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Lowering draw calls #6544
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Keziah Wesley reports a new STANDUP for yesterday (2023-05-02): Progress: Switching focus back to performance; continuing Rectangle integration. Next Day: Next day I will be working on the #6544 task. Continuing Rectangle integration. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-03): Progress: A limited version of the future order-constraints API, that only supports within-symbol partition ordering, would be simple to implement; but I think it wouldn't help much with the increased need for hardcoded layer references, because transitioning unique symbols to Rectangles also creates Rectangle/other shape relationships. For now I'm moving ahead with a bit of hard-coding. It should be finished by 2023-05-08. Next Day: Next day I will be working on the #6544 task. Continue integrating Rectangle. |
Keziah Wesley reports a new STANDUP for today (2023-05-04): Progress: Focusing on the Node shapes today, which are a complex case, but will eliminate several shapes. It should be finished by 2023-05-08. Next Day: Next day I will be working on the #6544 task. Connections. |
Keziah Wesley reports a new STANDUP for today (2023-05-05): Progress: Started on single-shader edges. I will need to rewrite a lot of the edges code, but this will cut a lot of draw calls. It should be finished by 2023-05-08. Next Day: Next day I will be working on the #6544 task. Continue on edges. |
Keziah Wesley reports a new 🔴 DELAY for the last Friday (2023-05-05): Summary: There is 4 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: I am doing more than 5 days of layer-reduction work because it's a lot of small changes that interact with each other and need to be heavily tested together, so it's efficient to batch them. |
Keziah Wesley reports a new STANDUP for today (2023-05-08): Progress: I set up a development environment on the 2020 M1 MacBook Air, which ended up taking most of the day. The results of a performance test on the machine were surprising; the real problem is that when the CPU starts getting saturated, we handle hover events in-order instead of skipping as necessary to handle them in a realtime manner, so we get terrible lag even with ok FPS. It should be finished by 2023-05-12. Next Day: Next day I will be working on the #6544 task. Continue on single-shader edges. |
Keziah Wesley reports a new STANDUP for today (2023-05-09): Progress: Implemented layout algorithm for Rectangle-based edges. It should be finished by 2023-05-12. Next Day: Next day I will be working on the #6544 task. Extend Rectangle edge model to include new versions of hover-extensions and hover-focus / disconnected edges. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-10): Progress: Implemented hover zone, focus logic, and most of focus rendering. It should be finished by 2023-05-12. Next Day: Next day I will be working on the #6544 task. Several small visual issues, and some FRP integration. |
Keziah Wesley reports a new STANDUP for today (2023-05-11): Progress: Fixed misc visual cases; FRP integration. It should be finished by 2023-05-12. Next Day: Next day I will be working on the #6544 task. One last piece of focus rendering, check rounding-error tolerances, test test test. |
Keziah Wesley reports a new 🔴 DELAY for yesterday (2023-05-15): Summary: There is 3 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Many details and edge cases. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-15): Progress: Finished last part of implementation (arc splitting). It should be finished by 2023-05-15. Next Day: Next day I will be working on the #6544 task. Testing, then start next task. |
Keziah Wesley reports a new 🔴 DELAY for yesterday (2023-05-18): Summary: There is 3 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Started working on other bugs. While addressing review (adding docs) cleaned up the organization. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-18): Progress: Docs and organization. It should be finished by 2023-05-18. Next Day: Next day I will be working on the #6772 task. Look in to handling large numbers of messages. |
Keziah Wesley reports a new 🔴 DELAY for today (2023-05-23): Summary: There is 6 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Received review, will need a little more work. |
Keziah Wesley reports a new STANDUP for today (2023-05-23): Progress: Implementing review, fixing visual details. It should be finished by 2023-05-24. Next Day: Next day I will be working on the #6674 task. Final bits of #6544, then go through my assigned performance bugs and diagnose them. |
Keziah Wesley reports a new 🔴 DELAY for yesterday (2023-05-24): Summary: There is 1 day delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Some discussions took much of the day. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-24): Progress: A lot of meeting time and associated research today. It should be finished by 2023-05-25. Next Day: Next day I will be working on the #6674 task. Finish #6544. |
Keziah Wesley reports a new STANDUP for today (2023-05-25): Progress: Added an overlay of the old edges to the demo scene, so I can compare them exactly. Fixed all the differences. It should be finished by 2023-05-25. Next Day: Next day I will be working on the #6674 task. Final testing for #6544. Breadth-first look at the performance bugs. |
Keziah Wesley reports a new 🔴 DELAY for the last Friday (2023-05-26): Summary: There is 4 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Complex to match behavior in all edge cases with new logic. |
Keziah Wesley reports a new STANDUP for the last Friday (2023-05-26): Progress: Fixed some subtle but noticeable glitches when hovering. Fixed some layout differences. It should be finished by 2023-05-29. Next Day: Next day I will be working on the #6544 task. Fix last layout difference. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-29): Progress: Designing Rectangle triangle API and implementation geometry. It should be finished by 2023-05-29. Next Day: Next day I will be working on the #6544 task. Finish, use new triangles. Implement correct source line angles. |
Keziah Wesley reports a new 🔴 DELAY for yesterday (2023-05-30): Summary: There is 2 days delay in implementation of the Lowering draw calls (#6544) task. Delay Cause: Spent a lot of time on triangle API and geometry, but we'll be able to use it in other places too. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-30): Progress: Finished the Rectangle triangles. Changed "shark fin" case to simpler behavior than old edges. It should be finished by 2023-05-31. Next Day: Next day I will be working on the #6544 task. Source exit angle. |
Keziah Wesley reports a new STANDUP for yesterday (2023-05-31): Progress: Implemented source exit angle. It should be finished by 2023-05-31. Next Day: Next day I will be working on the #6544 task. Wrap up PR and start looking at performance issues. |
Implements #6544 (eliminates 10/42 of the constantly-displayed draw calls). Fixes #6717. Improves startup CPU time by 5% (250ms, loading Orders on my dev box). # Important Notes - Edges: New implementation uses only Rectangle under most conditions. - Node and action area: Replace some shapes with Rectangle. - List view: Replace some shapes with Rectangle. - Display object hierarchy: The lowest-level shape instance types no longer have their own display objects. - Includes initial support for using `Rectangle` to display triangles.
Keziah Wesley reports a new STANDUP for the provided date (2023-05-12): Progress: Small design change to fix an anti-aliasing glitch. It should be finished by 2023-05-31. |
Continue applying the ideas and tools described in #6001 to improve rendering performance by reducing the number of distinct draw calls.
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