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Fix misc sheet issues #2593

Merged
merged 4 commits into from
Jan 10, 2025
Merged

Fix misc sheet issues #2593

merged 4 commits into from
Jan 10, 2025

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nguyentvan7
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@nguyentvan7 nguyentvan7 commented Jan 9, 2025

Describe your changes

  • Fix Citlali C1 buff applying to herself
  • Fix Citlali C1 buff applying to all attacks (should only apply to NA, CA, PA, skill, burst)
  • Fix Citlali C1 having a broken header
  • Fix Citlali C2 to only apply to active char
  • Fix Thousand Blazing Suns having a broken header
  • Fix Mavuika C2 applying def shred to flamestrider/burst hits before C6
  • Added a warning that Mavuika C2 def shred will not apply to flamestrider/burst hits until C6

Issue or discord link

Testing/validation

Shows Citlali C1 not applying to self, C1 buff changed to specific attack types, and C1 header fixed
image

Shows Thousand Blazing Suns header fixed
image

Shows Mavuika C2 warning
image

Shows Mavuika C2 not changing damage numbers for flamestrider/burst
image

Shows Mavuika C2 warning goes away on C6
image

Shows Mavuika C2 def shred applying to flamestrider/burst, on C6
image

Checklist before requesting a review (leave this PR as draft if any part of this list is not done.)

  • I have commented my code in hard-to understand areas.
  • I have made corresponding changes to README or wiki.
  • For front-end changes, I have updated the corresponding English translations.
  • I have run yarn run mini-ci locally to validate format and lint.
  • If I have added a new library or app, I have updated the deployment scripts to ignore changes as needed

Summary by CodeRabbit

Summary by CodeRabbit

  • Localization

    • Added localization note for Mavuika character explaining constellation-based defense reduction rules.
  • Character Updates

    • Enhanced damage calculation logic for Citlali and Mavuika characters.
    • Introduced constellation-specific conditional damage modifiers.
  • Weapon Improvements

    • Added header template for A Thousand Blazing Suns weapon conditional entry.

@nguyentvan7 nguyentvan7 requested a review from frzyc January 9, 2025 23:20
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coderabbitai bot commented Jan 9, 2025

Walkthrough

This pull request introduces localization and character-specific modifications across multiple files. The changes primarily focus on enhancing character mechanics for Mavuika and Citlali, updating localization assets, and refining weapon sheet configurations. The modifications include adding new constants, updating damage calculation logic, and introducing conditional rendering based on constellation levels.

Changes

File Change Summary
libs/gi/localization/assets/locales/en/char_Mavuika.json Added new localization key c2Exception explaining enemy DEF reduction limitations
libs/gi/sheets/src/Characters/Citlali/index.tsx Refactored damage increment calculations using objKeyValMap and objMap, updated constellation-related logic
libs/gi/sheets/src/Characters/Mavuika/index.tsx Added lessThan method, introduced antiC2RingForm_enemyDefRed_ constant, modified damage calculations and constellation templates
libs/gi/sheets/src/Weapons/Claymore/AThousandBlazingSuns/index.tsx Added header template for condNightsoul entry in weapon sheet

Possibly related PRs

  • Fix Chasca/Mav bugs #2589: Changes in the Mavuika character's damage calculations are directly related to the main PR, which also involves modifications to the Mavuika character's abilities, specifically regarding how damage is calculated based on constellation levels.

Suggested labels

SRO

Suggested reviewers

  • frzyc

Poem

🔥 Mavuika's flames dance bright and bold,
Code refactored, mechanics unfold
Citlali's logic, crisp and clean
Weapon sheets polished, a coder's dream!
Optimization's rabbit hops with glee 🐰✨


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github-actions bot commented Jan 9, 2025

[frontend] [Thu Jan 9 23:24:39 UTC 2025] - Deployed 940fcce to https://genshin-optimizer-prs.github.io/pr/2593/frontend (Takes 3-5 minutes after this completes to be available)

[frontend] [Fri Jan 10 02:20:05 UTC 2025] - Deployed 31a7da1 to https://genshin-optimizer-prs.github.io/pr/2593/frontend (Takes 3-5 minutes after this completes to be available)

[Fri Jan 10 02:24:23 UTC 2025] - Deleted deployment

frzyc
frzyc previously approved these changes Jan 10, 2025
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Actionable comments posted: 0

🧹 Nitpick comments (1)
libs/gi/sheets/src/Characters/Citlali/index.tsx (1)

186-190: Consider improving readability of the condition chain.

While the logic is correct, the nested conditions could be more readable. Consider extracting the condition chain into separate variables with descriptive names.

-const c2ShieldEleMas = unequal(
-  target.charKey,
-  key,
-  equal(target.charKey, input.activeCharKey, c2ShieldEleMas_disp)
-)
+const isNotSelf = unequal(target.charKey, key)
+const isActiveCharacter = equal(target.charKey, input.activeCharKey, c2ShieldEleMas_disp)
+const c2ShieldEleMas = isNotSelf(isActiveCharacter)
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 33164bd and 427fc42.

📒 Files selected for processing (1)
  • libs/gi/sheets/src/Characters/Citlali/index.tsx (6 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: call-build / build
  • GitHub Check: lint
🔇 Additional comments (4)
libs/gi/sheets/src/Characters/Citlali/index.tsx (4)

158-173: LGTM! Well-structured implementation of Citlali's C1 buff.

The implementation correctly:

  • Maps damage increase to specific attack types (NA, CA, PA, skill, burst)
  • Prevents self-application through target character key check
  • Calculates buff based on elemental mastery

260-261: LGTM! Correct usage of display nodes in UI.

Using c1BladeConsume_dmgInc_disp ensures the UI shows all possible buff types, which is the expected behavior.


296-296: LGTM! Correct application of team buff.

Using the filtered version c1BladeConsume_dmgInc in teamBuff.premod ensures proper buff application to team members only.


529-531: LGTM! Clean implementation of UI fields.

The implementation elegantly maps all buff types to UI fields using Object.values and array mapping.

@nguyentvan7 nguyentvan7 merged commit 2c28359 into master Jan 10, 2025
9 checks passed
@nguyentvan7 nguyentvan7 deleted the van/go/fix branch January 10, 2025 02:23
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2 participants