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February 14, 2025 01:41 12m 4s
Validate varying count when compiling shaders
🔗 GHA #457: Commit 3510039 pushed by clayjohn
February 13, 2025 23:07 28m 21s varying-crash
February 13, 2025 23:07 28m 21s
Restore using VMA to create buffers and images when we don't need to …
🔗 GHA #456: Commit c06e4e9 pushed by clayjohn
February 13, 2025 22:59 1h 2m 43s vma-memory-fix
February 13, 2025 22:59 1h 2m 43s
Validate varying count when compiling shaders
🔗 GHA #454: Commit 9ab6282 pushed by clayjohn
February 13, 2025 01:35 44m 45s varying-crash
February 13, 2025 01:35 44m 45s
Validate varying count when compiling shaders
🔗 GHA #453: Commit 679d63b pushed by clayjohn
February 13, 2025 01:34 1m 25s varying-crash
February 13, 2025 01:34 1m 25s
Validate varying count when compiling shaders
🔗 GHA #452: Commit 3507c96 pushed by clayjohn
February 13, 2025 00:13 59m 39s varying-crash
February 13, 2025 00:13 59m 39s
February 6, 2025 02:44 1h 3m 40s
February 6, 2025 02:21 23m 12s
WIP
🔗 GHA #447: Commit 2e07ca8 pushed by clayjohn
February 6, 2025 02:13 59m 58s mobile-pipelines-soft-shadow
February 6, 2025 02:13 59m 58s
February 5, 2025 22:48 42m 37s
WIP
🔗 GHA #445: Commit 83cd78f pushed by clayjohn
February 4, 2025 18:41 52m 10s vertex-only-pipelines
February 4, 2025 18:41 52m 10s
February 4, 2025 07:02 1h 1m 24s
Use a smaller epsilon for omni and spot attenuation cutoff
🔗 GHA #443: Commit 6611c86 pushed by clayjohn
February 1, 2025 01:08 1h 10m 27s omni-attenuation-epsilon
February 1, 2025 01:08 1h 10m 27s
February 1, 2025 00:50 58m 54s
February 1, 2025 00:37 11m 23s
Use an HDR texture in the Mobile renderer when hdr_2d is enabled
🔗 GHA #440: Commit 7e7b844 pushed by clayjohn
January 31, 2025 21:28 1h 5m 58s mobile-2dhdr
January 31, 2025 21:28 1h 5m 58s
January 31, 2025 20:22 1h 0m 2s
January 31, 2025 19:55 26m 49s
January 31, 2025 19:13 42m 24s
WIP
🔗 GHA #435: Commit ba12be2 pushed by clayjohn
January 30, 2025 23:24 51m 14s hdr2d-mobile
January 30, 2025 23:24 51m 14s
January 30, 2025 23:08 9m 41s