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updated config section in readme and changed wording of input config #212

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Jul 22, 2020
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2 changes: 1 addition & 1 deletion OWML.Launcher/OWML.Manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,6 @@
"author": "Alek",
"name": "OWML",
"uniqueName": "Alek.OWML",
"version": "0.5.0",
"version": "0.5.1",
"description": "The mod loader and mod framework for Outer Wilds"
}
2 changes: 1 addition & 1 deletion OWML.ModHelper.Menus/OwmlConfigMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ public class OwmlConfigMenu : ModConfigMenuBase
{
private const string GamePathTitle = "Game path";
private const string VerboseModeTitle = "Verbose mode";
private const string BlockInputTitle = "Mod button combinations block game input";
private const string BlockInputTitle = "Mod inputs can block game actions";

private readonly IOwmlConfig _config;
private readonly IOwmlConfig _defaultConfig;
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2 changes: 1 addition & 1 deletion OWML.SampleMods/OWML.EnableDebugMode/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,6 @@
"name": "EnableDebugMode",
"uniqueName": "Alek.EnableDebugMode",
"version": "0.2",
"owmlVersion": "0.5.0",
"owmlVersion": "0.5.1",
"description": "Enables the debug mode in Outer Wilds"
}
2 changes: 1 addition & 1 deletion OWML.SampleMods/OWML.LoadCustomAssets/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,6 @@
"name": "LoadCustomAssets",
"uniqueName": "Alek.LoadCustomAssets",
"version": "0.5",
"owmlVersion": "0.5.0",
"owmlVersion": "0.5.1",
"description": "A mod for testing loading of custom assets"
}
5 changes: 3 additions & 2 deletions Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -56,8 +56,9 @@ OWML is configured by OWML.Config.json:

|Key|Description|
|---|-----------|
|gamePath|The path to the game files. OWML will try to locate the game automatically, set this manually if needed.|
|verbose|If this is true, errors from all of the game will be displayed and logged. Intended for modders only.|
|gamePath|The path to the game files. OWML will try to locate the game automatically.|
|verbose|If this is true, errors from all of the game will be displayed and logged.|
|combinationsBlockInput|If this is true, mod input combinations will block game input.|

Each mod is defined in a manifest.json file:

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