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feat: Interactivity v0.1 integration #28

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merged 2 commits into from
Jun 20, 2024
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samuelOsborne
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This PR adds support for v0.1 of interactivity 🎉

If your .lottie contains a state machine configuration you can load it via its id using loadStateMachine

New functions available:

  • loadStateMachine(id: String) -> Bool
  • startStateMachine() -> Bool
  • stopStateMachine() -> Bool
  • postEvent(event: Event) -> Bool
  • stateMachineSubscribe(oberserver: StateMachineObserver) -> Bool
  • stateMachineUnSubscribe(oberserver: StateMachineObserver) -> Bool
  • stateMachineFrameworkSetup() -> [String]

Other:

This PR also fixes issue #16

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changeset-bot bot commented Jun 20, 2024

⚠️ No Changeset found

Latest commit: 61ceea7

Merging this PR will not cause a version bump for any packages. If these changes should not result in a new version, you're good to go. If these changes should result in a version bump, you need to add a changeset.

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@samuelOsborne samuelOsborne requested a review from eharrison June 20, 2024 11:27
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Looks good 🚀

@samuelOsborne samuelOsborne merged commit 65befc9 into main Jun 20, 2024
@samuelOsborne samuelOsborne deleted the feat/interactivity-v0.1 branch December 14, 2024 15:03
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2 participants