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3.3 stable
linux mint
I hope I'm not being silly here, but I add a shader to a tilemap material and on doing so editing is disabled.
With shader: cannot edit (no grid)
With no shader: can edit
If this is a bug, is there a workaround other than clearing my shader whenever I want to edit my tilemap?
No response
The text was updated successfully, but these errors were encountered:
Duplicate of #32002. As a workaround, you may be able to save the shader to an external *.shader file and edit it using an external text editor.
*.shader
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Godot version
3.3 stable
System information
linux mint
Issue description
I hope I'm not being silly here, but I add a shader to a tilemap material and on doing so editing is disabled.
With shader: cannot edit (no grid)

With no shader: can edit

If this is a bug, is there a workaround other than clearing my shader whenever I want to edit my tilemap?
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: