Hello "Next Level" Displacements
Now OpenLand Mesh can read & pass textures inside GPU Vertex Modifiers. With that, we can easily create rocks & create displacements with collisions.
See: https://youtu.be/hP8KAZs33LY
Along with that, we improved the Async Modifying support. With that, we can modify these meshes in realtime using Editor Utilities & etc.