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Fix: Worker Has Wrong Death Animation When Carrying Boxes #2120

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Jul 16, 2023
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Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
---
date: 2023-01-08
date: 2023-07-16

title: Fixes wrong exploded death animation of GLA Worker

Expand All @@ -14,8 +14,9 @@ labels:
- v1.0

links:
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1528
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2120

authors:
- RedMeow2
- xezon
- commy2
Original file line number Diff line number Diff line change
Expand Up @@ -15888,6 +15888,7 @@ Object Chem_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -15899,12 +15900,14 @@ Object Chem_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down
3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16702,6 +16702,7 @@ Object Demo_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -16713,12 +16714,14 @@ Object Demo_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1235,6 +1235,7 @@ Object GC_Chem_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING
TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
AnimationMode = ONCE
Expand All @@ -1244,11 +1245,13 @@ Object GC_Chem_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING
ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING
ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
AnimationMode = ONCE
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -176,6 +176,7 @@ Object GC_Slth_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -187,12 +188,14 @@ Object GC_Slth_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down
6 changes: 6 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GLACINEUnit.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6044,6 +6044,7 @@ Object CINE_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -6055,12 +6056,14 @@ Object CINE_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down Expand Up @@ -8024,6 +8027,7 @@ Object CINE_CheeringWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -8035,12 +8039,14 @@ Object CINE_CheeringWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down
3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3700,6 +3700,7 @@ Object GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -3711,12 +3712,14 @@ Object GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17102,6 +17102,7 @@ Object Slth_GLAInfantryWorker
AnimationMode = ONCE
TransitionKey = TRANS_Dying
End
AliasConditionState = DYING CARRYING

TransitionState = TRANS_Dying TRANS_Flailing
Animation = UIWRKR_SKL.UIWRKR_ADTE1
Expand All @@ -17113,12 +17114,14 @@ Object Slth_GLAInfantryWorker
AnimationMode = LOOP
TransitionKey = TRANS_Flailing
End
AliasConditionState = DYING EXPLODED_FLAILING CARRYING

ConditionState = DYING EXPLODED_BOUNCING
Animation = UIWRKR_SKL.UIWRKR_ADTE3
AnimationMode = ONCE
TransitionKey = None
End
AliasConditionState = DYING EXPLODED_BOUNCING CARRYING

ConditionState = SPECIAL_CHEERING
Animation = UIWRKR_SKL.UIWRKR_CHA
Expand Down