Fixes for multi material damage rolls #55607
Merged
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Summary
None
Purpose of change
I spent all that time working on getting the coverage tests to be more reliable... turns out I had made a mistake in the original #55405 and didn't replace both instances of where that code happened... So no locations with sublimbs were calculating differently, which were the primary locations where you get hit... When I made everything have sublimbs in #55498 that made the test go back to failing consistently. This will fix that.
Good test it's currently caught 4 of my own dumb errors...
Describe the solution
added the remaining missing code.
Describe alternatives you've considered
Testing
looks like the difference now works...
Additional context