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This repository has been archived by the owner on Dec 7, 2018. It is now read-only.

Damaged Assets Metadata

Pawel Pastuszak edited this page Dec 7, 2018 · 1 revision

This article applies to VisEditor 0.3

Assets metadata stores information about directorates you marked as certain contest roots. Eg. you need to mark given folder as "Music Folder" before you will be able to add music entities to scene. If you see message telling you that assets metadata is missing then it means that VisEditor failed to load or save your metadata file. You should do the following things:

If problem occurred during metadata loading:

  1. Don't panic, it is relatively easy to fix this problem. Don't open any scenes before you restore metadata.
  2. Make sure that you all plugins used by your project were loaded correctly.
  3. If possible use your version control to restore file vis\modules\assetsMetadata.json
  4. If you don't have version control then try restoring from backup file located in vis\modules\.backup\assetsMetadata.json.bak, simply copy this file to vis\modules\assetsMetadata.json (don't forget to remove .bak extension)
  5. If problem still persists you will have to manually rebuild metadata. Backup your project then in VisEditor mark all directories as they were marked before problem occurred. After you are done you can use VisEditor normally. Don't worry if you forget about one or mark it wrong, nothing bad should happen.

If problem occurred during metadata saving:

  1. It's very likely that you encountered new issue, please report it, including problem description, log file and crash report. (if applicable)