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Minimap Document
JakeSamiRulz edited this page Dec 29, 2020
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By: JakeSamiRulz
This is a very quick document to describe the tile sets and which objects will be using those specific sets. The mini-map icons will follow the same coloring conventions as the properties.
Units:
Units are all depicted with a small circle sprite that flashes (turns on and off) every few seconds. The color of the dot depends solely on the color of the army faction. They are shown overlapping the terrain tiles they are sitting on.
Properties:
- Neutral properties are depicted by a gray square.
- Properties owned by players are depicted by a colored square depending on the army faction chosen.
Image Key:
Tile Type | Minimap Symbol | Extra Information |
---|---|---|
HQTR | HTQR | Color depends on Army Faction; Border flashes white on and off |
CITY | CITY | Color depends on Army Faction |
BASE | CITY | Color depends on Army Faction |
APRT | CITY | Color depends on Army Faction |
PORT | CITY | Color depends on Army Faction |
CMTR | CITY | Color depends on Army Faction |
SILO | SILO | Color depends on Army Faction |
PLTF | SILO | Color depends on Army Faction |
RDAR | CITY | Color depends on Army Faction |
TAPT | SILO | Color depends on Army Faction |
TSPT | SILO | Color depends on Army Faction |
RUBL | PLIN | |
STRH | WALL | Color depends on Army Faction |
LABS | LABS | Color depends on Army Faction; Border flashes white on and off |
QURY | WALL | Color depends on Army Faction |
ORIG | WALL | Color depends on Army Faction |
WALL | WALL | Color depends on Army Faction |
Terrain:
Tile Type | Minimap Symbol | Description |
---|---|---|
PLIN | PLIN | |
FRST | FRST | |
MNTN | MNTN | |
RIVR | RIVR | |
ROAD | ROAD | |
BRDG | ROAD | |
REEF | REEF | |
WTLD | PLIN | |
RUIN | PIPR | Neutral Colored |
SHOA | SHOA | |
SEAS | SEAS | |
METR | METR | |
PLZM | PLZM | |
PLZP | PIPE | (Not added yet) |
PZPS | PIPE | (Not added yet) |
PIPE | PIPE | |
PIPS | PIPS | |
PIPR | PIPR | |
SWMP | FRST | |
MIST | SHOA | |
RSEA | SHOA | |
FIRE | FIRE | (Not added yet) |
NULL | NULL | (Not added yet) |
Inventions:
- Inventions follow the same conventions as properties, but just take up a lot more squares.
- Attack spots for the inventions are denoted the same way as a PIPS.
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