Fix generalized inverse mass in velocity solve #47
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Fixes #29.
The generalized inverse mass was being calculated based on the contact normal and not
delta_v
, so it didn't take dynamic friction into account.In cases where the physics units used were larger, this caused explosive behaviour. Below is the
move_marbles
example, modified to use pixels instead of 3D units.Previously it exploded when moving the marbles:
2023-06-18.14-49-05.mp4
Now it works as expected:
2023-06-18.14-49-40.mp4