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Web Viewer UI Updates #1622

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24 changes: 23 additions & 1 deletion javascript/MaterialXView/source/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,12 @@ import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';

import { GammaCorrectionShader } from 'three/examples/jsm/shaders/GammaCorrectionShader.js';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';

import { Viewer } from './viewer.js'
import { dropHandler, dragOverHandler, setLoadingCallback } from './dropHandling.js';

let renderer, composer, orbitControls;
let renderer = null, composer = null, orbitControls = null, fxaaPass = null;

// Turntable option. For now the step size is fixed.
let turntableEnabled = false;
Expand Down Expand Up @@ -69,6 +70,18 @@ function init()
const gammaCorrectionPass = new ShaderPass(GammaCorrectionShader);
composer.addPass(gammaCorrectionPass);

// Leave off for now as it does not seem to help that much and slows down rendering
// a fair bit.
var wantAntialias = false;
if (wantAntialias)
{
console.log("Using FXAA antialiasing");
fxaaPass = new ShaderPass(FXAAShader);
const pixelRatio = renderer.getPixelRatio();
fxaaPass.material.uniforms['resolution'].value.set(1 / (pixelRatio*window.innerWidth), 1 / (pixelRatio*window.innerHeight));
composer.addPass(fxaaPass);
}

window.addEventListener('resize', onWindowResize);

// Set up controls
Expand Down Expand Up @@ -137,6 +150,15 @@ function onWindowResize()
viewer.getScene().updateCamera();
viewer.getScene().setUpdateTransforms();
renderer.setSize(window.innerWidth, window.innerHeight);

// Update FXAA pass
if (fxaaPass)
{
composer.setSize(window.innerWidth, window.innerHeight);
const pixelRatio = renderer.getPixelRatio();
fxaaPass.material.uniforms['resolution'].value.set(1 / ( window.innerWidth * pixelRatio), 1 /
( window.innerHeight * pixelRatio ));
}
}

function animate()
Expand Down
183 changes: 165 additions & 18 deletions javascript/MaterialXView/source/viewer.js
Original file line number Diff line number Diff line change
Expand Up @@ -395,7 +395,7 @@ export class Scene
#_camera = null;

// Background color
#_backgroundColor = 0x4c4c52;
#_backgroundColor = "rgb(128, 128, 128)";

// Background texture
#_backgroundTexture = null;
Expand Down Expand Up @@ -429,6 +429,19 @@ export class Editor

this._gui = new GUI( { title: "Property Editor" } );
this._gui.close();

this.folderColor = '#333333';
this.itemColor = '#334444';
}

getFolderColor()
{
return this.folderColor;
}

getItemColor()
{
return this.itemColor;
}

// Update ui properties
Expand Down Expand Up @@ -644,6 +657,8 @@ export class Material
}
}

viewer.updateUISettings(viewer.getEditor().getGUI());

// Create a new shader for each material node.
// Only create the shader once even if assigned more than once.
var startGenTime = performance.now();
Expand Down Expand Up @@ -754,7 +769,7 @@ export class Material
u_envMatrix: { value: getLightRotation() },
u_envRadiance: { value: radianceTexture },
u_envRadianceMips: { value: Math.trunc(Math.log2(Math.max(radianceTexture.image.width, radianceTexture.image.height))) + 1 },
u_envRadianceSamples: { value: 16 },
u_envRadianceSamples: { value: viewer.getEnvironmentSampleCount() },
u_envIrradiance: { value: irradianceTexture },
u_refractionEnv: { value: true }
});
Expand All @@ -776,29 +791,38 @@ export class Material

// Update property editor
const gui = viewer.getEditor().getGUI();
this.updateEditor(elem, shader, newMaterial, gui);
this.updateEditor(elem, shader, newMaterial, gui, viewer);

if (logDetailedTime)
console.log("- Per material generate time: ", performance.now() - startGenerateMat, "ms");

return newMaterial;
}
}

//
// Update property editor for a given MaterialX element, it's shader, and
// Three material
//
updateEditor(elem, shader, material, gui)
updateEditor(elem, shader, material, gui, viewer)
{
var startTime = performance.now();

const elemPath = elem.getNamePath();
var matUI = gui.addFolder(elemPath + ' Properties');
const uniformBlocks = Object.values(shader.getStage('pixel').getUniformBlocks());

const itemColor = viewer.getEditor().getItemColor();
const folderColor = viewer.getEditor().getFolderColor();

var uniformToUpdate;
const ignoreList = ['u_envRadianceMips', 'u_envRadianceSamples', 'u_alphaThreshold'];

// Material UI
const uniformBlocks = Object.values(shader.getStage('pixel').getUniformBlocks());
var folderList = new Map();
var matUI = gui.addFolder(elemPath + ' Properties');
var dom = matUI.domElement;
var title = dom.querySelector('.title');
title.style.backgroundColor = folderColor;

folderList[elemPath] = matUI;

uniformBlocks.forEach(uniforms =>
Expand All @@ -825,8 +849,13 @@ export class Material
continue;
}

let currentNode = currentElem ? currentElem.getParent() : null;
let uiname;
let currentNode = null;
if (currentElem.getParent() && currentElem.getParent().getNamePath() != "")
{
currentNode = currentElem.getParent();
}
let uiname = "";
let nodeDefInput = null;
if (currentNode) {

let currentNodePath = currentNode.getNamePath();
Expand All @@ -843,10 +872,10 @@ export class Material
// Check for ui attributes
var nodeDef = currentNode.getNodeDef();
if (nodeDef) {
let input = nodeDef.getActiveInput(name);
if (input) {
uiname = input.getAttribute('uiname');
let uifolderName = input.getAttribute('uifolder');
nodeDefInput = nodeDef.getActiveInput(name);
if (nodeDefInput) {
uiname = nodeDefInput.getAttribute('uiname');
let uifolderName = nodeDefInput.getAttribute('uifolder');
if (uifolderName && uifolderName.length) {
let newFolderName = currentNodePath + '/' + uifolderName;
currentFolder = folderList[newFolderName];
Expand Down Expand Up @@ -895,22 +924,57 @@ export class Material

case 'float':
uniformToUpdate = material.uniforms[name];
var minValue = 0.0;
var maxValue = 100.0;
var step = 0;
if (nodeDefInput) {
if (nodeDefInput.hasAttribute('uimin'))
minValue = parseFloat(nodeDefInput.getAttribute('uimin'));
if (nodeDefInput.hasAttribute('uimax'))
maxValue = parseFloat(nodeDefInput.getAttribute('uimax'));
if (nodeDefInput.hasAttribute('uistep'))
step = parseFloat(nodeDefInput.getAttribute('uistep'));
}
if (step == 0)
{
step = (maxValue - minValue) / 1000.0;
}
//console.log(name, minValue, maxValue, step);
if (uniformToUpdate && value != null) {
currentFolder.add(material.uniforms[name], 'value').name(path);
var w = currentFolder.add(material.uniforms[name], 'value', minValue, maxValue, step).name(path);
w.domElement.style.backgroundColor = itemColor;
}
break;

case 'integer':
var minValue = 0;
var maxValue = 100;
var step = 0;
if (nodeDefInput) {
if (nodeDefInput.hasAttribute('uimin'))
minValue = parseInt(nodeDefInput.getAttribute('uimin'));
if (nodeDefInput.hasAttribute('uimax'))
maxValue = parseInt(nodeDefInput.getAttribute('uimax'));
if (nodeDefInput.hasAttribute('uistep'))
step = parseInt(nodeDefInput.getAttribute('uistep'));
}
if (step == 0)
{
step = 1 / (maxValue - minValue);
}
//console.log(name, minValue, maxValue);
uniformToUpdate = material.uniforms[name];
if (uniformToUpdate && value != null) {
currentFolder.add(material.uniforms[name], 'value').name(path);
var w = currentFolder.add(material.uniforms[name], 'value', minValue, maxValue, step).name(path);
w.domElement.style.backgroundColor = itemColor;
}
break;

case 'boolean':
uniformToUpdate = material.uniforms[name];
if (uniformToUpdate && value != null) {
currentFolder.add(material.uniforms[name], 'value').name(path);
var w = currentFolder.add(material.uniforms[name], 'value').name(path);
w.domElement.style.backgroundColor = itemColor;
}
break;

Expand All @@ -921,7 +985,8 @@ export class Material
if (uniformToUpdate && value != null) {
let vecFolder = currentFolder.addFolder(path);
Object.keys(material.uniforms[name].value).forEach((key) => {
vecFolder.add(material.uniforms[name].value, key).name(path + "." + key);
var w = vecFolder.add(material.uniforms[name].value, key).name(path + "." + key);
w.domElement.style.backgroundColor = itemColor;
})
}
break;
Expand All @@ -936,12 +1001,13 @@ export class Material
const color3 = new THREE.Color(dummy.color);
color3.fromArray(material.uniforms[name].value);
dummy.color = color3.getHex();
currentFolder.addColor(dummy, 'color').name(path)
let w = currentFolder.addColor(dummy, 'color').name(path)
.onChange(function (value) {
const color3 = new THREE.Color(value);
material.uniforms[name].value.set(color3.toArray());
}
);
w.domElement.style.backgroundColor = itemColor;
}
break;

Expand All @@ -959,11 +1025,15 @@ export class Material
item = currentFolder.add(material.uniforms[name], 'value');
item.name(path);
item.readonly(true);
item.domElement.style.backgroundColor = itemColor;
}
break;
default:
break;
}

// Start with sub-folders closed
currentFolder.close();
}
}
});
Expand Down Expand Up @@ -1002,6 +1072,14 @@ export class Viewer

this.fileLoader = new THREE.FileLoader();
this.hdrLoader = new RGBELoader();

// Options
this.envSampleCount = 4;
}

getEnvironmentSampleCount()
{
return this.envSampleCount;
}

//
Expand Down Expand Up @@ -1046,6 +1124,75 @@ export class Viewer
this.irradianceTexture = prepareEnvTexture(irradianceTexture, renderer.capabilities);
}

updateEnvironmentSamples(sampleCount, controller) {
if (!sampleCount)
{
return;
}

if (sampleCount > 64)
{
sampleCount = 64;
}
else
{
// If the value is not a power of 2, find the nearest power of 2
sampleCount = Math.pow(2, Math.round(Math.log2(sampleCount)));
}

// Update all shader uniforms
for (let i = 0; i < this.materials.length; i++)
{
let material = this.materials[i];
if (material)
{
for (let j = 0; j < material._materials.length; j++)
{
if (material._materials[j])
{
let shader = material._materials[j].getShader();
shader.uniforms["u_envRadianceSamples"] = { value: sampleCount };
}
}
}
}

// Update the GUI to reflect the change
controller.setValue(sampleCount);

this.envSampleCount = sampleCount;
}

// Update UI settings
updateUISettings(gui)
{
// Settings UI
var settingsUI = gui.addFolder('Settings');
var settingsUIDom = settingsUI.domElement;
var title = settingsUIDom.querySelector('.title');
title.style.backgroundColor = this.getEditor().getFolderColor();

var dummy = {
value: this.envSampleCount
};
var envSampleControl = settingsUI.add(dummy, 'value', 1);
if (envSampleControl)
{
envSampleControl.name('Environment Samples');
envSampleControl.domElement.style.backgroundColor = this.getEditor().getItemColor();
envSampleControl.onFinishChange(value =>
this.updateEnvironmentSamples(value, envSampleControl));
}
var dummyBool = {
bool: this.getScene().getShowBackgroundTexture()
};
var w = settingsUI.add(dummyBool, 'bool').name('Show Environment');
w.onChange(value => this.getScene().toggleBackgroundTexture());
w.domElement.style.backgroundColor = this.getEditor().getItemColor();

settingsUI.close();
}

getEditor() {
return this.editor;
}
Expand Down