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Unintuitivelly, SDL2_mixer is being built without support for WAV music ~ through Mix_LoadMUS() ~, even though support for WAV samples ~ through Mix_LoadWAV() ~ is always present. One option for fixing this would be to add a "wav" option to SDL2_MIXER_FORMATS, to enable WAV music support, but that could still cause confusion, as, unlike other formats, it would only affect music, not samples. Since the size increase is about 8K (~10%) for the lib and 4K (~0.3%) for the test program linked against it, enable support for WAV music uncondittionally.
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