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Wrong minimum OS Version on binary target #16
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hi @tuannguyenanh177 I'm going to investigate and get back to you shortly |
hi @tuannguyenanh177 Please try with v0.2.2 of the player |
Hi @samuelOsborne still have same issue above: Here is what I did:
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Good afternoon, @samuelOsborne . I have the same situation as the previous comments. Is there a solution to fix this problem? |
hey @PollyVern What minimum OS version are you trying to support? At the moment Im still looking for a fix |
@samuelOsborne Minimum OS version in project - 14.0 |
hi @PollyVern I think ive located the problem. Inside our plist files the min version is 13.0 but the binaries have it set to 17.0 Currently investigating why this is happening |
hi @PollyVern thanks for your patience, atm the early minimum os version I can get to is 15.5 via our github ci/cd build pipeline Im gonna to try and build the core player locally with lower ios sdks if I manage to get them out of xcode |
@samuelOsborne Thank you so much for quickly trying to rectify the situation. Sure wish you could find a solution, because we won't be able to get the project version up to 15.5. |
hi @PollyVern @tuannguyenanh177. After updating our workflow, the lowest SDK version i've managed to use for iOS is 15.4, you can find the release here ➡️ https://github.com/LottieFiles/dotlottie-ios/releases/tag/v0.4.1 I know you both wanted lower versions, but for the moment this is the lowest our github runners will allow without breaking :( |
@samuelOsborne Thank you for trying to solve the problem. On the current project, alas, I will just use the "Lottie" library |
hi @badepaz sorry about that, will continue looking in to it and let you know |
Hello,
I can not upload my app to AppStore due invalid minimum OS Version in binary target. I tried change this value to 13.0 however it doesn't work. Could you please help check on this issue?
My project iOS target: 15.0
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