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Fixes for multi material damage rolls #55607

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bombasticSlacks
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@bombasticSlacks bombasticSlacks commented Feb 23, 2022

Summary

None

Purpose of change

I spent all that time working on getting the coverage tests to be more reliable... turns out I had made a mistake in the original #55405 and didn't replace both instances of where that code happened... So no locations with sublimbs were calculating differently, which were the primary locations where you get hit... When I made everything have sublimbs in #55498 that made the test go back to failing consistently. This will fix that.

Good test it's currently caught 4 of my own dumb errors...

Describe the solution

added the remaining missing code.

Describe alternatives you've considered

Testing

image
looks like the difference now works...

Additional context

@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Feb 23, 2022
@Maleclypse Maleclypse added <Bugfix> This is a fix for a bug (or closes open issue) Items / Item Actions / Item Qualities Items and how they work and interact [C++] Changes (can be) made in C++. Previously named `Code` labels Feb 24, 2022
@kevingranade kevingranade merged commit 8cb21a5 into CleverRaven:master Feb 25, 2022
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Items / Item Actions / Item Qualities Items and how they work and interact json-styled JSON lint passed, label assigned by github actions
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3 participants