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Move StrongNameKeyId=Open default value down after arcade is imported (
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safern authored Apr 2, 2020
1 parent 4a57527 commit 907b5ae
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/libraries/Directory.Build.props
Original file line number Diff line number Diff line change
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<PropertyGroup>
<!-- By default make all libraries to be AnyCPU but individual projects can override it if they need to -->
<Platform>AnyCPU</Platform>
<!-- Default any assembly not specifying a key to use the Open Key -->
<StrongNameKeyId>Open</StrongNameKeyId>
</PropertyGroup>

<PropertyGroup>
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<!-- Always pass portable to override arcade sdk which uses embedded for local builds -->
<DebugType>portable</DebugType>

<!-- Default any assembly not specifying a key to use the Open Key -->
<StrongNameKeyId>Open</StrongNameKeyId>
<!-- Microsoft.Extensions projects have a separate StrongNameKeyId -->
<StrongNameKeyId Condition="$(MSBuildProjectName.StartsWith('Microsoft.Extensions.'))">MicrosoftAspNetCore</StrongNameKeyId>

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