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1.54.1 update today broke the VSCode JavaScript debugger on my machine. (Windows10x64) #118679
Comments
(Experimental duplicate detection) |
After I made the report the debugger started working. WTF? |
It came back and I still haven't pinned it to anything. Might be related to an extension doing something globally, even though it still happens with extensions disabled. Still comes and goes. When it fails I get the
error |
I've got something I can reproduce; if I run it like this:
it works, and if I run it like this:
it fails. Weird. |
cc Andre:
|
@connor4312 I have never seen the check from above failing randomly. vscode/src/vs/workbench/api/common/extHostDebugService.ts Lines 745 to 760 in d574f8e
Did something change in that area? |
I have not changed anything there. But also looking at the "notok.log" the user posted in #118679 (comment), it looks like there are a few other weird errors with extensions, so maybe this is deeper down in the stack. |
Having the same problem. |
/duplicate #118562 |
Verified fixed in 1.54.3 |
@dirck thanks for verifying! |
Issue Type: Bug
After allowing VSCode to run the 1.54.1 update today, when attempting to debug javascript, vscode presents:
"Couldn't find a debug adapter descriptor for debug type 'pwa-node' (extension may have failed to activate)"
Debug efforts:
no change
no change
(note the previously installed extensions still appear in vscode after hosing out %APPDATA%/code, not sure where they live.)
Tested with and without --disable-extensions option
Highlights from
code --disable-extensions --verbose --log debug
Multiple occurrences of:
One time:
Previous log before second reinstall includes both of the above plus this message, not present in the latest log:
VS Code version: Code 1.54.1 (f30a9b7, 2021-03-04T22:38:31.419Z)
OS version: Windows_NT x64 10.0.19042
System Info
gpu_compositing: enabled
multiple_raster_threads: enabled_on
oop_rasterization: enabled
opengl: enabled_on
protected_video_decode: unavailable_off
rasterization: enabled
skia_renderer: enabled_on
video_decode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
A/B Experiments
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