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Unlimited Projectile Works
Build #153: Commit f31e3ff pushed by Lgmrszd
November 3, 2024 23:41 1m 19s main
November 3, 2024 23:41 1m 19s
feat: ejector model
Build #152: Commit 8ac4f3b pushed by HamaIndustries
November 3, 2024 22:59 1m 9s main
November 3, 2024 22:59 1m 9s
feat: data for artillery/music disc
Build #151: Commit 14edc1a pushed by HamaIndustries
November 3, 2024 22:30 1m 6s main
November 3, 2024 22:30 1m 6s
feat: prepare overlay
Build #150: Commit 0ce5005 pushed by HamaIndustries
November 3, 2024 21:03 1m 17s main
November 3, 2024 21:03 1m 17s
feat: pathing target render
Build #149: Commit 6953471 pushed by HamaIndustries
November 3, 2024 20:06 1m 12s main
November 3, 2024 20:06 1m 12s
feat(ordnance): targeting
Build #148: Commit a9fde46 pushed by CallMeEchoCodes
November 3, 2024 09:37 1m 25s main
November 3, 2024 09:37 1m 25s
Update license to MPL-2.0
Build #147: Commit 3f87f1c pushed by worldwidepixel
November 3, 2024 07:11 1m 14s main
November 3, 2024 07:11 1m 14s
feat: add missing sounds
Build #146: Commit 196ef2a pushed by HamaIndustries
November 3, 2024 07:06 1m 19s main
November 3, 2024 07:06 1m 19s
feat: Brand Cohesion!
Build #145: Commit f7c90c7 pushed by worldwidepixel
November 3, 2024 07:00 1m 3s main
November 3, 2024 07:00 1m 3s
fix(mecha): fix data loading
Build #144: Commit 53e89de pushed by CallMeEchoCodes
November 3, 2024 06:41 1m 26s main
November 3, 2024 06:41 1m 26s
feat(mecha): skins!
Build #143: Commit b635ff3 pushed by CallMeEchoCodes
November 3, 2024 05:25 1m 22s main
November 3, 2024 05:25 1m 22s
step sounds
Build #142: Commit d8eb4a9 pushed by HamaIndustries
November 3, 2024 04:45 1m 13s main
November 3, 2024 04:45 1m 13s
feat: heavy machine gun
Build #141: Commit 292161d pushed by HamaIndustries
November 3, 2024 04:07 1m 22s main
November 3, 2024 04:07 1m 22s
feat: stop moving at target
Build #140: Commit 598b161 pushed by HamaIndustries
November 3, 2024 03:27 1m 20s main
November 3, 2024 03:27 1m 20s
feat(core): core encoding
Build #139: Commit 3909b6b pushed by CallMeEchoCodes
November 3, 2024 02:46 1m 25s main
November 3, 2024 02:46 1m 25s
walking
Build #138: Commit 1360803 pushed by HamaIndustries
November 3, 2024 01:35 1m 32s main
November 3, 2024 01:35 1m 32s
feat: evangelion
Build #137: Commit 47e91b9 pushed by HamaIndustries
November 3, 2024 01:13 1m 21s main
November 3, 2024 01:13 1m 21s
fix: BONES
Build #136: Commit 840ebdf pushed by HamaIndustries
November 2, 2024 23:30 1m 25s main
November 2, 2024 23:30 1m 25s
Fix shell explosion
Build #135: Commit dc7050a pushed by Lgmrszd
November 2, 2024 23:04 1m 4s main
November 2, 2024 23:04 1m 4s
Crude model for the shell (not implemented), fix debug command
Build #134: Commit 6bb42fc pushed by Lgmrszd
November 2, 2024 22:26 1m 19s main
November 2, 2024 22:26 1m 19s
Add Artillery Shell projectile entity
Build #133: Commit eeca12f pushed by Lgmrszd
November 2, 2024 21:00 1m 4s main
November 2, 2024 21:00 1m 4s
fix(hud): make elevation flicker
Build #132: Commit bb94075 pushed by CallMeEchoCodes
November 2, 2024 13:06 1m 34s main
November 2, 2024 13:06 1m 34s
chassis refactor
Build #131: Pull request #2 synchronize by CallMeEchoCodes
November 2, 2024 12:56 1m 6s chassis_refactor
November 2, 2024 12:56 1m 6s
chore(chassis): i did what you asked
Build #130: Commit 67d940b pushed by CallMeEchoCodes
November 2, 2024 12:56 1m 0s chassis_refactor
November 2, 2024 12:56 1m 0s
feat(deco): sounds
Build #129: Commit d001b0f pushed by CallMeEchoCodes
November 2, 2024 12:48 1m 6s main
November 2, 2024 12:48 1m 6s