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  • Morgan Stanley, Budapest
  • Szeged, Hungary

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A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.

C++ 231 51 Updated Jan 11, 2024

UE5 Plugin for resolving conflicting material and texture GUIDs that cause errors in Unreal builds

C++ 46 5 Updated Aug 16, 2022

3D engine with modern graphics

C++ 6,068 641 Updated Feb 23, 2025

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,377 1,406 Updated Jun 25, 2023

glTF loader for SceneKit

Swift 295 92 Updated Feb 20, 2024

An Objective-C glTF 2.0 loader and Metal-based renderer

Objective-C 218 31 Updated Feb 19, 2020

Load GLTF model in iOS SceneKit

Swift 4 Updated Jan 10, 2018

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 231 39 Updated Aug 2, 2024

A single-header library with a simplified interface for Vulkan synchronization

C++ 229 15 Updated Mar 6, 2023

Meta loader for Vulkan API

C 1,440 124 Updated Feb 21, 2025

Rust-based platform for the Web

Rust 31,718 1,266 Updated Feb 24, 2025

An open source re-implementation of Diablo 2

Go 10,818 824 Updated Oct 21, 2021

Android OpenGL ES 2.0 rendering sans Java

C++ 19 7 Updated May 26, 2014

The Dæmon game engine. With some bits of ioq3 and XreaL.

C++ 330 62 Updated Feb 23, 2025

A Material System Demo for Vulkan

C++ 37 3 Updated Jan 24, 2018