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Refactor Mixer signal #552

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Mar 26, 2020
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2 changes: 1 addition & 1 deletion include/NAS2D/Mixer/MixerSDL.h
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ class MixerSDL : public Mixer
void unmute() override;

private:
void music_finished_hook();
void onMusicFinished();
};

}
21 changes: 12 additions & 9 deletions src/Mixer/MixerSDL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -27,11 +27,14 @@ using namespace NAS2D::Exception;
extern std::map<std::string, MusicInfo> MUSIC_REF_MAP;


// ==================================================================================
// INTEROP WITH SDL2_MIXER
// ==================================================================================
NAS2D::Signals::Signal<> MIXER_HOOK_CALLBACK_SIGNAL;
// ==================================================================================
namespace {
// ==================================================================================
// INTEROP WITH SDL2_MIXER
// ==================================================================================
// Global so it can be accessed without capturing `this`
NAS2D::Signals::Signal<> musicFinished;
// ==================================================================================
}


/*
Expand All @@ -56,8 +59,8 @@ MixerSDL::MixerSDL()
soundVolume(c.audioSfxVolume());
musicVolume(c.audioMusicVolume());

Mix_HookMusicFinished([](){ MIXER_HOOK_CALLBACK_SIGNAL(); });
MIXER_HOOK_CALLBACK_SIGNAL.connect(this, &MixerSDL::music_finished_hook);
musicFinished.connect(this, &MixerSDL::onMusicFinished);
Mix_HookMusicFinished([](){ musicFinished(); });

std::cout << "done." << std::endl;
}
Expand All @@ -76,15 +79,15 @@ MixerSDL::~MixerSDL()

Mix_CloseAudio();

MIXER_HOOK_CALLBACK_SIGNAL.disconnect(this, &MixerSDL::music_finished_hook);
Mix_HookMusicFinished(nullptr);
musicFinished.disconnect(this, &MixerSDL::onMusicFinished);

SDL_QuitSubSystem(SDL_INIT_AUDIO);

std::cout << "Mixer Terminated." << std::endl;
}

void MixerSDL::music_finished_hook()
void MixerSDL::onMusicFinished()
{
mMusicComplete.emit();
}
Expand Down