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A Game Engine that attempts to make use of the Entity Component System coding template to run efficient.

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Entity Component System and Multi Threading performance based Game Engine (ECSMTGE)

Entity Component System and Multi Threading performance based Game Engine (or ECSMTGE for short) is a game engine framework that attempts to combine the entity component system game engine architecture with the use of multi threading for a high performance focused game engine.

ECSMTGE is a branch of INNgine2019 and developed by Kristoffer Skau and Anders Syvertsen.

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A Game Engine that attempts to make use of the Entity Component System coding template to run efficient.

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