Shows numbers instead of the normal ability level indicators (pips)
- Put the files in their correct folders
- In Lua, use FireGameEvent( 'send_hero_ent', { player_ID = pID, _ent = PlayerResource:GetSelectedHeroEntity(pID):GetEntityIndex() } )
"CustomEvents"
{
"send_hero_ent"
{
"player_ID" "short"
"_ent" "short"
}
}