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8145 - diff between phase 0 and phase 1 #5

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@Don-Vito Don-Vito commented Dec 5, 2020

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kaihugo and others added 20 commits December 8, 2020 17:28
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
This PR adds shortcut action so that users can scroll.
I used `UINT16_MAX` for `rowsToScroll`.
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes microsoft#7542
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
A bunch of our feature tests don't work reliably in CI. They rely on
creating a new `OpenConsole.exe` window, then running the test _in that
console_. As a part of that test setup, the test runner used to wait a
second to attach to the newly created console. Then the test goes on
it's merry way, assuming the console is ready to go. However, in CI,
that might take more than a second. If it does, then the test would fail
pretty immediately, as soon as it tries to get at the buffer of the new
console.

This PR introduces a little retry loop to the test init. After attaching
to the new console, we'll try and get at the screen buffer. If that
fails, we'll wait a second and try again. We'll try 5 times total,
before bailing entirely. Hopefully, this should mitigate most of the
random CI failures we get in the feature tests.

Closes microsoft#8495
We've moved to the recommended internal code signing service
and no longer need these configurations.
So the implementation is somewhat dirty.
The ideas was nice - add lostFocusHandler

However it broke few things:
* In the TabSwitcher the ListItem must be focusable since otherwise 
the SingleSelectionMode behavior breaks. 
To address this I had to put the lostFocusHandler on the items as well
 
* When you click the flyout, the palette loses focus, 
which makes the terminal page to set the focus on the tab, closing the flyout. 
To address this I had to ensure the tab won't get focused once the flyout is open.
In addition, flyout should fix the focus before opening, 
otherwise alt+tab will put a focus on a tab row rather than on tab

* I also had to close the palette if the tab order changes.
To prevent inconsistencies.

Closes microsoft#8355
…microsoft#8420)

First step towards microsoft#8415:
* Introduce `PaletteItem` and derive from it to provide native support
  for tabs and command lines (`ActionPaletteItem` / `TabPaletteItem`,
  `CommandLinePaltteItem`)
* Remove business logic behind PaletteItem from palette (aka dispatch
  commands and preview tabs externally)
…rosoft#8521)

If a single line of text is selected, use it to populate the search box.

Closes microsoft#8307
)

There's a handful of small changes in these updates:

The Win32 Toolkit is now built with CFG (I think), and
the VCRT forwarders are now the (second) non-RC version.
We've got similar logging around the command palette, we really should have the same logging on the tab renamer as well.

## PR Checklist
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

![image](https://user-images.githubusercontent.com/18356694/101487414-c237af80-3923-11eb-9997-81549e4f1a1b.png)
Look, it works
…t#8547)

* The index field should be of type `"null"` and not `null`.
* The default value should be `null` and not `""`

Closes microsoft#8024
I added `enum class` to one thing and decided that that was quite enough
before disabling the `enum class` warning.

Looks like 16.8 made more map/vector operations noexcept, so we have to
re-annotate to remain compliant.
Adds a "move to previous pane" and "move to next pane" keybinding, which
navigates to the last/first focused pane

We assign pane IDs on creation and maintain a vector of active pane IDs
in MRU order. Navigating panes by MRU then requires specifying which
pane ID we want to focus. 

From our offline discussion (thanks @zadjii-msft for the concise
description):

> For the record, the full spec I'm imagining is:
> 
> { command": { "action": "focus(Next|Prev)Pane", "order": "inOrder"|"mru", "useSwitcher": true|false } },
> 
> and order defaults to mru, and useSwitcher will default to true, when
> there is a switcher. So 
> 
> { command": { "action": "focusNextPane" } },
> { command": { "action": "focusNextPane", "order": "mru" } },
> 
> these are the same action. (but right now we don't support the order
> param)
>  
> Then there'll be another PR for "focusPane(target=id)"
> 
> Then a third PR for "focus(Next|Prev)Pane(order=inOrder)"

> for the record, I prefer this approach over the "one action to rule
> them all" version with both target and order/direction as params,
> because I don't like the confusion of what happens if there's both
> target and order/direction provided. 

References microsoft#1000 
Closes microsoft#2871
## PR Checklist
* [x] Closes microsoft#7916
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
Upon tab close the tabview is responsible to issue tab selection for the next active tab.
However this doesn't happen when tabview is hidden.
There was a special treatment for this scenario for full screen mode.
Added the same treatment to focus mode (as the tabview is not visible in this case as well).

## Validation Steps Performed
Manual tests
This PR defines a series of `NOSOMETHING` macros in PCHs, in order to
prevent `windows.h` from bringing a lot of rarely used things into the
project. 

Theoretically this should make PCH generation and overall complication
faster, but I didn't really benchmark the speed. 

Another benefit would be reducing the symbol noises caused by
`windows.h`.
The Settings UI will need to take a dependency on IconSourceConverter.
The settings UI will eventually need to know about the available enum
values for a given field. This offers that capability.
This commit is an amalgamation of some of the TSM changes in PR microsoft#8048.
It:
* Introduces CascadiaSettings.CreateNewProfile to add a new profile
* Introduces CascadiaSettings.ProfileDefaults, which returns the
  "defaults" object as a profile
* Fixes the font weight deserializer to work on uint16_ts
* Fixes a property getter in ColorScheme to not be a property getter
* Fixes a reserialization error with default profiles
* Sets a default icon for all profiles (to the C:\ Segoe MDL2 icon)
This commit introduces the terminal settings editor (to wit: the
Settings UI) as a standalone project. This project, and this commit, is
the result of two and a half months of work.

TSE started as a hackathon project in the Microsoft 2020 Hackathon, and
from there it's grown to be a bona-fide graphical settings editor.

There is a lot of xaml data binding in here, a number of views and a
number of view models, and a bunch of paradigms that we've been
reviewing and testing out and designing and refining.

Specified in microsoft#6720, microsoft#8269
Follow-up work in microsoft#6800
Closes microsoft#1564
Closes microsoft#8048 (PR)

Co-authored-by: Carlos Zamora <[email protected]>
Co-authored-by: Kayla Cinnamon <[email protected]>
Co-authored-by: Alberto Medina Gutierrez <[email protected]>
Co-authored-by: John Grandle <[email protected]>
Co-authored-by: xerootg <[email protected]>
Co-authored-by: Scott <[email protected]>
Co-authored-by: Vineeth Thomas Alex <[email protected]>
Co-authored-by: Leon Liang <[email protected]>
Co-authored-by: Dustin L. Howett <[email protected]>
Signed-off-by: Dustin L. Howett <[email protected]>
…t#8048)

This commit iontroduces another `target` to the `openSettings` binding:
`settingsUI`. It opens the settings UI introduced in the previous
commit.

Closes microsoft#1564
Closes microsoft#8048 (PR)

Co-authored-by: Carlos Zamora <[email protected]>
Co-authored-by: Leon Liang <[email protected]>
kaihugo and others added 18 commits December 14, 2020 17:11
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
It is maybe not the best way since I had to get all the cases for key handling so I just created for each of them. As a result the code get longer(not optimized). Most difficult thing was Next tab and Previous tab I just could not solve it.

### 9 commands that couldn't enabled > <
     1. Increase font size               -> could not find VirtualKey for "-"
     2. Decrease font size             -> could not find VirtualKey for "+"
     3. Split pane, split:horizontal -> could not find VirtualKey for "-"
     4. Split pane, split:vertical     -> could not find VirtualKey for "+"
     5. Open default settings        -> could not find VirtualKey for ","
     6. Open settings file               -> could not find VirtualKey for ","
     7. Open new tab dropdown    -> could not resolve keybindings
     8. Next tab                               -> could not resolve keybindings
     9. Previous tab                        -> could not resolve keybindings
 
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes microsoft#6679
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
This changes the keyboard warning from a dialog to an `InfoBar`, which
we just got in MUX 2.5. Some users were unhappy that we'd always display
the dialog. We learned from the input team that this service _should_
always be enabled. We're also learing from users that they don't always
want it enabled. 

We're working with the Input team to help us figure out how this service
can be disabled _and the Terminal work just fine_. They're confident
that it _shouldn't_. For 99% of our users, they're right. So we don't
want to get rid of the dialog entirely, we want to understand how this
is possible. While we wait, let's make the message less aggressive.

This is instead of making a `iKnowWhatImDoingDisableTheKeyboardWarning`
setting to disable the dialog. Props to @cornem for suggesting the less
aggressive solution. 

## Validation Steps Performed
Tested manually, but by forcing the message to always display. Disabling
the service requires two full reboots, and _ain't nobody got time for
that_.

Closes microsoft#8228
Closes microsoft#4448, for now
In conhost there is a keyboard shortcut that applies colors to the
selected range of text, and another shortcut that searches for the
selected text, and applies colors to any matching content. The former
operation doesn't work correctly when the selection is wrapped, and both
have problems when the selected text spans DBCS characters. This PR
attempts to fix those issues.

The problem with the color section was that it applied the color to a
simple rect spanning the start and end points of the selection. I've now
updated it to use the `Selection::GetSelectionRects` method, which
correctly handles a wrapped range of lines, and makes sure that double
width characters are fully covered.

The problem with the "find-and-color" operation was in the way it
obtained the search text from the selected screen cells. Since it
retrieved one cell at a time, and a DBCS character can span two cells,
that resulted in some characters being repeated in the search text. I've
now corrected that code to take the width of the characters into
account.

## Validation Steps Performed
I've manually verified that the test cases described in microsoft#8572 and microsoft#8574
are now working correctly.

Closes microsoft#8572
Closes microsoft#8574
…microsoft#8579)

There are two issue with copy to clipboard when block is selected:
* We don't add new lines for lines that were wrapped
* We remove trailing whitespaces which is not intuitive in block selection.

Fixed the copy logic to always add newlines and not to remove
whitespaces when block is selected.

Even if shift is pressed!

## Detailed Description of the Pull Request / Additional comments
* Added optional parameter to `TextBuffer::GetText` 
that allows to apply formatting (includeCRLF / trimming) 
to lines that were wrapped
* Changed `Terminal::RetrieveSelectedTextFromBuffer` 
to apply the following parameters when block is selected:
  * includeCRLF = true
  * trimTrailingWhitespaces = false
  * apply the formatting above to all rows, including the ones 
that were wrapped 

## Validation Steps Performed
* Manual tests for both block and standard selection
* Copy with both right-click and command
* Added UT

Closes microsoft#6740
Co-authored-by: mrange <[email protected]>

I loved the pixel shaders in microsoft#7058, but that PR needed a bit of polish
to be ready for ingestion. This PR is almost _exactly_ that PR, with
some small changes.

* It adds a new pre-profile setting `"experimental.pixelShaderPath"`,
  which lets the user set a pixel shader to use with the Terminal.
    - CHANGED FROM microsoft#7058: It does _not_ add any built-in shaders.
    - CHANGED FROM microsoft#7058: it will _override_
      `experimental.retroTerminalEffect`
* It adds a bunch of sample shaders in `samples/shaders`. Included: 
    - A NOP shader as a base to build from.
    - An "invert" shader that inverts the colors, as a simple example
    - An "grayscale" shader that converts all colors to grayscale, as a
      simple example
    - An "raster bars" shader that draws some colored bars on the screen
      with a drop shadow, as a more involved example
    - The original retro terminal effects, as a more involved example
    - It also includes a broken shader, as an example of what heppens
      when the shader fails to compile
    - CHANGED FROM microsoft#7058: It does _not_ add the "retroII" shader we were
      all worried about.
* When a shader fails to be found or fails to compile, we'll display an
  error dialog to the user with a relevant error message.
    - CHANGED FROM microsoft#7058: Originally, microsoft#7058 would display "error bars"
      on the screen. I've removed that, and had the Terminal disable the
      shader entirely then.
* Renames the `toggleRetroEffect` action to `toggleShaderEffect`.
  (`toggleRetroEffect` is now an alias to `toggleShaderEffect`). This
  action will turn the shader OR the retro effects on/off. 

`toggleShaderEffect` works the way you'd expect it to, but the mental
math on _how_ is a little weird. The logic is basically:

```
useShader = shaderEffectsEnabled ? 
                (pixelShaderProvided ? 
                    pixelShader : 
                    (retroEffectEnabled ? 
                        retroEffect : null
                    )
                ) : 
                null
```

and `toggleShaderEffect` toggles `shaderEffectsEnabled`.

* If you've got both a shader and retro enabled, `toggleShaderEffect`
  will toggle between the shader on/off.
* If you've got a shader and retro disabled, `toggleShaderEffect` will
  toggle between the shader on/off.

References microsoft#6191
References microsoft#7058

Closes microsoft#7013

Closes microsoft#3930 "Add setting to retro terminal shader to control blur
radius, color" 
Closes microsoft#3929 "Add setting to retro terminal shader to enable drawing
scanlines" 
     - At this point, just roll your own version of the shader.
…ft#8367)

This commit replaces DeviceComm with the interface IDeviceComm and the
concrete implementation type ConDrvDeviceComm. This work is done in
preparation for different device backends.

In addition to separating out ConDrv-specific behavior, I've introduced
a "handle exchange" interface.

HANDLE EXCHANGE
---------------

There are points where we give ConDrv opaque handle identifiers to our
input buffer, output buffer and process data. The exact content of the
opaque identifier is meaningless to ConDrv: the driver's only
interaction with these identifiers is to hold onto them and send back
whichever are pertinent for each API call.

Because of that, we used the raw register-width pointer value of the
input buffer, output buffer or process data _as_ the opaque handle
value.

This works very well for ConDrv <-> conhost using the ConDrvDeviceComm.
It works less well for something like the "logging" DeviceComm that will
log packets to a file: those packets *cannot* contain pointer values (!)

To address this, and to afford flexibility to DeviceComm implementers,
I've introduced a two-member complement of handle management functions:

* `ULONG_PTR PutHandle(void*)` registers an object with the DeviceComm
  and returns an opaque identifier.
* `void* GetHandle(ULONG_PTR)` takes an opaque identifier and returns
  the original object.

ConDrvDeviceComm implements PutHandle and GetHandle by casting the
object pointer to the "opaque handle value", which maintains wire format
compatibility[1] with revisions of conhost prior to this change.

Simpler DeviceComm implementations that require handle tracking but
cannot bear raw pointers can implement these functions by returning an
autoincrementing ID (or similar) and registering the raw object pointer
in a mapping.

I've audited all existing handle exchanges with the driver and updated
them to use Put/GetHandle.

(I intended to add DestroyHandle, but we are not equipped for handle
removal at the moment. ConsoleHandleData/ConsoleProcessHandle are
destroyed during wait routine completion, on client disconnect, etc.
This does mean that an id<->pointer mapping will grow without bound, but
at a cost of ~8 bytes per entry and a short-lived console session I am
not too concerned about the cost.)

[1] Wire format compatibility is not required, and later we may want to
switch ConDrvDeviceComm to `EncodePointer` and `DecodePointer` just to
insulate us against a spurious ConDrv packet allowing for an arbitrary
4/8-byte read and subsequent liftoff into space.
This commit introduces another optional text block in palette that will
be shown in the command line mode (above the history). This text block
will either contain a list of parsed command lines or a description why
the parsing failed

Closes microsoft#8344
Closes microsoft#7284
This commit adds a [progress ring] to the tab header when we receive an
OSC 9 sequence. 

Adds an event handler in `Tab.cpp` for the event we raise when we get a
request to set the taskbar state/progress. This event handler updates
the tab header with the active control's state/progress. 

When we want to show the progress ring, we hide the tab icon and place
the progress ring over it. 

[progress ring]: https://docs.microsoft.com/en-us/uwp/api/Microsoft.UI.Xaml.Controls.ProgressRing?view=winui-2.4

References microsoft#6700
…icrosoft#8489)

I was looking at conhost/OpenConsole and noticed it was being pretty
inefficient with allocations due to some usages of std::deque and
std::vector that didn't need to be done quite that way.

So this uses std::vector for the TextBuffer's storage of ROW objects,
which allows one allocation to contiguously reserve space for all the
ROWs - on Desktop this is 9001 ROW objects which means it saves 9000
allocations that the std::deque would have done.  Plus it has the
benefit of increasing locality of the ROW objects since deque is going
to chase pointers more often with its data structure.

Then, within each ROW there are CharRow and ATTR_ROW objects that use
std::vector today.  This changes them to use Boost's small_vector, which
is a variation of vector that allows for the so-called "small string
optimization."  Since we know the typical size of these vectors, we can
pre-reserve the right number of elements directly in the
CharRow/ATTR_ROW instances, avoiding any heap allocations at all for
constructing these objects.

There are a ton of variations on this "small_vector" concept out there
in the world - this one in Boost, LLVM has one called SmallVector,
Electronic Arts' STL has a small_vector, Facebook's folly library has
one...there are a silly number of these out there.  But Boost seems like
it's by far the easiest to consume in terms of integration into this
repo, the CI/CD pipeline, licensing, and stuff like that, so I went with
the boost version.

In terms of numbers, I measured the startup path of OpenConsole.exe on
my dev box for Release x64 configuration.  My box is an i7-6700k @ 4
Ghz, with 32 GB RAM, not that I think machine config matters much here:

|        | Allocation count    | Allocated bytes    | CPU usage (ms) |
| ------ | ------------------- | ------------------ | -------------- |
| Before | 29,461              | 4,984,640          | 103            |
| After  | 2,459 (-91%)        | 4,853,931 (-2.6%)  | 96 (-7%)       |

Along the way, I also fixed a dynamic initializer I happened to spot in
the registry code, and updated some docs.

## Validation Steps Performed
- Ran "runut", "runft" and "runuia" locally and confirmed results are
  the same as the main branch
- Profiled the before/after numbers in the Visual Studio profiler, for
  the numbers shown in the table

Co-authored-by: Austin Lamb <[email protected]>
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
The tab tooltip is no longer empty when it was toggle zoomed.
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes microsoft#8199 
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
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