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Fix config tab being 1 change behind enemy level #4624

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Regisle
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@Regisle Regisle commented Jul 20, 2022

Fixes the issue where when changing the enemy level in the config tab (or by changing boss preset) it would use the old value, this is because enemy level was calculated after config tab had "rebuilt"

This still needs to rebuild configTab whenever the player level is changed to be fully correct, but is progress

@@ -439,6 +441,14 @@ function ConfigTabClass:BuildModList()
self.enemyModList = enemyModList
local input = self.input
local placeholder = self.placeholder
--enemy level handeled here becouse its needed to correctly set boss stats
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--enemy level handled here because it's needed to correctly set boss stats

(fixed spelling)

@Regisle Regisle force-pushed the fixConfigTabWrongEnemyLevel branch from db79d10 to ec9354d Compare July 25, 2022 01:43
@QuickStick123
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Fixes #4607, #4625

@LocalIdentity LocalIdentity added the user-interface Changes that only affect the UI label Jul 29, 2022
@LocalIdentity LocalIdentity merged commit 2e403d6 into PathOfBuildingCommunity:dev Jul 29, 2022
@QuickStick123 QuickStick123 added the crash Causes PoB to crash and is High Priority label Jul 29, 2022
@Regisle Regisle deleted the fixConfigTabWrongEnemyLevel branch August 13, 2022 10:33
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4 participants