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Hello "Next Level" Displacements

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@arunoda arunoda released this 08 Aug 15:26
· 67 commits to main since this release

Now OpenLand Mesh can read & pass textures inside GPU Vertex Modifiers. With that, we can easily create rocks & create displacements with collisions.
See: https://youtu.be/hP8KAZs33LY

Along with that, we improved the Async Modifying support. With that, we can modify these meshes in realtime using Editor Utilities & etc.