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Can't edit TileMap or TileSet after opening its shader #32002
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I also had this issue, so big props for describing it (I couldn't figure out what I did wrong) |
Seems to have the same cause as #28211 The Shader Editor blocks the Tilemap Editor. |
Still an issue in 3.2.3 RC3 according to securas. |
I confirm the issue on Godot 3.3 stable official linux. |
Might be interesting to note: if you add a Shader to the specific Tile (inside TilesetEditorContext > Selected Tile > Material), you are still able to edit the TileMap. |
@Shoes01 that's true, unfortunately in this case you no longer can access the Tileset bottom panel. |
This has been fixed in 3.3.2? 2021-07-09.15-56-12.mp4 |
The issue is that you can't edit the tiles while the shader is unfolded. See the OP:
So it's still valid. |
As a workaround, you may be able to save the shader to an external |
Does this still happen after the shader editor refactor? |
Yes. |
Godot version:
3.1
OS/device including version:
Windows 10 Pro 64-bit
Issue description:
Once you open a Shader on a TileMap, you can no longer modify the tiles. This happens because the Shader panel is shown instead of the TileMap panel. This persists even if you close and reopen Godot. It took me a while to figure out how to resume editing the TileMap, either by:
A. Remove the Shader from the TileMap; or
B. Collapse the Shader in the Inspector the navigate away and then back to editing the TileMap.
Steps to reproduce:
Minimal reproduction project:
TileMapShaderBug.zip
The text was updated successfully, but these errors were encountered: