Releases: helifax/Vk3DVision-Public
Vk3DVision v.1.0.2
v1.0.2 Updated Readme.
Vk3DVision v.3.0.1
Fixed VkGetBufferDeviceAddress() hook not working on some older drivers and GTX GPUs
Vk3DVision v.3.0.0
Ray Tracing support for:
- VK_KHR_ray_tracing_pipeline
- VK_NV_ray_tracing
New Spirv-Cross compiler for GLSL Shader Version 460.
Vk3DVision v.2.0.7
- Fixes for Refresh Rate selection under DirectX 9 for 3D Vision.
Vk3DVision v.2.0.6
- VR Overlay Interaction can now be done with XBOX controller.
- Always make the Game window have focus and be the foreground in VR.
- Updated vulkan to 1.2.174 and spirv to 1.5.4.
- UI improvements and bug fixes.
- Other bug fixes.
Vk3DVision v.2.0.5
Updates:
-
Added Filtering on the name of the game's exe in Vk3DVision.ini. This means that now you can have Vk3DVision running and it will not automatically try to stereorize every Vulkan application.
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The mapping of VR controls to the emulated XBOX one controller are now present on screen in "OpenVR" mode, at start-up. This is handy if you forget what XBOX button maps to what button on the VR Controller. Currently only: Valve Index Knuckles, Vive Wands and Oculus Touch controllers are supported.
-
Fixed a bug I introduced in Developer mode and "Freeze Frame" functionality that could dead-lock the application.
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Changes to how Refresh Rate is selected when running 3DVision and DirectX9 mode.
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Improvements for Frame Synchronization internals.
Vk3DVision v.2.0.3
New UI for showing the description of the keys a fix is using.
Bug fixing.
Vk3DVision v.2.0.2
- Added Support for Oculus Touch Controllers (Rift S and Quest 2).
- The OpenVR Curved Screen now supports any Aspect Ratio.
Bug Fixes:
- Fixed a few bugs in Frame Limitter.
Known Issues:
- RTX Shaders are not currently supported!
- Emulators are not currently supported!
Vk3DVision v.2.0.1
Updated Readme.
Vk3DVision v.2.0.0
New Features:
-
Render in Virtual Reality with maximum performance! (Performance metrics show 14% performance loss only!!! vs regular 3DVision/SBS).
Includes: -
Curved Screen with Lumma Sharpen Shader FULLY TAILORED for Virtual Reality!
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Full VR Controller mapping to XBOX Controller (via ViGEm) and configurable from SteamVR! (Valve Index & Vive Wands controller scheme currently included!)
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Ability to modify VR Screen Size, VR Screen Height, VR Screen Distance!
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Ability to Reset VR Screen Orientation to where you HMD is looking at!
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DirectX 9 Renderer for Nvidia 3D Vision. Works on latest Nvidia driver(ABOVE 452.06).
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Added XBOX Controller support for Shortcut keys.
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Moved Shader Hash to be computed on source code instead of shader blob.
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Ability to use V1(old) or V2(new) Shader Hash methods.
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Built-in tool to convert V1-to-V2 shader Hashes, if you want to upgrade a fix made with Vk3DVision 1.0.x.
Bug Fixes:
- Fixed bugs in Shader Injection for Pixel & Compute Shaders.
Known Issues:
- RTX Shaders are not currently supported!
- Emulators are not currently supported!
- Only tested and working with the following games:
"Detroit: Become Human", "Doom: Eternal", "Wolfenstein: Youngblood", "Red Dead Redemption 2".
More games will be tested in the future!