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sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color. #8572

sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color.

sdlrenderer2: Use endian-dependent RGBA32 texture format, to match SDL_Color. #8572

Android

succeeded Jan 18, 2025 in 1m 31s