Releases: GDi4K/unreal-openland-mesh
Add More Instancing Options
Now we add more options for the instancing support. Which includes:
- 3 new sampling algorithm to create points along the given axis
- Introduce a half-sphere mesh
- Prefix all the dynamic meshes with
DM_
. So, we can easily filter them when creating blueprints
Introducing Instancing Support
Introduce Geometry Caching
Now, OpenLand Mesh can cache the generated geometry for fast instancing. (Similar to any static mesh).
We can easily do this by overriding a method called "GetCacheKey"
Add Proper AsyncBuilding Support
Now we can asynchronously build LODs inside the game & switch them smoothly as needed.
Add Basic LOD Support
Now we have a basic & but very usable LOD system. It even supports animations & smooth LOD transitioning.
Fix issues with example map loading
We were serializing some stuff we should not have. Due to that, there were some issues opening some of the example actors.
Due to that, the example map might not load on sometimes.
This release fixes that issue.
Fix the example map
Due to an issue with the Planet blueprint, the example map won't start.
So, this version fixes that.
Hello "Next Level" Displacements
Now OpenLand Mesh can read & pass textures inside GPU Vertex Modifiers. With that, we can easily create rocks & create displacements with collisions.
See: https://youtu.be/hP8KAZs33LY
Along with that, we improved the Async Modifying support. With that, we can modify these meshes in realtime using Editor Utilities & etc.
GPU activated Interactive Animations Support
Now, we can do interactive animations using GPU vertex modifiers as well.
In order to do that, we add some APIs to update GPU Vertex Modifier parameters via Blueprints.
Check the "InteractiveSphereGPU" example to experience this.
Mac Support with updating the plugin version
This is exactly the same version of 1.2.0 but updated the package version in the .uplugin
file.