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Releases: GDi4K/unreal-openland-mesh

Add More Instancing Options

13 Sep 05:19
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Now we add more options for the instancing support. Which includes:

  • 3 new sampling algorithm to create points along the given axis
  • Introduce a half-sphere mesh
  • Prefix all the dynamic meshes with DM_. So, we can easily filter them when creating blueprints

Introducing Instancing Support

08 Sep 09:30
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Now, we can use OpenLand Mesh to procedurally instance StaticMeshes & Actors along with the mesh. This allows us to do a lot of cool things.

image

Introduce Geometry Caching

26 Aug 17:57
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Now, OpenLand Mesh can cache the generated geometry for fast instancing. (Similar to any static mesh).
We can easily do this by overriding a method called "GetCacheKey"

Add Proper AsyncBuilding Support

24 Aug 19:12
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Now we can asynchronously build LODs inside the game & switch them smoothly as needed.

Add Basic LOD Support

17 Aug 06:42
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Now we have a basic & but very usable LOD system. It even supports animations & smooth LOD transitioning.

Fix issues with example map loading

10 Aug 05:57
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We were serializing some stuff we should not have. Due to that, there were some issues opening some of the example actors.
Due to that, the example map might not load on sometimes.

This release fixes that issue.

Fix the example map

09 Aug 14:47
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Due to an issue with the Planet blueprint, the example map won't start.
So, this version fixes that.

Hello "Next Level" Displacements

08 Aug 15:26
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Now OpenLand Mesh can read & pass textures inside GPU Vertex Modifiers. With that, we can easily create rocks & create displacements with collisions.
See: https://youtu.be/hP8KAZs33LY

Along with that, we improved the Async Modifying support. With that, we can modify these meshes in realtime using Editor Utilities & etc.

GPU activated Interactive Animations Support

03 Aug 05:56
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Now, we can do interactive animations using GPU vertex modifiers as well.
In order to do that, we add some APIs to update GPU Vertex Modifier parameters via Blueprints.

Check the "InteractiveSphereGPU" example to experience this.

Mac Support with updating the plugin version

02 Aug 08:28
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This is exactly the same version of 1.2.0 but updated the package version in the .uplugin file.