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Properly transform light rect and occluder rect to perform light2d cu… #415

Properly transform light rect and occluder rect to perform light2d cu…

Properly transform light rect and occluder rect to perform light2d cu… #415

Triggered via push December 20, 2024 23:59
Status Success
Total duration 1h 15m 11s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 16s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 21s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 28s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor Expired
238 MB
android-template-arm32 Expired
74.7 MB
android-template-arm64 Expired
68 MB
godot-api-dump Expired
426 KB
ios-template Expired
42 MB
linux-editor-mono Expired
79 MB
linux-template-minimal Expired
17.8 MB
linux-template-mono Expired
33.3 MB
macos-editor Expired
107 MB
macos-template Expired
49.5 MB
web-nothreads-template Expired
16.8 MB
web-template Expired
16.8 MB
windows-editor Expired
67.6 MB
windows-template Expired
32.9 MB