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I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
ceil(combined_hit_pool / post_mitigation_damage)
For example, if I have 2000 mana and 2667 energy shield with EB and MOM, the combined_hit_pool is 4667. If the calculated hit taken is 3568, I should survive 2 hits before death
What is the value from the calculation in Path of Building?
As you can see, hits before death is 1, which breaks time before death, aswell as effective health pool, which is likely the cause for #451
Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
ceil(combined_hit_pool / post_mitigation_damage)
For example, if I have 2000 mana and 2667 energy shield with EB and MOM, the combined_hit_pool is 4667. If the calculated hit taken is 3568, I should survive 2 hits before death
What is the value from the calculation in Path of Building?
As you can see, hits before death is 1, which breaks time before death, aswell as effective health pool, which is likely the cause for #451
The behaviour is defined here:
PathOfBuilding-PoE2/src/Modules/CalcDefence.lua
Line 2581 in d7cda7d
How to reproduce the issue
No response
Character build code
Screenshots
No response
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