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fix rebase issue
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Regisle committed Jul 25, 2022
1 parent 0b2f035 commit ec9354d
Showing 1 changed file with 4 additions and 8 deletions.
12 changes: 4 additions & 8 deletions src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1584,8 +1584,7 @@ Maven Memory Game: Is three separate hits, and has a large DoT effect. Neither

if val == "Uber Atziri Flameblast" then
if build.configTab.enemyLevel then
build.configTab.varControls['enemyFireDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * 3.48 * 10.9), true)
build.configTab.varControls['enemyFireDamage']:SetPlaceholder(round(data.monsterDamageTable[build.calcsTab.mainEnv.enemyLevel] * data.bossSkills["Uber Atziri Flameblast"].damageMult), true)
build.configTab.varControls['enemyFireDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * data.bossSkills["Uber Atziri Flameblast"].damageMult), true)
build.configTab.varControls['enemyDamageType']:SelByValue("Spell", "val")
build.configTab.varControls['enemyDamageType'].enabled = false
build.configTab.input['enemyDamageType'] = "Spell"
Expand All @@ -1596,8 +1595,7 @@ Maven Memory Game: Is three separate hits, and has a large DoT effect. Neither
build.configTab.varControls['enemyCritChance']:SetPlaceholder(0, true)
elseif val == "Shaper Ball" then
if build.configTab.enemyLevel then
build.configTab.varControls['enemyColdDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * 9.17), true)
build.configTab.varControls['enemyColdDamage']:SetPlaceholder(round(data.monsterDamageTable[build.calcsTab.mainEnv.enemyLevel] * data.bossSkills["Shaper Ball"].damageMult), true)
build.configTab.varControls['enemyColdDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * data.bossSkills["Shaper Ball"].damageMult), true)
end

build.configTab.varControls['enemyColdPen']:SetPlaceholder(25, true)
Expand All @@ -1607,8 +1605,7 @@ Maven Memory Game: Is three separate hits, and has a large DoT effect. Neither
build.configTab.input['enemyDamageType'] = "SpellProjectile"
elseif val == "Shaper Slam" then
if build.configTab.enemyLevel then
build.configTab.varControls['enemyPhysicalDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * 15.2), true)
build.configTab.varControls['enemyPhysicalDamage']:SetPlaceholder(round(data.monsterDamageTable[build.calcsTab.mainEnv.enemyLevel] * data.bossSkills["Shaper Slam"].damageMult), true)
build.configTab.varControls['enemyPhysicalDamage']:SetPlaceholder(round(data.monsterDamageTable[build.configTab.enemyLevel] * data.bossSkills["Shaper Slam"].damageMult), true)
end
build.configTab.varControls['enemyDamageType'].enabled = false
build.configTab.varControls['enemyDamageType']:SelByValue("Melee", "val")
Expand All @@ -1617,8 +1614,7 @@ Maven Memory Game: Is three separate hits, and has a large DoT effect. Neither
build.configTab.varControls['enemySpeed']:SetPlaceholder(data.bossSkills["Shaper Slam"].speed, true)
elseif val == "Maven Memory Game" then
if build.configTab.enemyLevel then
local defaultEleDamage = round(data.monsterDamageTable[build.configTab.enemyLevel] * 24.69)
local defaultEleDamage = round(data.monsterDamageTable[build.calcsTab.mainEnv.enemyLevel] * data.bossSkills["Maven Memory Game"].damageMult)
local defaultEleDamage = round(data.monsterDamageTable[build.configTab.enemyLevel] * data.bossSkills["Maven Memory Game"].damageMult)
build.configTab.varControls['enemyLightningDamage']:SetPlaceholder(defaultEleDamage, true)
build.configTab.varControls['enemyColdDamage']:SetPlaceholder(defaultEleDamage, true)
build.configTab.varControls['enemyFireDamage']:SetPlaceholder(defaultEleDamage, true)
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