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Added a FilePickerWrapper for MacOS #977
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* contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Fixing sample script comments (#930) * Fixes to stabilize the head (#927) * contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Fixing sample script comments Fixing sample script comments as they were set to 1155 instead of 721 --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Ramp fix (#931) * Fixes to stabilize the head (#927) * contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Ramp fix Fixed ramp via conditional compilation to avoid changing the folder structure of samples. * Amending Cleaner implementation of compilation directives * Amend Amend --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Sneakz/typo fix (#933) Update DisableGameObjectIfServiceNotActive.cs * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: sneakzttv <[email protected]>
* contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Fixing sample script comments (#930) * Fixes to stabilize the head (#927) * contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Fixing sample script comments Fixing sample script comments as they were set to 1155 instead of 721 --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Ramp fix (#931) * Fixes to stabilize the head (#927) * contribution edits * condition to run tests fixed * typo fix * use deploy key for push * bot makes push instead of actor * fixed syntax * setup ssh keys added * different way for setting up ssh * only play mode tests * reverted ssh setup method * run workflow on dev not main! * revert pre commit check branch and change post push action branch to dev * added ssh key for checkout * removed tests for faster iteration * put back publish dlls * check if latest commit isn't from github actions to avoid recursive actions * small syntax fix * small syntax fix 2 * replace conditional fix for loop issue with commit skip ci keyword in message * put tests back in * on push workflow call now back to from main * test again * reverted actor from bot to user and removed ssh setup * revert post push workflow file target back to main * chore: fix typos (#918) Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Metamask SDK fixes (#922) * Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * Sign verify and WebGL login logout issue fixed for metamask --------- Co-authored-by: robGG1997 <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Package built-in dependencies fix (#925) * Package built-in dependencies fix * Added polling and timeout to GetTransaction method Introduced DelayUtil --------- Co-authored-by: oleksandr <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Ramp fix Fixed ramp via conditional compilation to avoid changing the folder structure of samples. * Amending Cleaner implementation of compilation directives * Amend Amend --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> * Sneakz/typo fix (#933) Update DisableGameObjectIfServiceNotActive.cs * Removing Sygma from ILoginProvider * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Auto Commit [skip ci] - Duplicate Packages Samples - Publish DLL Dependencies * Update ILoginProvider.cs --------- Co-authored-by: robGG1997 <[email protected]> Co-authored-by: Snoppy <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]> Co-authored-by: rob1997 <[email protected]> Co-authored-by: kantagara <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: oleksandr <[email protected]> Co-authored-by: oleksandrchainsafe <[email protected]> Co-authored-by: Nikola Garabandic <[email protected]> Co-authored-by: sneakzttv <[email protected]>
* Revert "automated duplicating imported samples modifications (#595)" This reverts commit a555894. * made main package testable, revert due to a mistake * version updated * check/test push * typo fix * updated version * install latest docker * changed cache version * reverted cache version and added custom image * reverted test changes --------- Co-authored-by: robGG1997 <[email protected]>
…nity into nikola/mac-ipfs
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@juans-chainsafe fixed it. |
i think you might want to merge to dev not main |
And you are right about that :D |
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Now it builds, and Im able to upload metadata in iOS but not a image, this is the error when I click "Upload Image" sample:
File picking is not implemented for this platform.
<GetImageData>d__3:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
UploadPlatforms:GetImageData()
Web3Unity.Scripts.Library.IPFS.<UploadImage>d__2:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
Web3Unity.Scripts.Library.IPFS.IPFS:UploadImage(IPFSUploadRequestModel)
<IPFSUploadImage>d__11:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
IPFSCalls:IPFSUploadImage()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
Error uploading image: System.ArgumentException: Cannot create a multipart form file section without body data
at UnityEngine.Networking.MultipartFormFileSection..ctor (System.String name, System.Byte[] data, System.String fileName, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.Upload (System.String apiKey, System.String bucketId, System.String filename, System.Byte[] content, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.Upload (System.String apiKey, System.String bucketId, System.String filename, System.Byte[] content, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
ArgumentException: Cannot create a multipart form file section without body data
at UnityEngine.Networking.MultipartFormFileSection..ctor (System.String name, System.Byte[] data, System.String fileName, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.Upload (System.String apiKey, System.String bucketId, System.String filename, System.Byte[] content, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.Upload (System.String apiKey, System.String bucketId, System.String filename, System.Byte[] content, System.String contentType) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at Web3Unity.Scripts.Library.IPFS.IPFS.UploadImage (ChainSafe.Gaming.UnityPackage.Model.IPFSUploadRequestModel request) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at IPFSCalls.IPFSUploadImage () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
That is because this is for MacOS, not iOS :) |
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Working in Desktop and WebGL ✅
Amazing!
Adding file picker functionality for macOS.
Closes #974