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Remove locations from pool that are not shuffled. #5023

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Feb 12, 2025
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214 changes: 0 additions & 214 deletions soh/soh/Enhancements/randomizer/3drando/item_pool.cpp

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81 changes: 61 additions & 20 deletions soh/soh/Enhancements/randomizer/context.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,10 @@ ItemLocation* Context::GetItemLocation(size_t locKey) {
return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
}

bool Context::IsLocationShuffled(const RandomizerCheck locKey) {
return itemLocationTable[locKey].GetPlacedRandomizerGet() != RG_NONE;
}

ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
if (!overrides.contains(locKey)) {
overrides.emplace(locKey, ItemOverride());
Expand Down Expand Up @@ -156,36 +160,73 @@ void Context::GenerateLocationPool() {
if (mOptions[RSK_TRIFORCE_HUNT]) {
AddLocation(RC_TRIFORCE_COMPLETED);
}
AddLocations(StaticData::GetOverworldLocations());

if (mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_OFF)) {
AddLocations(mFishsanity->GetFishsanityLocations().first);
}

if (mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OVERWORLD) ||
mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_ALL)) {
AddLocations(StaticData::GetOverworldPotLocations());
for (Location& location : StaticData::GetLocationTable()) {
// skip RC's that shouldn't be in the pool for any reason (i.e. settings, unsupported check type, )
// TODO: Exclude checks for some of the older shuffles from the pool too i.e. Frog Songs, Srubs, etc.
if (location.GetRandomizerCheck() == RC_UNKNOWN_CHECK ||
location.GetRandomizerCheck() == RC_TRIFORCE_COMPLETED || // already in pool
location.GetRCType() == RCTYPE_CHEST_GAME || // not supported yet
location.GetRCType() == RCTYPE_STATIC_HINT || // can't have items
location.GetRCType() == RCTYPE_GOSSIP_STONE || // can't have items
(location.GetRCType() == RCTYPE_SCRUB && mOptions[RSK_SHUFFLE_SCRUBS].Is(RO_SCRUBS_OFF)) ||
(location.GetRCType() == RCTYPE_SCRUB && mOptions[RSK_SHUFFLE_SCRUBS].Is(RO_SCRUBS_ONE_TIME_ONLY) && !(
location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_GROTTO_FRONT ||
location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE ||
location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO
)) ||
(location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) ||
(location.GetRCType() == RCTYPE_FISH && mOptions[RSK_FISHSANITY].Is(RO_FISHSANITY_OFF)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OFF)) ||
(location.GetRCType() == RCTYPE_FAIRY && !mOptions[RSK_SHUFFLE_FAIRIES]) ||
(location.GetRCType() == RCTYPE_FREESTANDING &&
mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OFF)) ||
(location.GetRCType() == RCTYPE_BEEHIVE && !mOptions[RSK_SHUFFLE_BEEHIVES])) {
continue;
}
if (location.IsOverworld()) {
// Skip stuff that is shuffled to dungeon only, i.e. tokens, pots, etc., or other checks // that
// should not have a shuffled item.
if ((location.GetRCType() == RCTYPE_FREESTANDING && mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS))) {
continue;
}
// If we've gotten past all the conditions where an overworld location should not be
// shuffled, add it to the pool.
AddLocation(location.GetRandomizerCheck());
} else { // is a dungeon check
auto* dungeon = GetDungeon(location.GetArea() - RCAREA_DEKU_TREE);
if (location.GetQuest() == RCQUEST_BOTH || (location.GetQuest() == RCQUEST_MQ) == dungeon->IsMQ()) {
if ((location.GetRCType() == RCTYPE_FREESTANDING &&
mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OVERWORLD)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OVERWORLD))) {
continue;
}
// also add to that dungeon's location list.
AddLocation(location.GetRandomizerCheck(), &dungeon->locations);
AddLocation(location.GetRandomizerCheck());
}
}
}

AddLocations(StaticData::GetAllDungeonLocations());
}

void Context::AddExcludedOptions() {
AddLocations(StaticData::GetOverworldLocations(), &everyPossibleLocation);
for (const auto dungeon : mDungeons->GetDungeonList()) {
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
}
for (const RandomizerCheck rc : everyPossibleLocation) {
for (auto& loc : StaticData::GetLocationTable()) {
// Checks of these types don't have items, skip them.
if (loc.GetRandomizerCheck() == RC_UNKNOWN_CHECK ||
loc.GetRandomizerCheck() == RC_TRIFORCE_COMPLETED || loc.GetRCType() == RCTYPE_CHEST_GAME ||
loc.GetRCType() == RCTYPE_STATIC_HINT || loc.GetRCType() == RCTYPE_GOSSIP_STONE) {
continue;
}
AddLocation(loc.GetRandomizerCheck(), &everyPossibleLocation);
bool alreadyAdded = false;
Location* loc = StaticData::GetLocation(rc);
for (Option* location : Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc->GetArea()))
for (Option* location : Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc.GetArea()))
{
if (location->GetName() == loc->GetExcludedOption()->GetName()) {
if (location->GetName() == loc.GetExcludedOption()->GetName()) {
alreadyAdded = true;
}
}
if (!alreadyAdded) {
Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc->GetArea()).push_back(loc->GetExcludedOption());
Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc.GetArea()).push_back(loc.GetExcludedOption());
}
}
}
Expand Down
1 change: 1 addition & 0 deletions soh/soh/Enhancements/randomizer/context.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@ class Context {
void AddHint(const RandomizerHint hintId, const Hint hint);
ItemLocation* GetItemLocation(RandomizerCheck locKey);
ItemLocation* GetItemLocation(size_t locKey);
bool IsLocationShuffled(RandomizerCheck locKey);
ItemOverride& GetItemOverride(RandomizerCheck locKey);
ItemOverride& GetItemOverride(size_t locKey);
void PlaceItemInLocation(RandomizerCheck locKey, RandomizerGet item, bool applyEffectImmediately = false,
Expand Down
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