level and the current wave
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test/boss-pokemon.test.ts > Boss Pokemon / Shields > should reduce the number of shields if we are in a double battle
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test/boss-pokemon.test.ts > Boss Pokemon / Shields > shields should stop overflow damage and give stat stage boosts when broken
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test/boss-pokemon.test.ts > Boss Pokemon / Shields > breaking multiple shields at once requires extra damage
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test/boss-pokemon.test.ts > Boss Pokemon / Shields > the number of stat stage boosts is consistent when several shields are broken at once
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test/final_boss.test.ts > Final Boss > should spawn Eternatus on wave 200 in END biome
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test/final_boss.test.ts > Final Boss > should NOT spawn Eternatus before wave 200 in END biome
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test/final_boss.test.ts > Final Boss > should NOT spawn Eternatus outside of END biome
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test/final_boss.test.ts > Final Boss > should not have passive enabled on Eternatus
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test/final_boss.test.ts > Final Boss > should change form on direct hit down to last boss fragment
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test/reload.test.ts > Reload > should not have RNG inconsistencies in a Classic run
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test/reload.test.ts > Reload > should not have RNG inconsistencies after a biome switch
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test/reload.test.ts > Reload > should not have weather inconsistencies after a biome switch
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test/reload.test.ts > Reload > should not have RNG inconsistencies at a Daily run wild Pokemon fight
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test/reload.test.ts > Reload > should not have RNG inconsistencies at a Daily run double battle
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test/battle-scene.test.ts > BattleScene > should remove LoadingScene on create
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test/battle-scene.test.ts > BattleScene > should also reset RNG on reset
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test/daily_mode.test.ts > Daily Mode > should initialize properly
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test/daily_mode.test.ts > Shop modifications > should not have Eviolite and Mini Black Hole available in Classic if not unlocked
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test/daily_mode.test.ts > Shop modifications > should have Eviolite and Mini Black Hole available in Daily
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test/evolution.test.ts > Evolution > should keep hidden ability after evolving
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test/evolution.test.ts > Evolution > should keep same ability slot after evolving
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test/evolution.test.ts > Evolution > should handle illegal abilityIndex values
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test/evolution.test.ts > Evolution > should handle nincada's unique evolution
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test/evolution.test.ts > Evolution > should set wild delay to NONE by default