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Releases: helifax/Vk3DVision-Public

Vk3DVision v.4.25.4

30 Dec 01:22
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Blacklisted loading of "SteamOverlayVulkanLayer" as it interferes with SteamVR or SteamVRDirect modes and hangs the game if SteamVR is running (This did not used to be an issue before... Why now?!)

Vk3DVision v.4.25.3

23 Dec 20:31
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Fixed the following vk function pointer initialization in Windows 11 24H2:

  • vkGetBufferMemoryRequirements
  • vkAllocateMemory
  • vkMapMemory
  • vkUnmapMemory

Vk3DVision v.4.24.2 + Hotfix#1 + Experimental

27 Nov 21:35
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New in this version:

  • Added Horizontal & Vertical Interleaved Rendering Support (L-R & R-L).
  • Fixed Upscaler to work with multiple Resolution changes scenarios.

Hotfix #1:

  • Fixed Detroit: Become Human hanging on startup in Interleaved Mode.
  • Fixed some minor Upscaler issues with Detroit.

Experimental:

  • Better handling of Upscaler with supported modes.
  • Added Upscaler option in Main Application UI (Removes the need to manually edit each Profile.ini file to enable/disable it).
  • Fixed SBS R-L not rendering correctly.

Vk3DVision v.4.22.16

19 Sep 21:28
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  • Fixed Nvidia 3DVision being broken from 4.19.21

Vk3DVision v.4.21.14

13 Sep 19:01
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  • Optimizations around Shader debugger code.
  • Optimizations around Vulkan Instance creation to allow better compatibility with Ryujinx Emulator.
  • Upgraded some internal libraries.
  • Removed older & unused dependencies ported from the original Reshade fork.

Vk3DVision v.4.20.14

08 Mar 17:16
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  • Fixed a rare issue when grabbing PID of current process due to lower/upper case mismatch.
  • Better application detection.

Vk3DVision v.4.20.12

17 Feb 13:52
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  • Added Tessellation Shader support (Evaluation only - Control shaders can just be viewed).
  • Improvements to VR Cinema Mode.
  • New Frame Time Graph in statistics (F12)
  • VR HMD Aim Assist (Sensitivity can be setup from ini file). [Experimental]
  • Other code fixes.

Vk3DVision v.4.19.22

04 Jan 19:41
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  1. Updated to Visual Studio 2019 Toolchain (v.142)
  2. Updated to support RTX 4000 series GPUs.
  3. Fixed "VkPhysicalDeviceProperties2" not working correctly on newer Nvidia drivers (526.x).

Vk3DVision v.4.19.20

04 Jan 19:05
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  1. OpenVR rework for Wolfenstein 2 VR
  2. RenderPass Hashes Ability to DUMP per frame. (Development Mode)
  3. Automatic Frame sync and SQFS fixes for SBS.
  4. Loading fixes from current folder instead of game folder!!!!
  5. OpenVRDirect mode for native VR fixes (Wolfenstein 2 VR).

Vk3DVision v.4.19.1

28 Jan 13:33
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  1. Single Frame Stereo.
  2. Shader Cache.
  3. Bilinear Upscaling.
  4. Regex Pattern Find.