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Use selection buffer in ray queries (ogre2) (#378)
* testing using selection buffer for rayquery Signed-off-by: Ian Chen <[email protected]> * remove commented out code Signed-off-by: Ian Chen <[email protected]> * codecheck Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]> * Use selection buffer in ray question (ogre2) - part 2 (#383) * extend selection buffer to return depth Signed-off-by: Ian Chen <[email protected]> * selection buffer depth working Signed-off-by: Ian Chen <[email protected]> * cleanup Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]> * add check for mac Signed-off-by: Ian Chen <[email protected]> * Add shaders Signed-off-by: Ian Chen <[email protected]> * enable mac test Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]> * fix bad merge Signed-off-by: Ian Chen <[email protected]> * fix drag and drop Signed-off-by: Ian Chen <[email protected]> * fix utils test Signed-off-by: Ian Chen <[email protected]> * fix doxy Signed-off-by: Ian Chen <[email protected]> * remove comment Signed-off-by: Ian Chen <[email protected]>
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