0.1.2
Changelog
All enchantments are now data driven and configurable via datapack. Old configuration datapack will no longer work, a new version is attached below. Small tweaks to some values and simplification of specific formulas to accommodate this.
Experimental enchantments have been completely removed.
Bugfixes
- Enchantments can still be applied after being disabled
- Lifesteal only heals on kill
- Ace damage boost not applied to arrows or tridents.
- Game-crashing bug while spectating as entities.