Skip to content

Actions: bjornbytes/lovr

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
650 workflow runs
650 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Update README;
Build #1367: Commit 0ab47ba pushed by bjornbytes
February 19, 2025 02:02 4m 49s dev
dev
February 19, 2025 02:02 4m 49s
Add win32 atomic_compare_exchange_strong implementation;
Build #1366: Commit c21b92d pushed by bjornbytes
February 19, 2025 01:59 4m 31s dev
dev
February 19, 2025 01:59 4m 31s
gpu: support recording streams from multiple threads;
Build #1365: Commit 16da34b pushed by bjornbytes
February 18, 2025 21:22 4m 30s dev
dev
February 18, 2025 21:22 4m 30s
Update changelog;
Build #1364: Commit 76361dc pushed by bjornbytes
February 15, 2025 18:03 4m 36s dev
dev
February 15, 2025 18:03 4m 36s
v0.18.0;
Build #1363: Commit 4d74787 pushed by bjornbytes
February 15, 2025 02:51 5m 3s v0.18.0
February 15, 2025 02:51 5m 3s
v0.18.0;
Build #1362: Commit 4d74787 pushed by bjornbytes
February 15, 2025 02:38 5m 13s stable
February 15, 2025 02:38 5m 13s
v0.18.0;
Build #1361: Commit 4d74787 pushed by bjornbytes
February 15, 2025 02:38 4m 27s dev
dev
February 15, 2025 02:38 4m 27s
Update changelog;
Build #1360: Commit c8296c8 pushed by bjornbytes
February 14, 2025 23:46 4m 42s dev
dev
February 14, 2025 23:46 4m 42s
Update changelog;
Build #1359: Commit fd1c218 pushed by bjornbytes
February 14, 2025 23:45 4m 28s dev
dev
February 14, 2025 23:45 4m 28s
Fix Model:getVertexBuffer for models without animations;
Build #1358: Commit 0d9a3a9 pushed by bjornbytes
February 14, 2025 06:17 4m 41s dev
dev
February 14, 2025 06:17 4m 41s
Fix loading Quest hand model;
Build #1357: Commit bc26ad5 pushed by bjornbytes
February 14, 2025 02:39 4m 24s dev
dev
February 14, 2025 02:39 4m 24s
World:overlapShape returns triangle index and hits backfaces;
Build #1356: Commit fa31981 pushed by bjornbytes
February 13, 2025 21:25 4m 49s dev
dev
February 13, 2025 21:25 4m 49s
Make the shader regex even better;
Build #1355: Commit 161856b pushed by bjornbytes
February 12, 2025 23:17 5m 6s dev
dev
February 12, 2025 23:17 5m 6s
Fix compilation when compiled in certain directory names;
Build #1354: Commit c3dd6d2 pushed by bjornbytes
February 12, 2025 23:12 4m 32s dev
dev
February 12, 2025 23:12 4m 32s
win32: fix compilation issues; fix window minimization;
Build #1353: Commit 0417898 pushed by bjornbytes
February 12, 2025 01:31 4m 43s dev
dev
February 12, 2025 01:31 4m 43s
Fix some Vulkan error messages;
Build #1352: Commit 719f0c0 pushed by bjornbytes
February 9, 2025 22:54 4m 24s dev
dev
February 9, 2025 22:54 4m 24s
lovr.system.isWindowVisible/Focused return false when window isn't open;
Build #1351: Commit 560be29 pushed by bjornbytes
February 9, 2025 20:12 4m 30s dev
dev
February 9, 2025 20:12 4m 30s
Update changelog;
Build #1350: Commit ac78830 pushed by bjornbytes
February 8, 2025 23:29 4m 46s dev
dev
February 8, 2025 23:29 4m 46s
Add support for loading glTF models with 8 bit indices;
Build #1349: Commit 633b878 pushed by bjornbytes
February 8, 2025 23:28 5m 32s dev
dev
February 8, 2025 23:28 5m 32s
Fix possible gltf crash;
Build #1348: Commit 949b0ba pushed by bjornbytes
February 6, 2025 20:46 4m 53s dev
dev
February 6, 2025 20:46 4m 53s
Fix issue when drawing animated model without vertices;
Build #1347: Commit 49e90aa pushed by bjornbytes
February 6, 2025 18:10 5m 4s dev
dev
February 6, 2025 18:10 5m 4s
Add a check for missing mesh in gltf
Build #1346: Pull request #838 opened by jmiskovic
February 6, 2025 17:06 3m 50s jmiskovic:fix/gltf-missing-mesh
February 6, 2025 17:06 3m 50s
Merge pull request #837 from jmiskovic/fix/graphics-parameter-checks
Build #1345: Commit fab07a8 pushed by bjornbytes
February 2, 2025 18:17 4m 24s dev
dev
February 2, 2025 18:17 4m 24s
Fix issue with removing pinch/poke bindings;
Build #1343: Commit bf86815 pushed by bjornbytes
January 31, 2025 22:33 4m 37s dev
dev
January 31, 2025 22:33 4m 37s