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Improve EHP accuracy #552
Improve EHP accuracy #552
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I've been testing in what order damage types get calculated when losing resources to a hit with multiple damage types. The tests lead me to believe that when losing guard chaos damage comes last (so probably goes by conversion order); when losing ES chaos damage comes first (so probably reverse conversion order). I've been testing this with heartbound loop + infernalists altered flesh for 20% phys taken as chaos + charms with guard rolls (the guard applies to the full hit before it happens regardless of what charm is used). |
…to reflect it's usage for recoup
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MoM with ES when there is ES bypass was not capping effective ES. MoM with life loss prevention was not accounting for the multiplied life effectiveness when reducing pools. Max hit smoothing (for conversion + armour) now uses pool reduction to effectively home in on a precise max hit.
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Closes #542
Closes #451
Description of the problem being solved:
A previous fix for MoM EHP calculations was erroneous.
Steps taken to verify a working solution:
Before screenshot:
After screenshot: