-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reference shader #8
Comments
I believe that is the plan. CC @snagy @sbtron
Being the reference implementation has always been the plan. Moving to a Khronos repo is OK with me if @moneimne agrees. It would get more attention there. |
Yes, of course! |
Great, @emackey and @outofcontrol will help do the transfer. We'd like to do it soon so we can reference the new url. Just after @snagy's changes are merged. |
We can transfer the repository to KhronosGroup/WebGL-PBR. Given the permissions on the Khronos Organization, if I can get permission to access the settings on moneimne/WebGL-PBR, it would make the move quite simple. Let me know once the final merges are done and permissions have been changed and I'll do the move. |
Can we also rename to glTF-WebGL-PBR? |
+1 glTF-WebGL-PBR |
@outofcontrol Do you happen to know how one grants such permission? We figured out how to grant push access, but that doesn't grant settings access.
@sbtron Yes, this repo is already usable by GitHub Pages directly from the master branch, and I have my own fork published as such. Currently there is bad-to-terrible network performance due to issue #9 which I need to carve out some time to fix very soon. Other than that it's as simple as enabling Pages on master. |
@outofcontrol Another option, given the proposed rename, is you could create a blank repo with the new name |
Repo create. Invite sent. Once you accept I will move you up to have the access you need. |
@outofcontrol Awesome, thanks. I didn't see the invite come through yet, can you send a new one to me at @emackey? Also, let's drop "Senior Design Project" from the tagline, as this has moved beyond that now. |
Got the invite, thanks! |
Hi folks! The new repo is now populated: https://github.com/KhronosGroup/glTF-WebGL-PBR And a new live (ghpages) demo is up and running now thanks to @outofcontrol : |
@snagy since we created a new repo with a new name, GitHub likely won't allow you to create PRs from your existing fork into the new Khronos repo, even though it's the same git tree. You could (a) create a new fork from the new repo, and create PRs from there, or (b) ask James to grant you push access to the new repo, so you can push branches directly there and create PRs that way. |
@moneimne could you please update this repo to just contain a README.md that points to the new repo? |
Done! |
Thanks @moneimne! Last request - can you please review the 3 issues in this repo, close them, and then open new issues (linking to the old ones) in the repo new for issues that are still relevant? |
This issue is done and can be closed. Now only #1 remains. |
Minor fix to adhere to spec for roughness and metallic factors.
So @moneimne got this project off to an awesome start, and then @snagy has made a fork with a number of substantial improvements to the shaders (and his fork has some JS cleanup from me).
What's the plan from here? Should there be a PR to bring @snagy's changes back to this repo? @snagy are you done making changes, or is there more to do? Can we compile a list of remaining TODO items, possibly just using the GitHub issue tracker here?
It would be great for this to become the official glTF 2.0 "reference shader" implementation. Should that implementation officially live in this repo, or @snagy's repo, or even a Khronos repo?
Any thoughts or clarifications of the intended direction here would be appreciated. Thanks!
/cc @pjcozzi
The text was updated successfully, but these errors were encountered: