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Senior Design Roadmap #1
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Great to see this! Here's a PR to generate tangents / binormals with glTF-pipeline: This was the simple Hammer asset I generated at some point partially by hand and partially using glTF-pipeline: |
Thanks for the resources, @mlimper! |
@mlimper just a reminder that contributions to the glTF Samples repo are always welcome! We'll especially need some great PBR models. |
Work-in-progress glTF PBR demo: http://www.seas.upenn.edu/~moneimne/WebGL-PBR/ |
Wow, nice! Happy to see this progress! |
There are some glitches in FF...
and in Chrome...
so that the controls don't seem to work (for me). But the helmet is rendered nevertheless, and looks awesome. What is the intended license of all this? (I considered to try this in my glTF viewer, and wondered under which conditions I can use the shaders...) |
Thanks for letting me know about the errors in Firefox, @javagl! This project is still very much a work in progress, so many things are subject to change. I have been primarily testing in Chrome, so I am aware of the error there, but I will have to look into the FF issues. The shaders also don't compute lighting correctly yet, so I wouldn't use them yet, but I just added an MIT license to the repository. |
Just for the case that someone is interested: I created a copy of the helmet asset that (as far as reasonably possible) passes validation, and can be used with "any" glTF viewer (that is: it does not use the extensions, but the shaders from this repository). I intend to use it for tests while implementing the PBR functionality for glTF 2.0, an uploaded it to https://github.com/javagl/gltfTestModels/tree/master/DamagedHelmetModified |
Assuming it is inline with the model's terms of use, it would be great to have it in https://github.com/KhronosGroup/glTF-Sample-Models when ready. |
The license is Creative Commons Attribution-NonCommercial, so this should be fine, but right now, it's still rather "experimental", first, regarding the shaders, but also considering the changes that are to be expected for the transition to glTF 2.0. |
Weekly Goal (1/23 - 1/30)
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@moneimne OK to close this? |
Yes! Thanks for checking. |
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