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chore(client): Fixed all warnings #56

Merged
merged 10 commits into from
Oct 31, 2024
Merged

chore(client): Fixed all warnings #56

merged 10 commits into from
Oct 31, 2024

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0xChqrles
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@0xChqrles 0xChqrles commented Oct 25, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a useMusicPlayer custom hook for easier access to music player context.
    • Added a new utility function noop for improved type handling in React.
    • Implemented new handleClaimChest and handleClaimTournament functions for claiming rewards.
  • Improvements

    • Enhanced type safety in various components by updating type definitions and dependency arrays.
    • Streamlined game state management and tweet composition logic in the Home component.
    • Improved responsiveness in components by adjusting dependency arrays in hooks.
  • Bug Fixes

    • Removed unused state variables and props to simplify components and reduce potential errors.
  • Refactor

    • Simplified the structure of several components and hooks for better readability and maintainability.
    • Consolidated manifest handling to streamline configuration.
    • Updated the ThemeProvider context for improved accessibility.
  • Style

    • Updated CSS for dynamic styling and animations in the grid component.

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coderabbitai bot commented Oct 25, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces several modifications across various files in the project. Key changes include the simplification of import statements for deployment manifests, the introduction of new hooks for context management, and updates to component structures and props. Notably, the getCount methods in several classes have been streamlined to accept fewer parameters. Additionally, several components have seen adjustments in their dependency arrays for hooks, enhancing responsiveness to state changes. Overall, the changes aim to improve code clarity, maintainability, and user experience.

Changes

File Path Change Summary
client/dojo.config.ts Consolidated import statements for deployment manifests; removed conditional logic for manifest assignment.
client/src/App.tsx Changed default export from an anonymous function to a named function App.
client/src/cartridgeConnector.tsx Refactored manifest handling; introduced a new type Manifest and removed conditional logic.
client/src/contexts/hooks.ts Added a new custom hook useMusicPlayer for accessing music player context.
client/src/contexts/music.tsx Expanded MusicPlayerContext with new properties and methods; removed useMusicPlayer hook.
client/src/contexts/sound.tsx Updated import for useMusicPlayer; changed function signature to a standard declaration.
client/src/dojo/contractModels.ts Refactored component definitions to remove IIFEs, simplifying the structure.
client/src/dojo/contractSystems.ts Enhanced type safety in contract handling; removed unused getContractByName function.
client/src/dojo/game/elements/bonuses/*.ts Simplified getCount method signatures across Hammer, Totem, and Wave classes.
client/src/dojo/game/types/bonus.ts Updated getCount method calls in Bonus class to match new signatures in bonus classes.
client/src/dojo/models.ts Renamed parameter contractModels to contractComponents in models function.
client/src/dojo/setup.ts Renamed contractModels to contractComponents; updated type safety in getSyncEntities.
client/src/dojo/systems.ts Removed clientModels from systems function signature; restructured error handling.
client/src/grid.css Added custom properties for dynamic gradient animations; updated styles for .grid-background.
client/src/main.tsx Changed import path for ThemeProvider; made Main function exported.
client/src/stores/generalStore.ts Removed explicit type annotation for set in create function.
client/src/ui/actions/*.tsx Updated dependency arrays in handleClick functions to include new dependencies.
client/src/ui/components/*.tsx Various updates to dependency arrays and props in components like Balance, Block, Grid, etc.
client/src/ui/elements/badge.tsx Removed Badge component and associated props.
client/src/ui/elements/button.tsx Removed Button component; introduced a new button component with updated props.
client/src/ui/elements/theme-provider/hooks.ts Added a new useTheme hook for accessing theme context.
client/src/ui/modules/*.tsx Updated imports for useTheme and modified props in components like AchievementAlert.
client/src/utils/noop.ts Introduced a new utility function noop that returns null.
client/env.d.ts Added TypeScript interfaces for environment variables, enhancing type safety.
client/src/config/manifest.ts Introduced a new configuration file for managing deployment manifests based on environment variables.
client/tsconfig.json Updated TypeScript configuration to include env.d.ts for type definitions.

Possibly related PRs

  • Add profile page with achievements and statistics #33: The changes in the main PR regarding the manifest assignment in client/dojo.config.ts are related to the modifications in the client/src/cartridgeConnector.tsx, where the manifest variable is also defined and utilized in a similar manner, simplifying the logic by removing conditionals.
  • add sound swipe and destroy #55: The integration of the playSwipe and playExplode methods in the client/src/contexts/music.tsx and their usage in the client/src/ui/components/Grid.tsx indicates a direct relationship with the main PR's changes in managing the manifest, as both involve enhancing functionality and simplifying code structure.

🐰 In the garden where changes bloom,
New hooks and functions bring joy, not gloom.
With simpler paths and clearer ways,
We hop along through brighter days!
So let’s cheer for the code we refine,
For every tweak, our project will shine! 🌼✨


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Actionable comments posted: 20

🧹 Outside diff range and nitpick comments (36)
client/src/ui/elements/theme-provider/hooks.ts (2)

1-2: Consider using explicit import path

Instead of importing from index ('.'), consider importing directly from the context file for better maintainability and clarity.

-import { ThemeProviderContext } from '.';
+import { ThemeProviderContext } from './context';

4-11: Add TypeScript types and documentation, fix indentation

The hook implementation could be improved with proper TypeScript types, JSDoc documentation, and consistent indentation.

Apply these improvements:

+/**
+ * Hook to access the current theme context.
+ * @throws {Error} When used outside of ThemeProvider
+ * @returns The current theme context
+ */
-export const useTheme = () => {
+export const useTheme = (): ThemeContextType => {
-    const context = useContext(ThemeProviderContext);
+  const context = useContext(ThemeProviderContext);
-    if (context === undefined)
-      throw new Error("useTheme must be used within a ThemeProvider");
+  if (context === undefined) {
+    throw new Error('useTheme must be used within a ThemeProvider component');
+  }
-    return context;
-  };
+  return context;
+};
client/src/ui/elements/badge/index.tsx (1)

1-5: Maintain consistent quote style in imports

The import statement for variants uses single quotes while other imports use double quotes. Consider maintaining consistency across imports.

-import { badgeVariants } from './variants';
+import { badgeVariants } from "./variants";
client/src/dojo/game/elements/bonuses/totem.ts (1)

Line range hint 4-13: Consider adding JSDoc to document the method behavior.

Since this method is part of a public API, it would be helpful to add documentation explaining the relationship between max_combo values and the returned counts.

+  /**
+   * Returns the totem count based on the maximum combo achieved
+   * @param max_combo The maximum combo achieved
+   * @returns Number of totems (0-3) based on max combo thresholds:
+   *  - 0 totems: max_combo < 2
+   *  - 1 totem:  2 ≤ max_combo < 4
+   *  - 2 totems: 4 ≤ max_combo < 6
+   *  - 3 totems: max_combo ≥ 6
+   */
   public static getCount(max_combo: number): number {
client/src/ui/elements/badge/variants.ts (1)

3-15: Consider these improvements for better maintainability

  1. The base style string could be more readable by breaking it into logical groups:
  2. The outline variant is missing hover states for consistency

Consider this refactor:

 export const badgeVariants = cva(
-    "inline-flex items-center rounded-md border px-2.5 py-0.5 text-xs font-semibold transition-colors focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2",
+    [
+      // Layout
+      "inline-flex items-center",
+      // Spacing & Shape
+      "rounded-md border px-2.5 py-0.5",
+      // Typography
+      "text-xs font-semibold",
+      // Interactive
+      "transition-colors",
+      "focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2"
+    ].join(" "),
     {
       variants: {
         variant: {
           default:
             "border-transparent bg-primary text-primary-foreground shadow hover:bg-primary/80",
           secondary:
             "border-transparent bg-secondary text-secondary-foreground hover:bg-secondary/80",
           destructive:
             "border-transparent bg-destructive text-destructive-foreground shadow hover:bg-destructive/80",
-          outline: "text-foreground",
+          outline: "text-foreground hover:bg-accent hover:text-accent-foreground",
         },
       },
client/dojo.config.ts (1)

1-1: Consider using absolute imports for better maintainability.

The relative import path './src/cartridgeConnector' could be replaced with an absolute import path for better maintainability and consistency. This is especially important for configuration files that are at the root level.

-import { manifest } from './src/cartridgeConnector'
+import { manifest } from '@/cartridgeConnector'
client/src/ui/elements/button/index.tsx (1)

9-14: Consider adding JSDoc comments to document props.

While the interface is well-defined, adding JSDoc comments would improve clarity, especially for the asChild prop which enables component composition.

 export interface ButtonProps
   extends React.ButtonHTMLAttributes<HTMLButtonElement>,
     VariantProps<typeof buttonVariants> {
+  /** When true, renders the button's children into a Slot component, enabling component composition */
   asChild?: boolean;
+  /** When true, displays a loading spinner alongside the button content */
   isLoading?: boolean;
 }
client/src/contexts/sound.tsx (2)

27-27: Improve documentation with JSDoc comment.

The current comment could be more descriptive about the purpose and behavior of this effect.

-// [Check] This is a useEffect hook that runs when the game is over
+/**
+ * Manages game state transitions and triggers appropriate sound effects.
+ * State flow:
+ * 1. No game -> Reset state
+ * 2. New game -> Start state
+ * 3. Game continues -> Play start sound
+ * 4. Game ends -> Play over sound
+ */

Line range hint 28-43: Consider breaking down complex game state logic.

The current implementation combines multiple state transitions and side effects in a single useEffect, making it harder to maintain and test.

Consider splitting this into smaller, focused effects or a custom hook:

function useGameStateTransitions() {
  const [gameState, setGameState] = useState<'idle' | 'starting' | 'playing' | 'over'>('idle');
  
  useEffect(() => {
    if (!game) {
      setGameState('idle');
      return;
    }
    
    if (game.isOver()) {
      setGameState('over');
      return;
    }
    
    setGameState('playing');
  }, [game]);
  
  useEffect(() => {
    switch (gameState) {
      case 'playing':
        playStart();
        break;
      case 'over':
        playOver();
        break;
    }
  }, [gameState, playStart, playOver]);
  
  return gameState;
}
client/src/ui/elements/theme-provider/index.tsx (1)

Line range hint 1-71: Consider adding prop validation for theme values.

While reviewing the context setup, I noticed that invalid theme/themeTemplate values could potentially be stored in localStorage.

Consider adding validation when setting the theme:

 setTheme: (theme: Theme) => {
+      if (!['system', 'light', 'dark'].includes(theme)) {
+        console.warn(`Invalid theme value: ${theme}`);
+        return;
+      }
       localStorage.setItem(storageKey, theme);
       setTheme(theme);
     },
client/src/dojo/setup.ts (1)

30-34: Consider making the pagination limit configurable

While the changes improve type safety and make the code more explicit, the hardcoded pagination limit of 1000 might need to be configurable based on different deployment needs.

Consider making the pagination limit configurable through the Config interface:

+ interface Config {
+   syncBatchSize?: number;
+   // ... existing config properties
+ }

  const sync = await getSyncEntities<Schema>(
    toriiClient,
    Object.values(contractComponents),
    [],
-   1000,
+   config.syncBatchSize ?? 1000,
  );
client/src/main.tsx (1)

Line range hint 30-33: Consider simplifying loading state management.

The loading state currently depends on three separate state variables (enter, setupResult, ready). Consider consolidating these into a single state machine using a reducer to make the loading flow more maintainable and easier to understand.

-  const [setupResult, setSetupResult] = useState<SetupResult | null>(null);
-  const [ready, setReady] = useState(false);
-  const [enter, setEnter] = useState(false);
-
-  const loading = useMemo(
-    () => !enter || !setupResult || !ready,
-    [enter, setupResult, ready],
-  );
+  type LoadingState = 
+    | { status: 'initial' }
+    | { status: 'entering' }
+    | { status: 'setting_up', setupResult: SetupResult }
+    | { status: 'ready', setupResult: SetupResult };
+
+  const [state, dispatch] = useReducer(loadingReducer, { status: 'initial' });
+
+  const loading = state.status !== 'ready';

Also applies to: 36-39

client/src/ui/components/Block.tsx (1)

46-50: Consider adding null checks in event listener setup and cleanup

While the initial null check is good, the event listener setup and cleanup could be more defensive.

Here's a slightly more robust implementation:

-    element.addEventListener("transitionstart", onTransitionStart);
+    if (element) {
+      element.addEventListener("transitionstart", onTransitionStart);
+    }

     return () => {
-      element?.removeEventListener("transitionstart", onTransitionStart);
+      if (element) {
+        element.removeEventListener("transitionstart", onTransitionStart);
+      }
     };
client/src/cartridgeConnector.tsx (3)

Line range hint 30-53: Add error handling for contract addresses and consider environment-based logging.

The code should handle cases where contract addresses are undefined and consider limiting logging to non-production environments.

+const getRequiredContract = (name: string, type: string) => {
+  const address = getContractByName(manifest, "zkube", name)?.address;
+  if (!address) {
+    throw new Error(`Required contract "${name}" of type "${type}" not found in manifest`);
+  }
+  return address;
+};

-const account_contract_address = getContractByName(manifest, "zkube", "account")?.address;
+const account_contract_address = getRequiredContract("account", "account");

-console.log("account_contract_address", account_contract_address);
+if (import.meta.env.DEV) {
+  console.log("account_contract_address", account_contract_address);
+}

Line range hint 55-106: Add type safety for policy configuration.

Consider creating interfaces and constants for policy configuration to improve maintainability and type safety.

interface ContractPolicy {
  target: string;
  method: string;
}

interface PolicyConfig {
  token: Record<string, ContractPolicy>;
  account: Record<string, ContractPolicy>;
  play: Record<string, ContractPolicy>;
  chest: Record<string, ContractPolicy>;
  tournament: Record<string, ContractPolicy>;
}

const createPolicies = (config: PolicyConfig): ContractPolicy[] => 
  Object.values(config).flatMap(group => Object.values(group));

Line range hint 115-119: Remove unsafe type assertion and validate environment variables.

The double type assertion (as never as) is unsafe. Consider proper type definitions and environment variable validation.

+interface EnvConfig {
+  VITE_PUBLIC_NODE_URL: string;
+  VITE_PUBLIC_DEPLOY_TYPE: string;
+  VITE_PUBLIC_GAME_TOKEN_ADDRESS: string;
+}

+function validateEnv(): EnvConfig {
+  const required = ['VITE_PUBLIC_NODE_URL', 'VITE_PUBLIC_DEPLOY_TYPE', 'VITE_PUBLIC_GAME_TOKEN_ADDRESS'];
+  const missing = required.filter(key => !import.meta.env[key]);
+  if (missing.length > 0) {
+    throw new Error(`Missing required environment variables: ${missing.join(', ')}`);
+  }
+  return import.meta.env as EnvConfig;
+}

-const cartridgeConnector = new CartridgeConnector(options) as never as Connector;
+const cartridgeConnector = new CartridgeConnector(options) as Connector;
client/src/ui/actions/Surrender.tsx (1)

Line range hint 44-61: Consider improving error handling and state cleanup.

The current implementation has two potential issues:

  1. Errors are silently ignored
  2. setIsUnmounting is set to true but never reset, which could leave the app in an incorrect state if an error occurs

Consider implementing proper error handling and state cleanup:

 const handleClick = useCallback(async () => {
   setIsUnmounting(true);
   setIsLoading(true);
   try {
     await surrender({ account: account as Account });
   } finally {
     setIsLoading(false);
+    setIsUnmounting(false);
   }
 }, [account, setIsUnmounting, surrender]);

You might also want to add error handling:

 const handleClick = useCallback(async () => {
   setIsUnmounting(true);
   setIsLoading(true);
   try {
     await surrender({ account: account as Account });
   } catch (error) {
+    console.error('Failed to surrender:', error);
+    // Optionally show an error message to the user
   } finally {
     setIsLoading(false);
     setIsUnmounting(false);
   }
 }, [account, setIsUnmounting, surrender]);
client/src/ui/modules/Rewards.tsx (1)

Line range hint 51-54: Consider enhancing error handling and user feedback.

The error handling could be more specific and provide better user feedback:

  1. The comment suggests adding state updates or notifications
  2. The error message could be more specific to help with debugging

Consider this improvement:

       } catch (error) {
-        console.error("Error claiming tournament reward:", error);
-        // Handle error (e.g., show an error message to the user)
+        const errorMessage = error instanceof Error ? error.message : 'Unknown error occurred';
+        console.error(`Failed to claim tournament reward (mode: ${mode}, id: ${tournament_id}, rank: ${rank}):`, errorMessage);
+        // TODO: Add toast notification or error state update here
       }
client/src/ui/components/Balance.tsx (1)

121-122: Merge the split comment into a single line.

The comment about trailing zeros removal is unnecessarily split across two lines.

-  // Trim the fraction to the desired number of decimal places
-  // And remove trailing zeros
+  // Trim the fraction to the desired number of decimal places and remove trailing zeros
client/src/ui/modules/AchievementAlert.tsx (1)

Double spaces in strings appear to be inconsistent and unintentional

The double spaces before exclamation marks in AchievementAlert.tsx appear to be inconsistent with the rest of the component's string patterns. Notice how other achievement messages in the same file use single spaces before exclamation marks (e.g., "Huzzah !", "Splendid !", etc.).

The inconsistent double spaces appear in:

  • Line 13: Congratulations ! You've reached level ${threshold} !
  • Line 15: Achievement unlocked ! You've reached ${threshold} !
  • Line 83: <AlertTitle className="drop-shadow-lg text-white">Achievement Unlocked !</AlertTitle>
🔗 Analysis chain

Line range hint 12-12: Verify intentional double spaces in strings.

There are several instances of double spaces before exclamation marks (e.g., " !"). Please verify if these double spaces are intentional for styling purposes.

Also applies to: 82-82, 83-83


Let me verify the usage of double spaces in the codebase further by checking the specific component in detail.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for similar patterns in other UI components to verify consistency
rg -g '*.tsx' -g '*.jsx' '\s{2}!'

Length of output: 1569


Script:

#!/bin/bash
# Get the full context of AchievementAlert.tsx to understand the string usage pattern
cat client/src/ui/modules/AchievementAlert.tsx

Length of output: 3617

client/src/grid.css (1)

Line range hint 159-163: Reorder background-clip properties

For better maintainability, the standard background-clip property should come after the vendor-prefixed version.

Apply this diff to fix the property ordering:

-  background-clip: text;
   -webkit-background-clip: text;
+  background-clip: text;
   -webkit-text-fill-color: transparent;
   -webkit-text-stroke: 1.5px white;
client/src/ui/components/TweetPreview.tsx (2)

Line range hint 7-13: Remove unused 'level' prop from interface

The level prop is defined in TweetPreviewProps but is not destructured or used in the component. This can cause TypeScript warnings.

Apply this diff to fix the interface:

interface TweetPreviewProps {
  open: boolean;
  setOpen: React.Dispatch<React.SetStateAction<boolean>>;
- level: number | "";
  score: number | undefined;
  imgSrc: string;
  gameId: string;
  tournamentId: number;
}

Line range hint 36-44: Remove unnecessary 'open' dependency

The open prop is included in the dependency array but isn't used within the effect. The tweet message only depends on rank, score, and suffix.

  useEffect(() => {
    setTweetMsg(
      `🎮 Just crushed it on ZKUBE with a score of ${score}! Ranked ${rank}${suffix} 💥
Can you beat that? 😎
Ready to level up! Who's joining the challenge? 🚀
Play now: app.zkube.xyz
@zkorp_ @zkube_game`,
    );
-  }, [open, rank, score, suffix]);
+  }, [rank, score, suffix]);
client/src/ui/actions/Start.tsx (3)

Line range hint 52-58: Consider removing or enhancing debug logging.

The console.log statements appear to be debugging code. Consider either removing them or enhancing them with structured logging for production monitoring.

-    console.log(
-      "Starting game 1 ",
-      account?.address,
-      credits === null,
-      settings === null,
-      contract === undefined,
-    );

Line range hint 82-84: Enhance error handling for better user feedback.

The error from faucet claiming is only logged to console. Consider adding user-facing error notifications for a better user experience.

       } catch (error) {
-        console.error("Error claiming from faucet:", error);
+        console.error("Error claiming from faucet:", error);
+        // Add user notification
+        throw new Error("Failed to claim from faucet. Please try again later.");
       }

Line range hint 52-128: Consider preventing concurrent handleClick calls.

While loading state is managed, the function could still be triggered multiple times if the button is clicked rapidly before the first call completes. Consider implementing a guard against concurrent calls.

   const handleClick = useCallback(async () => {
+    if (isLoading) return; // Prevent concurrent calls
     console.log(
       "Starting game 1 ",
       account?.address,
       credits === null,
       settings === null,
       contract === undefined,
     );
client/src/ui/modules/Leaderboard.tsx (2)

Line range hint 8-13: Remove unused activeTab from TabListProps interface

The activeTab prop is declared in the interface but not used in the TabList component implementation. To fix TypeScript warnings, remove it from the interface:

interface TabListProps {
-  activeTab: ModeType;
  setActiveTab: React.Dispatch<React.SetStateAction<ModeType>>;
  isMdorLarger: boolean;
}

Line range hint 119-123: Remove unused activeTab prop from TabList usage

The TabList component no longer accepts the activeTab prop, yet it's still being passed here. Remove it to fix React warnings about unknown props:

      <TabList
-       activeTab={activeTab}
        setActiveTab={setActiveTab}
        isMdorLarger={isMdorLarger}
      />
client/src/dojo/contractModels.ts (2)

71-90: LGTM: Consider adding JSDoc comments

The Player component is well-defined with appropriate types. Consider adding JSDoc comments to document the purpose of fields like last_active_day and account_creation_day for better maintainability.


Line range hint 1-217: Well-structured component definitions with room for documentation

The overall architecture of the contract components is clean and type-safe. The removal of IIFEs has improved code clarity while maintaining functionality. Consider adding:

  1. A module-level JSDoc comment describing the purpose of these components
  2. Type documentation for complex fields
  3. Constants for magic numbers (e.g., default values, limits)

This would further improve maintainability without affecting runtime behavior.

client/src/ui/components/Leaderboard/ContentFree.tsx (1)

Line range hint 83-83: Simplify the disabled calculation

The useMemo for disabled is unnecessary as it's a simple boolean calculation. This could be simplified to improve readability.

- const disabled = useMemo(() => sortedGames.length > 0, [sortedGames]);
+ const disabled = sortedGames.length > 0;
client/src/ui/components/GameBoard.tsx (1)

Line range hint 86-195: Consider adding ESLint exhaustive-deps rule.

These changes fix React hook dependency warnings manually. To prevent similar issues in the future:

  1. Enable the ESLint rule react-hooks/exhaustive-deps in your ESLint configuration:
{
  "plugins": [
    "react-hooks"
  ],
  "rules": {
    "react-hooks/exhaustive-deps": "warn"
  }
}
  1. Consider using the eslint --fix command to automatically fix dependency arrays in the future.
client/src/ui/components/Leaderboard/ContentTournament.tsx (1)

Line range hint 177-177: Consider revising the disabled state logic

The disabled calculation appears to be inverted:

const disabled = useMemo(() => sortedGames.length > 0, [sortedGames]);

When there are games (sortedGames.length > 0), the table caption is hidden and pagination is shown. This suggests that "disabled" actually means "enabled" or "has content". Consider renaming this variable to something more descriptive like hasGames or isContentAvailable to better reflect its purpose.

client/src/dojo/contractSystems.ts (1)

88-89: Consider extracting repeated contract finding logic.

The type updates from any to Manifest['contracts'][number] improve type safety, which is great! However, the contract finding logic is duplicated across multiple functions. Consider extracting this into a utility function to reduce duplication and ensure consistent error handling.

Here's a suggested refactor:

function findContract(manifest: Manifest, contractName: string): Manifest['contracts'][number] {
  const contract = manifest.contracts.find((c) => c.tag.includes(contractName));
  if (!contract) {
    throw new Error(`Contract ${contractName} not found in manifest`);
  }
  return contract;
}

Then use it throughout the code:

function account() {
  const contract_name = "account";
  const contract = findContract(config.manifest, contract_name);
  // ... rest of the function
}

This would:

  1. Reduce code duplication
  2. Ensure consistent error messages
  3. Make future maintenance easier
  4. Maintain the improved type safety

Also applies to: 143-144, 163-164, 172-173, 182-183, 310-311, 362-363, 480-481

client/src/ui/screens/Home.tsx (1)

78-82: Consider simplifying the level calculation.

The implementation is good, but the level calculation could be more concise:

-    setLevel(player?.points ? Level.fromPoints(player?.points).value : "");
+    setLevel(player?.points ? Level.fromPoints(player.points).value : "");

This removes the redundant optional chaining since we've already checked for player?.points.

client/src/contexts/music.tsx (1)

Line range hint 32-38: Simplify default implementations of 'setVolume' and 'setTheme' to 'noop'

In the default context value, the setVolume and setTheme functions currently accept parameters but do nothing with them. You can simplify these by assigning noop to these functions, similar to other default functions.

Apply this diff to simplify the default implementations:

   isPlaying: false,
   volume: 0.2,
-  setVolume: (volume: number) => {
-    volume;
-  },
-  setTheme: (theme: boolean) => {
-    theme;
-  },
+  setVolume: noop,
+  setTheme: noop,
   playStart: noop,
   playOver: noop,
   playSwipe: noop,
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cab5ace and 5624b89.

⛔ Files ignored due to path filters (1)
  • client/pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
📒 Files selected for processing (53)
  • client/dojo.config.ts (2 hunks)
  • client/src/App.tsx (2 hunks)
  • client/src/cartridgeConnector.tsx (1 hunks)
  • client/src/contexts/hooks.ts (1 hunks)
  • client/src/contexts/music.tsx (3 hunks)
  • client/src/contexts/sound.tsx (3 hunks)
  • client/src/dojo/contractModels.ts (1 hunks)
  • client/src/dojo/contractSystems.ts (9 hunks)
  • client/src/dojo/game/elements/bonuses/hammer.ts (1 hunks)
  • client/src/dojo/game/elements/bonuses/totem.ts (1 hunks)
  • client/src/dojo/game/elements/bonuses/wave.ts (1 hunks)
  • client/src/dojo/game/types/bonus.ts (1 hunks)
  • client/src/dojo/models.ts (1 hunks)
  • client/src/dojo/setup.ts (3 hunks)
  • client/src/dojo/systems.ts (3 hunks)
  • client/src/grid.css (1 hunks)
  • client/src/main.tsx (3 hunks)
  • client/src/stores/generalStore.ts (1 hunks)
  • client/src/ui/actions/Rename.tsx (1 hunks)
  • client/src/ui/actions/Start.tsx (1 hunks)
  • client/src/ui/actions/Surrender.tsx (1 hunks)
  • client/src/ui/components/Balance.tsx (1 hunks)
  • client/src/ui/components/Block.tsx (2 hunks)
  • client/src/ui/components/BurnerAccount.tsx (1 hunks)
  • client/src/ui/components/GameBoard.tsx (6 hunks)
  • client/src/ui/components/GameModeCard.tsx (0 hunks)
  • client/src/ui/components/Grid.tsx (19 hunks)
  • client/src/ui/components/Leaderboard/ContentFree.tsx (2 hunks)
  • client/src/ui/components/Leaderboard/ContentTournament.tsx (3 hunks)
  • client/src/ui/components/LevelIndicator.tsx (1 hunks)
  • client/src/ui/components/Theme.tsx (1 hunks)
  • client/src/ui/components/TreasureChest.tsx (0 hunks)
  • client/src/ui/components/TweetPreview.tsx (3 hunks)
  • client/src/ui/containers/GameBonus.tsx (1 hunks)
  • client/src/ui/elements/badge.tsx (0 hunks)
  • client/src/ui/elements/badge/index.tsx (1 hunks)
  • client/src/ui/elements/badge/variants.ts (1 hunks)
  • client/src/ui/elements/button.tsx (0 hunks)
  • client/src/ui/elements/button/index.tsx (1 hunks)
  • client/src/ui/elements/button/variants.ts (1 hunks)
  • client/src/ui/elements/chart.tsx (1 hunks)
  • client/src/ui/elements/input.tsx (1 hunks)
  • client/src/ui/elements/pagination.tsx (1 hunks)
  • client/src/ui/elements/theme-provider/hooks.ts (1 hunks)
  • client/src/ui/elements/theme-provider/index.tsx (2 hunks)
  • client/src/ui/modules/AchievementAlert.tsx (2 hunks)
  • client/src/ui/modules/Leaderboard.tsx (1 hunks)
  • client/src/ui/modules/MusicPlayer.tsx (1 hunks)
  • client/src/ui/modules/ProfilePage.tsx (0 hunks)
  • client/src/ui/modules/Rewards.tsx (2 hunks)
  • client/src/ui/screens/Home.tsx (5 hunks)
  • client/src/ui/screens/Loading.tsx (1 hunks)
  • client/src/utils/noop.ts (1 hunks)
💤 Files with no reviewable changes (5)
  • client/src/ui/components/GameModeCard.tsx
  • client/src/ui/components/TreasureChest.tsx
  • client/src/ui/elements/badge.tsx
  • client/src/ui/elements/button.tsx
  • client/src/ui/modules/ProfilePage.tsx
✅ Files skipped from review due to trivial changes (2)
  • client/src/ui/elements/pagination.tsx
  • client/src/utils/noop.ts
🔇 Additional comments (80)
client/src/contexts/hooks.ts (2)

1-2: LGTM! Clean and well-structured imports.

The imports are minimal and follow React best practices by using named imports.


1-6: Verify context provider setup and hook usage.

Let's ensure the context provider is properly implemented and the hook is used correctly in components.

✅ Verification successful

Context provider and hook implementation are properly set up

The verification shows:

  • MusicPlayerContext is correctly created with proper typing
  • MusicPlayerProvider component is well-implemented with all necessary functionality
  • The hook is properly used in multiple components:
    • sound.tsx: Uses setTheme, playStart, playOver
    • MusicPlayer.tsx: Uses the context
    • Grid.tsx: Uses playExplode, playSwipe functions
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check the context provider implementation
echo "Checking MusicPlayerContext provider implementation..."
ast-grep --pattern 'export const MusicPlayerProvider = ({ children }) => {
  $$$
}'

# Check for proper hook usage within components
echo "\nChecking hook usage in components..."
rg "useMusicPlayer" --type ts --type tsx -A 2

Length of output: 6918


Script:

#!/bin/bash
# Check for proper hook usage in components with correct file type
echo "Checking hook usage in components..."
rg "useMusicPlayer" -t typescript -t tsx -A 2

# Check the context definition
echo "\nChecking MusicPlayerContext definition..."
rg "MusicPlayerContext" -t typescript -t tsx -A 2

Length of output: 345


Script:

#!/bin/bash
# Check for proper hook usage in components
echo "Checking hook usage in components..."
rg "useMusicPlayer"

# Check the context definition
echo "\nChecking MusicPlayerContext definition..."
rg "createContext|MusicPlayerContext" -A 2 client/src/contexts/music.tsx

Length of output: 1095

client/src/stores/generalStore.ts (1)

8-8: LGTM! Good improvement in TypeScript type safety.

The removal of the explicit : any type annotation is a positive change as it allows TypeScript to properly infer the type of set from the GeneralState generic parameter. This helps eliminate TypeScript warnings while maintaining type safety.

client/src/ui/elements/theme-provider/hooks.ts (1)

4-11: Verify hook implementation in consuming components

Let's verify that the components mentioned in the summary are properly using this hook within a ThemeProvider.

✅ Verification successful

Let's gather more specific information about how these components are using the hook and verify they are properly wrapped in ThemeProvider.


Hook implementation is properly wrapped and used correctly

The verification shows that:

  • The ThemeProvider is properly set up at the application root in main.tsx
  • All components using useTheme are children of this provider
  • The hook is being used correctly to access theme-related properties (theme, themeTemplate, setTheme)
  • Components using the hook:
    • GameBonus.tsx
    • Theme.tsx
    • Loading.tsx
    • Home.tsx
    • AchievementAlert.tsx
    • music.tsx
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check the implementation of useTheme in consuming components
# and verify they are wrapped in ThemeProvider

# Search for useTheme usage
echo "Checking useTheme usage:"
rg -l "useTheme"

# Search for ThemeProvider implementation
echo -e "\nChecking ThemeProvider wrapping:"
ast-grep --pattern 'ThemeProvider>$$$</ThemeProvider>'

Length of output: 506


Script:

#!/bin/bash
# Check the actual implementation in components using useTheme
echo "=== Checking useTheme implementation in components ==="
rg "useTheme" -B 2 -A 2

echo -e "\n=== Checking ThemeProvider usage ==="
# Look for ThemeProvider imports and usage with more flexible pattern
rg "ThemeProvider" -B 2 -A 2

# Look for app-level wrapping of ThemeProvider
echo -e "\n=== Checking root/app level ThemeProvider wrapping ==="
fd "app.tsx|index.tsx|main.tsx" --type f --exec rg "ThemeProvider" -B 2 -A 2 {}

Length of output: 11388

client/src/App.tsx (1)

Line range hint 6-17: Great improvement using a named function component!

Converting the anonymous arrow function to a named function component improves debugging experience in React DevTools and follows React best practices. This change also helps eliminate potential warnings about anonymous components.

client/src/ui/elements/badge/index.tsx (2)

7-9: LGTM!

The interface definition is well-structured and properly typed with both HTML div attributes and variant properties.


5-5: Verify badge variants implementation

Let's ensure the variants file is properly implementing all necessary badge styles.

Also applies to: 13-13

✅ Verification successful

Badge variants implementation is properly defined

The badge variants implementation is complete and well-structured, using class-variance-authority with:

  • Four variant styles: default, secondary, destructive, and outline
  • Proper base styles including flex layout, rounded corners, and focus states
  • Default variant configuration
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check the variants implementation
rg -t typescript "badgeVariants.*=.*cva\(" --context 3

Length of output: 91


Script:

#!/bin/bash
# Let's try with a more generic search for the variants file
fd "variants.ts" --type f

# And also check the content of any variants files
fd "variants.ts" --type f --exec cat {}

Length of output: 2162

client/src/dojo/game/elements/bonuses/wave.ts (1)

Line range hint 4-13: LGTM! Good simplification of the getCount method.

The removal of unused parameters _score and _max_combo improves code clarity while maintaining the same functionality. This change aligns well with the PR's objective to fix warnings.

Let's verify that all callers have been updated to the new signature:

✅ Verification successful

All callers are correctly using the simplified Wave.getCount signature

The verification shows that the only caller of Wave.getCount is in client/src/dojo/game/types/bonus.ts and it's already using the correct signature by passing only the combo parameter. The change is safe and consistent across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any remaining calls with the old signature pattern
rg "Wave\.getCount\([^)]*,[^)]*\)" --type ts

Length of output: 46


Script:

#!/bin/bash
# Let's first find all files that reference Wave class
rg "Wave" --type ts -l

# Then let's look for any getCount usage patterns
rg "getCount" --type ts -A 2

Length of output: 1731

client/src/dojo/game/elements/bonuses/hammer.ts (1)

4-4: LGTM! Good cleanup of unused parameters.

The removal of unused parameters _combo and _max_combo improves code clarity while maintaining the same functionality.

Let's verify this change is consistent across other bonus classes:

✅ Verification successful

All bonus classes have consistent parameter usage in getCount methods

The verification confirms that all bonus classes have been properly cleaned up:

  • hammer.ts: getCount(score: number)
  • wave.ts: getCount(combo: number)
  • totem.ts: getCount(max_combo: number)

Each class now uses only the parameter it needs without any unused parameters, showing consistent cleanup across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if other bonus classes have been similarly updated
# to ensure consistency across the codebase

# Search for any remaining getCount methods with unused combo parameters
ast-grep --pattern 'getCount($score: number, $_combo: number, $_max_combo: number)'

# Also check the general pattern of getCount methods in bonus classes
rg -A 2 'getCount.*\(.*\).*:.*number' client/src/dojo/game/elements/bonuses/

Length of output: 868

client/src/dojo/game/elements/bonuses/totem.ts (1)

Line range hint 4-13: LGTM! Unused parameters removed.

The removal of unused parameters _score and _combo is a good cleanup that fixes the unused parameter warnings while preserving the existing logic.

Let's verify that this change is consistent across other bonus classes:

✅ Verification successful

Verified: All bonus classes have been consistently updated to use single-parameter signatures

Looking at all bonus classes in the directory:

  • wave.ts: Uses single parameter combo
  • totem.ts: Uses single parameter max_combo
  • hammer.ts: Uses single parameter score

Each class now correctly uses only the parameter it needs for its logic, removing any unused parameters. This is consistent with the warning fix objective.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if other bonus classes have been updated similarly
# Expected: All getCount methods should now only use max_combo parameter

# Search for any remaining getCount methods that might still use the old signature
ast-grep --pattern 'getCount($_score: number, $_combo: number, $max_combo: number)'

# Search for the new signature pattern to confirm consistency
ast-grep --pattern 'getCount($max_combo: number)'

Length of output: 137


Script:

#!/bin/bash
# Let's try a different approach using ripgrep to find all getCount methods
# and their implementations across bonus classes

# Search for getCount method definitions with context
rg "getCount.*\(.*\).*{" --type ts -A 10 "client/src/dojo/game/elements/bonuses/"

Length of output: 183


Script:

#!/bin/bash
# Let's try a simpler regex pattern to find getCount methods
# and their implementations across bonus classes

# Search for getCount method definitions with context
rg "getCount" --type ts -A 10 "client/src/dojo/game/elements/bonuses/"

# Also list all files in the bonuses directory to understand the scope
fd . "client/src/dojo/game/elements/bonuses/" -e ts

Length of output: 2492

client/src/ui/elements/input.tsx (1)

Line range hint 5-21: LGTM! Clean type simplification that maintains full functionality.

The removal of the intermediate InputProps interface in favor of directly using React.InputHTMLAttributes<HTMLInputElement> is a good improvement that:

  • Eliminates unnecessary type indirection
  • Follows TypeScript best practices
  • Maintains the same functionality and type safety
client/src/dojo/models.ts (2)

13-13: LGTM! Parameter rename improves clarity.

The rename from contractModels to contractComponents better reflects the nature of the data structure and maintains consistency with related changes in the codebase.

Also applies to: 15-15


19-19: LGTM! Spread operator update maintains functionality.

The spread operator update correctly reflects the parameter rename while maintaining the same functionality.

client/src/ui/elements/badge/variants.ts (2)

1-1: LGTM! Clean import statement.

The import is properly structured and uses a well-established utility for managing component variants.


3-21: Well-structured variant system with good accessibility!

The implementation follows best practices:

  • Uses semantic color tokens (primary, secondary, destructive)
  • Includes proper focus states for accessibility
  • Consistent transition effects
  • Clear variant organization
client/dojo.config.ts (1)

30-30: Verify manifest selection behavior.

The direct manifest assignment removes environment-specific logic. Please ensure that:

  1. The manifest is always defined at runtime
  2. The correct manifest is selected for each deployment environment

Let's verify the manifest handling in cartridgeConnector:

client/src/ui/modules/MusicPlayer.tsx (2)

3-3: LGTM! Import path update aligns with best practices.

The change to import useMusicPlayer from a centralized hooks directory follows React's best practices for organizing custom hooks.


3-3: Verify the hook's new location.

Let's ensure the hook has been properly moved and is consistently imported from the new location across the codebase.

✅ Verification successful

The hook's location has been properly moved and is consistently imported

The verification confirms:

  • No remaining imports from the old location (@/contexts/music)
  • Consistent usage of the new import path (@/contexts/hooks) in both Grid.tsx and MusicPlayer.tsx
  • The hook is properly exported from the new location in hooks.ts
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that all imports of useMusicPlayer are from the new location
# and that no old imports remain.

# Test 1: Check for any remaining imports from the old location
echo "Checking for old imports..."
rg "import.*useMusicPlayer.*from.*@/contexts/music"

# Test 2: Verify consistent usage of new import path
echo "Checking new import usage..."
rg "import.*useMusicPlayer.*from.*@/contexts/hooks"

# Test 3: Verify the hook exists in the new location
echo "Verifying hook in new location..."
rg "export.*useMusicPlayer" "client/src/contexts/hooks.ts"

Length of output: 587

client/src/ui/screens/Loading.tsx (1)

3-3: LGTM! Import path update looks good.

The change to import useTheme from a dedicated hooks file follows better code organization practices by separating hooks into their own module.

Let's verify the new import path exists:

✅ Verification successful

Import path update is correct and verified

The useTheme hook is properly exported from @/ui/elements/theme-provider/hooks.ts, and the implementation looks correct with proper context validation. The import path change in Loading.tsx is valid.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the new hooks file exists and contains the useTheme export
fd --type f "hooks.ts" --exec rg -l "export.*useTheme" {} \;

Length of output: 112


Script:

#!/bin/bash
# Let's verify the content of the hooks file to ensure it exports useTheme
rg -A 5 "export.*useTheme" ./client/src/ui/elements/theme-provider/hooks.ts

Length of output: 267

client/src/ui/elements/button/variants.ts (2)

1-1: LGTM!

Clean and focused import statement.


7-18: Verify color contrast ratios and enhance interaction states.

The current variant definitions might have accessibility issues:

  1. Ensure all color combinations meet WCAG 2.1 AA contrast requirements (4.5:1 for normal text)
  2. Ghost buttons could benefit from a subtle background in their default state
  3. Link variant should match native link focus styles for consistency
client/src/ui/elements/button/index.tsx (2)

1-8: LGTM! Imports are well organized and necessary.

All imports are being used and follow best practices.


50-50: LGTM! Export follows best practices.

Named export is used which is good for tree-shaking.

client/src/contexts/sound.tsx (1)

45-49: Verify if empty context value is intentional.

The context provider is returning an empty object, which suggests that either:

  1. The context implementation is incomplete, or
  2. The context is only being used as a sound effect wrapper without exposing any values

Consider if any values or methods should be exposed through the context.

✅ Verification successful

The previous search might have failed due to syntax specifics. Let's gather more context about how this context is used in the codebase and see the complete implementation to understand if the empty object is intentional or not.


Empty context value is correct - context is used as a sound effect wrapper

Looking at the complete implementation in sound.tsx, the empty context value is intentional. The SoundPlayerProvider component serves as a wrapper that manages game sound effects through the useMusicPlayer hook and responds to game state changes. It doesn't need to expose any values through the context as it's purely handling side effects (playing sounds) based on game state changes.

The component:

  • Uses useMusicPlayer hook to control sound effects
  • Tracks game state and triggers appropriate sound effects
  • Doesn't require exposing any values to consumers
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any consumers of SoundPlayerContext
ast-grep --pattern 'useContext(SoundPlayerContext)'

Length of output: 53


Script:

#!/bin/bash
# Let's try a broader search for SoundPlayerContext usage
rg "SoundPlayerContext" -A 3

# Also search for potential hook declarations using this context
ast-grep --pattern 'function use$_($$$) {
  $$$
  SoundPlayerContext
  $$$
}'

# And check the full content of the sound.tsx file
fd "sound.tsx" --exec cat {}

Length of output: 2099

client/src/ui/containers/GameBonus.tsx (1)

3-3: LGTM! Import path update aligns with module organization.

The change to import useTheme from a dedicated hooks file follows better organization practices by separating hooks into their own module.

Let's verify this is part of a broader reorganization:

✅ Verification successful

Import path update is consistently applied across the codebase

The verification shows that all useTheme imports consistently use the new path @/ui/elements/theme-provider/hooks. No instances of the old import path were found, confirming this change is part of a complete reorganization.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the consistency of useTheme hook imports across the codebase
# Expect: All imports should use the new path

# Check if any files still use the old import path
rg "import.*useTheme.*from.*@/ui/elements/theme-provider\"" 

# Compare with files using the new import path
rg "import.*useTheme.*from.*@/ui/elements/theme-provider/hooks\""

Length of output: 717

client/src/ui/components/Theme.tsx (1)

10-10: LGTM! Clean import path update.

The updated import path better organizes hooks into a dedicated file, following React's best practices for code organization.

Let's verify that this import path change has been consistently applied across the codebase:

✅ Verification successful

Import path update is consistently applied across the codebase

The verification shows that:

  • No instances of the old import path @/ui/elements/theme-provider were found
  • The new import path @/ui/elements/theme-provider/hooks is consistently used across 6 files:
    • client/src/ui/screens/Loading.tsx
    • client/src/ui/screens/Home.tsx
    • client/src/ui/modules/AchievementAlert.tsx
    • client/src/ui/containers/GameBonus.tsx
    • client/src/ui/components/Theme.tsx
    • client/src/contexts/music.tsx
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining old import paths that need updating
# Expect: No occurrences of the old import path

# Search for old import path
echo "Checking for old import paths..."
rg "from ['\"]@/ui/elements/theme-provider['\"]"

# Search for new import path to confirm consistent usage
echo "Checking new import path usage..."
rg "from ['\"]@/ui/elements/theme-provider/hooks['\"]"

Length of output: 857

client/src/ui/elements/theme-provider/index.tsx (1)

27-27: LGTM! Clean export of ThemeProviderContext.

The explicit export of ThemeProviderContext follows React best practices for composable components and custom hooks.

Let's verify the hook migration is complete:

✅ Verification successful

Hook migration verified successfully

The changes are well-implemented:

  • ThemeProviderContext is correctly exported and imported
  • useTheme hook is properly implemented in hooks.ts with error boundaries
  • All consumer components have updated their imports to the new location
  • No lingering references in the original file
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the useTheme hook is properly migrated and there are no lingering references

# Test 1: Confirm the hook exists in the new location
rg "export.*function useTheme" client/src/ui/elements/theme-provider/hooks.ts

# Test 2: Check for any remaining useTheme references in this file that might have been missed
rg "useTheme" client/src/ui/elements/theme-provider/index.tsx

# Test 3: Verify all imports are updated in consuming components
rg "import.*useTheme.*from.*theme-provider"

Length of output: 777


Script:

#!/bin/bash
# Let's verify the hook implementation in hooks.ts to ensure it's properly defined
rg -A 5 "export.*function useTheme" client/src/ui/elements/theme-provider/hooks.ts

# Also check if hooks.ts imports the ThemeProviderContext correctly
rg "import.*ThemeProviderContext" client/src/ui/elements/theme-provider/hooks.ts

Length of output: 209


Script:

#!/bin/bash
# Let's verify the actual implementation of useTheme hook
cat client/src/ui/elements/theme-provider/hooks.ts

# Also check if there are any TypeScript/ESLint warning-related comments that were addressed
rg -B 2 "useTheme" client/src/ui/elements/theme-provider/hooks.ts

Length of output: 593

client/src/dojo/setup.ts (2)

12-12: LGTM: Schema import enhances type safety

The addition of the Schema import supports proper typing for getSyncEntities.


73-74: Verify the impact of systemCalls parameter change

The modification to only pass client to the systems function might affect dependent code.

Let's verify the systems function signature and its usages:

client/src/ui/actions/Rename.tsx (1)

40-40: LGTM! Important fix for the exhaustive-deps warning.

Adding rename to the dependency array is correct and necessary since the callback uses this function. This prevents potential stale closure issues and follows React's hooks best practices.

client/src/ui/components/BurnerAccount.tsx (1)

42-42: LGTM! Good improvement in type safety.

Removing the explicit any type annotation allows TypeScript to properly infer the type from the Select component's onValueChange prop, which is a better practice.

Let's verify if there are any remaining TypeScript warnings in this file:

✅ Verification successful

No TypeScript warnings found - type inference is working correctly

The removal of explicit any type is safe because:

  1. The Select component is using Radix UI's @radix-ui/react-select which provides proper TypeScript definitions
  2. The onValueChange prop type is correctly inferred from the Radix UI's SelectPrimitive.Root component
  3. No other TypeScript warnings or any types are present in the file
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for remaining TypeScript warnings in the file
# Note: Using grep to look for common TypeScript warning indicators in comments or types

rg -i "any|TODO|FIXME|\?: unknown|\?: any" "client/src/ui/components/BurnerAccount.tsx"

Length of output: 87


Script:

#!/bin/bash
# Let's first check if the file exists and see its content
cat client/src/ui/components/BurnerAccount.tsx

# Also let's check for any TypeScript related files that might define types for this component
fd -e ts -e tsx BurnerAccount

Length of output: 2399


Script:

#!/bin/bash
# Let's check the Select component's type definitions to verify the onValueChange prop type
fd -e ts -e tsx select.tsx
cat $(fd -e ts -e tsx select.tsx)

Length of output: 5800

client/src/main.tsx (3)

10-10: LGTM: Import path change follows best practices.

The explicit file extension and use of index.tsx as an entry point improves code organization and TypeScript resolution.


27-27: LGTM: Component export improves modularity.

Making the Main component exportable improves code organization and reusability.


78-78: LGTM: Proper usage of React 18 rendering API.

The root render statement correctly uses the Main component with React 18's createRoot API.

client/src/ui/components/Block.tsx (2)

39-40: LGTM: Good practice storing ref.current in a local variable

The introduction of the element variable improves code readability and follows React best practices by avoiding multiple ref.current accesses.


51-51: Verify dependency array completeness

The dependency array only includes onTransitionBlockStart, but the effect also creates onTransitionStart function that uses this callback. While this works, consider using useCallback for onTransitionStart if it needs to be stable across renders.

Let's check if this pattern is consistent across the codebase:

✅ Verification successful

The dependency array is correctly implemented

The effect only depends on onTransitionBlockStart prop and uses it directly within the onTransitionStart callback. The callback itself doesn't need to be memoized since:

  1. It's only created once when the effect runs and is properly cleaned up
  2. It's only used as an event listener, not passed as a prop
  3. The closure only captures onTransitionBlockStart which is already in the dependency array
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for similar useEffect patterns with event listeners
ast-grep --pattern 'useEffect(() => {
  $$$
  addEventListener($$$)
  $$$
}, [$$$])'

Length of output: 86


Script:

#!/bin/bash
# Let's first look at the actual implementation to understand the context better
rg -A 10 -B 10 "onTransitionBlockStart" client/src/ui/components/Block.tsx

Length of output: 1540

client/src/dojo/game/types/bonus.ts (1)

67-71: Verify all callers of getCount are updated.

The implementation changes suggest that the related bonus type classes (Hammer, Totem, Wave) have been updated to accept fewer parameters. Let's verify all callers are consistent with these changes.

✅ Verification successful

Based on the results, I can now generate the final response:

All getCount implementations and callers are consistent ✓

The verification shows perfect alignment between the implementations and usage:

  • Hammer.getCount(score) implementation matches its usage in the bonus switch case
  • Totem.getCount(max_combo) implementation matches its usage in the bonus switch case
  • Wave.getCount(combo) implementation matches its usage in the bonus switch case

Each bonus type class has a single parameter getCount method that matches exactly how it's being called in the switch statement. No inconsistencies found.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for all usages of getCount to ensure they're updated
echo "Searching for getCount usage patterns..."
rg -A 2 "getCount\(" --type ts

# Search for the related bonus type implementations
echo "Verifying bonus type implementations..."
ast-grep --pattern 'class $_ {
  $$$
  static getCount($_) {
    $$$
  }
}'

Length of output: 1695

client/src/ui/actions/Surrender.tsx (1)

60-60: LGTM! Dependency array now includes all required dependencies.

The useCallback hook's dependency array now correctly includes all used dependencies (account, setIsUnmounting, surrender), which fixes potential React hook warning.

client/src/ui/modules/Rewards.tsx (2)

39-41: LGTM! ESLint warning suppression is appropriate.

The dependency array includes all necessary dependencies used in the callback.


59-61: LGTM! ESLint warning suppression is appropriate.

The dependency array includes all necessary dependencies used in the callback.

client/src/ui/components/Balance.tsx (1)

118-122: Add input validation and edge case handling.

The function could benefit from additional validation and edge case handling:

  1. Validate that decimals and displayDecimals are non-negative
  2. Handle potential precision loss for very large numbers
  3. Consider adding a parameter to control whether to keep decimal point when fraction is zero

Let's verify the usage of this function across the codebase to understand the range of inputs it handles:

Consider extracting this into a shared utility function with comprehensive validation:

function formatUnits(
  value: bigint,
  decimals: number,
  displayDecimals: number = decimals,
  options: { keepDecimalPoint?: boolean } = {}
): string {
  if (decimals < 0 || displayDecimals < 0) {
    throw new Error('Decimals must be non-negative');
  }
  
  let display = value.toString();
  const negative = display.startsWith("-");
  if (negative) display = display.slice(1);
  
  display = display.padStart(decimals, "0");
  const integer = display.slice(0, display.length - decimals);
  
  const fraction = display
    .slice(display.length - decimals)
    .slice(0, displayDecimals)
    .replace(/(0+)$/, "");
    
  return `${negative ? "-" : ""}${integer || "0"}${
    fraction || options.keepDecimalPoint ? "." : ""
  }${fraction}`;
}
client/src/ui/modules/AchievementAlert.tsx (1)

3-3: LGTM! Clean import organization.

The updated import path follows React best practices by organizing hooks in a dedicated directory.

client/src/grid.css (2)

Line range hint 1-173: Verify alignment with PR objectives

The PR is titled "chore(client): Fixed all warnings" but the changes appear to be feature enhancements (new animations, styling updates) rather than warning fixes. Could you clarify if these changes are addressing specific CSS warnings or if the PR scope should be updated?

Let's check for any CSS-related warnings or lint issues that these changes might be addressing:

#!/bin/bash
# Look for CSS-related lint configurations or warning suppressions
rg -l "stylelint|eslint.*css|.*lint.*css" -g "*.{json,js,yml,yaml}"

# Check for any CSS-related TODO or FIXME comments that might indicate warnings
rg -i "todo|fixme|xxx|hack" -g "*.css"

Line range hint 1-13: Consider browser compatibility for @Property usage

The @property rule has limited browser support (Chrome 85+, Safari 15+) and is not supported in Firefox. Consider adding fallbacks for unsupported browsers.

Run this script to check if there are any existing fallbacks or polyfills in the codebase:

client/src/ui/components/TweetPreview.tsx (1)

31-34: LGTM! Clean implementation of useRank hook

The hook is properly implemented with the required parameters and the destructuring is correct.

client/src/ui/actions/Start.tsx (2)

129-129: Dependency array correctly updated to include all used values.

The useCallback dependency array now properly includes all values referenced within the callback function, fixing potential stale closure warnings and ensuring the callback is correctly regenerated when its dependencies change.


Line range hint 31-35: Verify contract integration with updated cartridgeConnector.

The contract hook usage appears correct, but let's verify the integration with the updated cartridgeConnector.

✅ Verification successful

Contract integration is correctly implemented

The contract integration is properly implemented and aligned with the cartridgeConnector. The code shows:

  • CartridgeConnector is correctly configured with proper policies for contract interactions
  • Contract systems are properly set up in contractSystems.ts with all necessary methods
  • The start system call used in Start.tsx is properly integrated with the contract system
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for any breaking changes in cartridgeConnector contract usage
rg -A 5 "useContract.*VITE_PUBLIC_GAME_TOKEN_ADDRESS" client/src/

Length of output: 67


Script:

#!/bin/bash
# Let's first check for any contract-related imports and usage in the cartridgeConnector
rg -l "cartridgeConnector" client/src/

# Then check for contract-related code patterns
rg -A 5 "useContract|contract\." client/src/

# Also check for any system calls related to contracts
ast-grep --pattern 'systemCalls: { $_ }'

Length of output: 5130


Script:

#!/bin/bash
# Let's check the cartridgeConnector.tsx file content since it's mentioned in the review
cat client/src/cartridgeConnector.tsx

# Also check the contractSystems.ts file as it seems to handle contract interactions
cat client/src/dojo/contractSystems.ts

Length of output: 16033

client/src/dojo/contractModels.ts (2)

9-70: LGTM: Game component definition is well-structured

The component definition is type-safe and the metadata types correctly correspond to the component fields.


107-217: LGTM: Remaining components are well-defined

The Settings, Tournament, Chest, Participation, and Admin components are all properly structured with:

  • Appropriate type definitions
  • Matching metadata types
  • Consistent naming conventions
client/src/ui/components/Leaderboard/ContentFree.tsx (2)

59-59: LGTM: Dependency array correctly updated

Adding GAME_PER_PAGE to the dependency array is correct as it's used in the page count calculation. This fixes the React hooks exhaustive-deps warning.


69-69: Verify pagination behavior with GAME_PER_PAGE changes

While adding GAME_PER_PAGE to the dependency array is correct, please verify that the pagination behaves correctly when switching between mobile and desktop views (which changes GAME_PER_PAGE). The current page number might need to be adjusted if the new GAME_PER_PAGE value would make it invalid.

Consider adding this safety check:

  useEffect(() => {
    const rem = Math.floor(sortedGames.length / (GAME_PER_PAGE + 1)) + 1;
    setPageCount(rem);
+   // Ensure current page is valid when GAME_PER_PAGE changes
+   if (page > rem) {
+     setPage(rem);
+   }
-  }, [GAME_PER_PAGE, sortedGames]);
+  }, [GAME_PER_PAGE, sortedGames, page]);
client/src/dojo/systems.ts (1)

5-5: LGTM! Good type safety improvement.

The addition of proper types from starknet enhances type safety and code maintainability.

client/src/ui/components/GameBoard.tsx (5)

86-86: LGTM: Complete dependency array for optimistic data reset.

The dependency array now correctly includes all values used within the effect, ensuring proper synchronization of optimistic state with actual values.


127-127: Verify setState exclusion from dependencies.

While the current dependencies cover the main functionality, verify if excluding setIsTxProcessing from the dependency array is intentional. Although setState functions are stable and don't typically need to be included, it's worth documenting this decision.

Consider adding a comment explaining the intentional exclusion of setIsTxProcessing from the dependencies:

  },
+ // setIsTxProcessing intentionally excluded as it's a stable setState function
  [account, applyBonus],

146-146: Same consideration for setState exclusion applies here.

Also applies to: 165-165


180-180: LGTM: Comprehensive dependency array for selectBlock.

The dependency array correctly includes all used values and maintains consistent alphabetical ordering.


195-195: LGTM: Accurate dependency for nextLine data memoization.

The dependency array correctly reflects the single input used in the transformation, improving the accuracy of the memoization.

client/src/ui/elements/chart.tsx (1)

70-70: LGTM! Clean fix for the unused variable warning.

The change from ([_, config]) to ([, config]) is the correct way to handle unused destructuring parameters. This eliminates the ESLint warning while maintaining the same functionality.

client/src/ui/components/Leaderboard/ContentTournament.tsx (3)

96-96: LGTM: Correctly updated useMemo dependencies

The addition of mode and tournamentId to the dependency array is necessary as these values are used within the memoized calculation, fixing potential stale closure issues.


152-152: LGTM: Added missing dependency to useEffect

The addition of GAME_PER_PAGE to the dependency array is correct as it's used in the page count calculation, ensuring proper updates when the games per page changes.


162-162: LGTM: Added missing dependency to pagination calculation

The addition of GAME_PER_PAGE to the dependency array is correct as it's used in calculating both start and end indices for pagination slicing.

client/src/dojo/contractSystems.ts (1)

4-4: LGTM: Import of Manifest type.

The addition of the Manifest type import supports the enhanced type safety throughout the file.

client/src/ui/screens/Home.tsx (2)

6-6: LGTM: Import statements are properly organized.

The import statements have been updated to include necessary dependencies for the new functionality while maintaining good code organization.

Also applies to: 12-12, 41-41


51-51: Great improvement in type safety!

The change from any type to proper Schema generic and the use of Object.values() improves type safety and better aligns with the API requirements.

client/src/ui/components/Grid.tsx (16)

24-24: Import Update to useMusicPlayer

The import statement for useMusicPlayer has been correctly updated to import from '@/contexts/hooks', reflecting the restructuring of the hooks organization.


83-83: Appropriate Use of Empty Dependency Array in useEffect

The useEffect hook utilizes an empty dependency array, ensuring that the grid position is set only once upon component mount. This is appropriate for initializing values that do not change over time.


132-132: Comprehensive Dependency Array in useEffect

The dependency array for this useEffect includes all necessary dependencies, ensuring that the effect re-runs when any of the relevant variables change, which helps in keeping the state consistent.


Line range hint 241-267: Wrapping endDrag with useCallback

The endDrag function is correctly wrapped with useCallback, and the dependency array includes all necessary variables (applyData, dragging, initialX, isTxProcessing). This optimization prevents unnecessary re-renders by memoizing the function.


269-269: Consistent Touch End Handling with handleTouchEnd

The handleTouchEnd function now properly calls endDrag(), ensuring consistent behavior between touch and mouse interactions when ending a drag operation.


Line range hint 274-285: Correct Event Handling for Mouse Up Events

The implementation of handleMouseUp to call endDrag() ensures that drag operations are properly concluded on mouse release. Adding and removing the event listener within a useEffect hook with appropriate dependencies (dragging, endDrag) is correctly handled.


318-318: Accurate Dependencies in handleMoveTX

The handleMoveTX function's dependency array includes all necessary variables (account, setIsTxProcessing, playSwipe, gridHeight, move). This ensures that the function remains up-to-date with the latest values.


321-328: Proper Execution of Pending Moves

The useEffect hook monitors pendingMove and invokes handleMoveTX when a pending move is detected. The dependencies are accurately specified, ensuring the effect runs at the right times.


Line range hint 358-367: Memoization of calculateFallDistance with useCallback

Wrapping calculateFallDistance with useCallback and including gridHeight in its dependency array is appropriate. This ensures the function is re-created only when gridHeight changes, optimizing performance.


Line range hint 385-404: Efficient Gravity Application in applyGravity

The applyGravity function is correctly memoized with useCallback, depending on calculateFallDistance. This ensures efficient updates when calculating the new positions of blocks affected by gravity.


418-418: Correct Dependencies in Gravity Management useEffect

The useEffect handling gravity includes applyGravity and gameState in its dependency array, ensuring that gravity is applied correctly whenever these change.


Line range hint 432-486: Comprehensive Dependencies in handleLineClear

The handleLineClear function is appropriately wrapped with useCallback, and its dependency array includes all relevant variables, ensuring consistent behavior when clearing lines.


496-496: State Management in Line Clearing Process

The useEffect hook that manages line clearing checks the gameState and triggers handleLineClear accordingly. Dependencies are accurately specified to ensure correct execution flow.


520-520: Optimistic Rendering of Score and Combos

Updating the optimistic score and combo within a useEffect ensures the user receives immediate feedback. Dependencies are correctly listed to reflect changes in gameState and lineExplodedCount.


Line range hint 528-545: Handling Line Addition After Pending Moves

The useEffect managing line addition after moves correctly checks for pending moves and updates the blocks appropriately. Dependencies are comprehensive, ensuring the effect runs only when necessary.


561-561: Game State Transitions and Action Applications

Finalizing actions like applying data or selecting a block when the gameState changes is properly handled. The dependencies ensure that the useEffect reacts to changes in gameState, pendingMove, handleMoveTX, selectBlock, and blockBonus.

Comment on lines 4 to 6
export const useMusicPlayer = () => {
return useContext(MusicPlayerContext);
};
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⚠️ Potential issue

Add null check and fix indentation.

The hook should handle the case when it's used outside of the MusicPlayerContext.Provider. Also, the indentation is inconsistent.

Consider this implementation:

 export const useMusicPlayer = () => {
-    return useContext(MusicPlayerContext);
-  };
+  const context = useContext(MusicPlayerContext);
+  if (context === undefined) {
+    throw new Error('useMusicPlayer must be used within a MusicPlayerProvider');
+  }
+  return context;
+};
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export const useMusicPlayer = () => {
return useContext(MusicPlayerContext);
};
export const useMusicPlayer = () => {
const context = useContext(MusicPlayerContext);
if (context === undefined) {
throw new Error('useMusicPlayer must be used within a MusicPlayerProvider');
}
return context;
};

Comment on lines +11 to +15
export function Badge({ className, variant, ...props }: BadgeProps) {
return (
<div className={cn(badgeVariants({ variant }), className)} {...props} />
);
}
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🛠️ Refactor suggestion

Consider enhancing accessibility and component optimization

While the implementation is functional, consider the following improvements:

  1. Add appropriate ARIA attributes for better accessibility
  2. Consider memoization if this component is used in lists or frequently re-rendered contexts

Here's a suggested implementation with these improvements:

-export function Badge({ className, variant, ...props }: BadgeProps) {
+export const Badge = React.memo(function Badge({ 
+  className, 
+  variant, 
+  ...props 
+}: BadgeProps) {
   return (
-    <div className={cn(badgeVariants({ variant }), className)} {...props} />
+    <div
+      role="status"
+      aria-label={props['aria-label'] || 'badge'}
+      className={cn(badgeVariants({ variant }), className)}
+      {...props}
+    />
   );
-}
+});
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export function Badge({ className, variant, ...props }: BadgeProps) {
return (
<div className={cn(badgeVariants({ variant }), className)} {...props} />
);
}
export const Badge = React.memo(function Badge({
className,
variant,
...props
}: BadgeProps) {
return (
<div
role="status"
aria-label={props['aria-label'] || 'badge'}
className={cn(badgeVariants({ variant }), className)}
{...props}
/>
);
});

Comment on lines +19 to +29
size: {
default: "h-9 px-4 py-2",
sm: "h-8 rounded-md px-3 text-xs",
lg: "h-10 rounded-md px-8",
icon: "min-h-9 min-w-9",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
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🛠️ Refactor suggestion

Consider using CSS variables for better maintainability.

The size definitions could be more maintainable by:

  1. Using CSS variables for consistent sizing across components
  2. Replacing fixed icon dimensions with consistent height/width values
 size: {
-  default: "h-9 px-4 py-2",
-  sm: "h-8 rounded-md px-3 text-xs",
-  lg: "h-10 rounded-md px-8",
-  icon: "min-h-9 min-w-9",
+  default: "h-[var(--btn-height-default)] px-4 py-2",
+  sm: "h-[var(--btn-height-sm)] rounded-md px-3 text-xs",
+  lg: "h-[var(--btn-height-lg)] rounded-md px-8",
+  icon: "h-[var(--btn-height-default)] w-[var(--btn-height-default)]",
 },

Add these CSS variables to your global styles:

:root {
  --btn-height-default: 2.25rem; /* 36px */
  --btn-height-sm: 2rem;      /* 32px */
  --btn-height-lg: 2.5rem;    /* 40px */
}

Comment on lines +3 to +4
export const buttonVariants = cva(
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none",
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🛠️ Refactor suggestion

Enhance accessibility and transition specificity.

Consider the following improvements:

  1. Add aria-disabled attribute handling for better accessibility
  2. Increase focus ring visibility for better keyboard navigation
  3. Specify which properties should transition
- "inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none"
+ "inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors transition-opacity duration-200 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none aria-disabled:opacity-50"
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export const buttonVariants = cva(
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none",
export const buttonVariants = cva(
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors transition-opacity duration-200 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none aria-disabled:opacity-50",

Comment on lines +16 to +48
const Button = React.forwardRef<HTMLButtonElement, ButtonProps>(
(
{
isLoading = false,
className,
variant,
size,
asChild = false,
children,
...props
},
ref,
) => {
const Comp = asChild ? Slot : "button";
return (
<Comp
className={cn(buttonVariants({ variant, size, className }))}
ref={ref}
{...props}
>
{isLoading ? (
<div className="flex gap-1 items-center">
{children}
<LucideLoader className="animate-spin-slow" size={12} />
</div>
) : (
children
)}
</Comp>
);
},
);
Button.displayName = "Button";
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💡 Codebase verification

🛠️ Refactor suggestion

Accessibility improvements needed, but animation class is properly configured

The suggested accessibility improvements are valid and should be implemented. The animate-spin-slow class is correctly defined in the Tailwind configuration (using the built-in spin animation with a 2s duration), so no changes are needed for the animation.

  • Add disabled={isLoading} to prevent multiple submissions
  • Add aria-busy={isLoading} to improve screen reader feedback
  • Add aria-label="Loading" to the spinner for better accessibility
🔗 Analysis chain

Enhance accessibility and user experience.

The button implementation could benefit from additional accessibility attributes and UX improvements:

 <Comp
   className={cn(buttonVariants({ variant, size, className }))}
   ref={ref}
+  disabled={isLoading}
+  aria-busy={isLoading}
   {...props}
 >
   {isLoading ? (
     <div className="flex gap-1 items-center">
       {children}
-      <LucideLoader className="animate-spin-slow" size={12} />
+      <LucideLoader 
+        className="animate-spin-slow" 
+        size={12} 
+        aria-label="Loading" 
+      />
     </div>
   ) : (
     children
   )}
 </Comp>

Also, verify that the animate-spin-slow class is defined in your CSS.


The previous search might have been too restrictive. Let's broaden it to include Tailwind configuration files and check the actual configuration. This will help us verify if the animation class is properly defined in the project's configuration.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if animate-spin-slow is defined in CSS/Tailwind files
rg -l "animate-spin-slow" --type css --type html

Length of output: 48


Script:

#!/bin/bash
# Check for animate-spin-slow in tailwind config files and CSS files with broader search
fd -e js -e ts -e jsx -e tsx -e css -e config.js "tailwind|\.css$" --exec rg -l "animate-spin-slow" {}

# Also check if there's a custom animation configuration
fd "tailwind\.config" --exec cat {}

Length of output: 3055

Comment on lines 82 to 104
const notify = (message: string, transaction: GetTransactionReceiptResponse) => {
if (transaction.isError() || transaction.isRejected()) {
toast.error(transaction.isRejected() ? transaction.transaction_failure_reason.error_message : 'Unkown error occured', {
id: `error-${Date.now()}`, // Generic toast ID
position: toastPlacement,
});
} else {
toast.error(extractedMessage(transaction.revert_reason), {
id: toastId, // Use the same transaction_hash ID for error
position: toastPlacement,
});
const toastId = transaction.transaction_hash

if (transaction.isSuccess()) {
if (!shouldShowToast()) return; // Exit if screen is smaller than medium
toast.success(message, {
id: toastId, // Use the transaction_hash as the unique toast ID
description: shortenHex(transaction.transaction_hash),
action: getToastAction(transaction.transaction_hash),
position: toastPlacement,
});
} else {
toast.error(transaction.revert_reason ? extractedMessage(transaction.revert_reason) : 'Unkown error occured', {
id: toastId, // Use the same transaction_hash ID for error
position: toastPlacement,
});
}
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🛠️ Refactor suggestion

⚠️ Potential issue

Fix typos and improve error handling consistency.

Several issues need attention in the error handling logic:

  1. Typo in error messages: "Unkown" should be "Unknown"
  2. Inconsistent error handling between rejection and general error cases
  3. Missing null check for transaction_failure_reason

Apply these fixes:

 const notify = (message: string, transaction: GetTransactionReceiptResponse) => {
   if (transaction.isError() || transaction.isRejected()) {
-    toast.error(transaction.isRejected() ? transaction.transaction_failure_reason.error_message : 'Unkown error occured', {
+    const errorMessage = transaction.isRejected() && transaction.transaction_failure_reason?.error_message
+      ? transaction.transaction_failure_reason.error_message
+      : 'Unknown error occurred';
+    console.error('Transaction failed:', errorMessage);
+    toast.error(errorMessage, {
       id: `error-${Date.now()}`,
       position: toastPlacement,
     });
   } else {
     const toastId = transaction.transaction_hash

     if (transaction.isSuccess()) {
       if (!shouldShowToast()) return;
       toast.success(message, {
         id: toastId,
         description: shortenHex(transaction.transaction_hash),
         action: getToastAction(transaction.transaction_hash),
         position: toastPlacement,
       });
     } else {
-      toast.error(transaction.revert_reason ? extractedMessage(transaction.revert_reason) : 'Unkown error occured', {
+      const errorMessage = transaction.revert_reason 
+        ? extractedMessage(transaction.revert_reason)
+        : 'Unknown error occurred';
+      console.error('Transaction reverted:', errorMessage);
+      toast.error(errorMessage, {
         id: toastId,
         position: toastPlacement,
       });
     }
   }
 };

Consider extracting error messages to constants for better maintainability:

const ERROR_MESSAGES = {
  UNKNOWN: 'Unknown error occurred',
  TRANSACTION_FAILED: 'Transaction failed',
} as const;

Comment on lines +142 to +149
} catch (error) {
console.error("Error executing transaction:", error);

if (shouldShowToast()) {
if (error?.transaction_hash) {
// If the error contains a transaction_hash, use it as the toastId
const toastId = error.transaction_hash;
toast.error(extractedMessage(error.message), {
id: toastId, // Use the transaction_hash as the toast ID
position: toastPlacement,
});
} else {
// For errors without a transaction_hash, use a generic unique ID
const genericToastId = `error-${Date.now()}`;
toast.error("Transaction failed.", {
id: genericToastId, // Unique ID to prevent overlapping with transaction-specific toasts
position: toastPlacement,
});
}
toast.error("Transaction failed.", {
id: `error-${Date.now()}`, // Generic toast ID
position: toastPlacement,
});
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⚠️ Potential issue

Enhance error handling with more detailed feedback.

The current error handling could be improved by providing more context to users and better error logging.

Apply these improvements:

   } catch (error) {
-    console.error("Error executing transaction:", error);
+    // Log the full error for debugging
+    console.error("Transaction execution failed:", {
+      error,
+      errorMessage: error instanceof Error ? error.message : String(error)
+    });

     if (shouldShowToast()) {
-      toast.error("Transaction failed.", {
+      toast.error("Transaction failed. Please try again.", {
         id: `error-${Date.now()}`,
         position: toastPlacement,
+        description: error instanceof Error ? error.message : undefined
       });
     }

     throw error;
   }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
} catch (error) {
console.error("Error executing transaction:", error);
if (shouldShowToast()) {
if (error?.transaction_hash) {
// If the error contains a transaction_hash, use it as the toastId
const toastId = error.transaction_hash;
toast.error(extractedMessage(error.message), {
id: toastId, // Use the transaction_hash as the toast ID
position: toastPlacement,
});
} else {
// For errors without a transaction_hash, use a generic unique ID
const genericToastId = `error-${Date.now()}`;
toast.error("Transaction failed.", {
id: genericToastId, // Unique ID to prevent overlapping with transaction-specific toasts
position: toastPlacement,
});
}
toast.error("Transaction failed.", {
id: `error-${Date.now()}`, // Generic toast ID
position: toastPlacement,
});
} catch (error) {
// Log the full error for debugging
console.error("Transaction execution failed:", {
error,
errorMessage: error instanceof Error ? error.message : String(error)
});
if (shouldShowToast()) {
toast.error("Transaction failed. Please try again.", {
id: `error-${Date.now()}`, // Generic toast ID
position: toastPlacement,
description: error instanceof Error ? error.message : undefined
});
}
throw error;
}

Comment on lines 101 to 105
if (!game?.over) {
setIsGameOn("isOn");
} else {
setIsGameOn("isOver");
}
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🛠️ Refactor suggestion

Consider simplifying the game state logic.

The game state logic could be more concise:

-    if (!game?.over) {
-      setIsGameOn("isOn");
-    } else {
-      setIsGameOn("isOver");
-    }
+    setIsGameOn(game?.over ? "isOver" : "isOn");

This achieves the same result with a more declarative approach using a ternary operator.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if (!game?.over) {
setIsGameOn("isOn");
} else {
setIsGameOn("isOver");
}
setIsGameOn(game?.over ? "isOver" : "isOn");

@@ -119,6 +130,7 @@ export const MusicPlayerProvider = ({
useEffect(() => {
setTracks(theme ? menuTracks : playTracks);
setCurrentTrackIndex(0);
// eslint-disable-next-line react-hooks/exhaustive-deps
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⚠️ Potential issue

Avoid disabling 'react-hooks/exhaustive-deps' by memoizing dependencies

Disabling the react-hooks/exhaustive-deps lint rule can lead to unexpected behavior. Instead of disabling the rule, memoize menuTracks and playTracks using useMemo and include them in the dependency array of the useEffect hook.

Apply this diff to memoize the tracks and update the dependencies:

+import { useMemo } from "react";
 
 const { themeTemplate } = useTheme();
 const soundAssets = SoundAssets(themeTemplate);
 
-const menuTracks: Track[] = [
-  { name: "Intro", url: soundAssets.jungle2 },
-  { name: "Intro", url: soundAssets.jungle2 },
-];
+const menuTracks = useMemo(() => [
+  { name: "Intro", url: soundAssets.jungle2 },
+  { name: "Intro", url: soundAssets.jungle2 },
+], [soundAssets.jungle2]);
 
-const playTracks: Track[] = [
-  { name: "Play", url: soundAssets.jungle3 },
-  { name: "Play", url: soundAssets.jungle3 },
-];
+const playTracks = useMemo(() => [
+  { name: "Play", url: soundAssets.jungle3 },
+  { name: "Play", url: soundAssets.jungle3 },
+], [soundAssets.jungle3]);
 
 useEffect(() => {
   setTracks(theme ? menuTracks : playTracks);
   setCurrentTrackIndex(0);
-  // eslint-disable-next-line react-hooks/exhaustive-deps
-}, [theme, themeTemplate]);
+}, [theme, menuTracks, playTracks]);

This ensures that the dependencies are correctly managed without disabling ESLint rules.

Committable suggestion was skipped due to low confidence.

Comment on lines +17 to +28
export const MusicPlayerContext = createContext<{
playTheme: () => unknown,
stopTheme: () => unknown,
isPlaying: boolean,
volume: number,
setVolume: (volume: number) => unknown,
setTheme: (theme: boolean) => unknown,
playStart: () => unknown,
playOver: () => unknown,
playSwipe: () => unknown,
playExplode: () => unknown,
}>({
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🛠️ Refactor suggestion

Use 'void' instead of 'unknown' for function return types

The return types of the functions like playTheme, stopTheme, setVolume, etc., are currently typed as () => unknown. Since these functions do not return a value, it would be more appropriate to type them as () => void to indicate that they don't return anything.

Apply this diff to update the function return types:

 export const MusicPlayerContext = createContext<{
-  playTheme: () => unknown,
-  stopTheme: () => unknown,
+  playTheme: () => void,
+  stopTheme: () => void,
   isPlaying: boolean,
   volume: number,
-  setVolume: (volume: number) => unknown,
-  setTheme: (theme: boolean) => unknown,
+  setVolume: (volume: number) => void,
+  setTheme: (theme: boolean) => void,
-  playStart: () => unknown,
-  playOver: () => unknown,
-  playSwipe: () => unknown,
-  playExplode: () => unknown,
+  playStart: () => void,
+  playOver: () => void,
+  playSwipe: () => void,
+  playExplode: () => void,
 }>({
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export const MusicPlayerContext = createContext<{
playTheme: () => unknown,
stopTheme: () => unknown,
isPlaying: boolean,
volume: number,
setVolume: (volume: number) => unknown,
setTheme: (theme: boolean) => unknown,
playStart: () => unknown,
playOver: () => unknown,
playSwipe: () => unknown,
playExplode: () => unknown,
}>({
export const MusicPlayerContext = createContext<{
playTheme: () => void,
stopTheme: () => void,
isPlaying: boolean,
volume: number,
setVolume: (volume: number) => void,
setTheme: (theme: boolean) => void,
playStart: () => void,
playOver: () => void,
playSwipe: () => void,
playExplode: () => void,
}>({

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Actionable comments posted: 5

🧹 Outside diff range and nitpick comments (8)
client/env.d.ts (1)

1-8: LGTM! Consider adding documentation for deployment types.

The ImportMetaEnv interface correctly defines the deployment types with proper typing.

Consider adding JSDoc comments to document the purpose of each deployment type:

 interface ImportMetaEnv {
+  /**
+   * The type of deployment environment.
+   * - sepolia: Main testnet deployment
+   * - sepoliadev1/2: Development environments on Sepolia
+   * - slot: Production slot environment
+   * - slotdev: Development slot environment
+   */
   readonly VITE_PUBLIC_DEPLOY_TYPE:
     | "sepolia"
     | "sepoliadev1"
     | "sepoliadev2"
     | "slot"
     | "slotdev";
 }
client/tsconfig.json (1)

Line range hint 15-16: Consider enabling unused variable checks.

Since this PR aims to fix all warnings, consider uncommenting these type checks:

-    // "noUnusedLocals": true,
-    // "noUnusedParameters": true,
+    "noUnusedLocals": true,
+    "noUnusedParameters": true,

These checks will help maintain code quality by catching unused variables and parameters.

client/src/config/manifest.ts (1)

25-25: Add documentation for the Manifest type.

The type export would benefit from JSDoc documentation explaining its structure and usage.

Consider adding documentation:

+ /**
+  * Represents the structure of a deployment manifest.
+  * @property contracts - Array of deployed contract information
+  * @property ... - Add other relevant properties
+  */
export type Manifest = typeof manifest;
client/src/cartridgeConnector.tsx (3)

11-11: Consider adding JSDoc documentation for the Manifest type.

While the type definition is correct, adding documentation would help other developers understand the structure and purpose of the Manifest type.

+/** Represents the structure of the deployment manifest configuration */
 export type Manifest = typeof manifest;

Line range hint 33-36: Consider replacing console.log with proper logging.

Direct console.log statements should be replaced with a proper logging utility that can be configured based on the environment (development/production).

-console.log("account_contract_address", account_contract_address);
-console.log("play_contract_address", play_contract_address);
-console.log("chest_contract_address", chest_contract_address);
-console.log("tournament_contract_address", tournament_contract_address);
+import { logger } from './utils/logger';
+
+logger.debug('Contract Addresses', {
+  account: account_contract_address,
+  play: play_contract_address,
+  chest: chest_contract_address,
+  tournament: tournament_contract_address
+});

Line range hint 95-97: Consider improving type safety of the CartridgeConnector cast.

The current type assertion using as never as Connector is a bit unsafe. Consider creating a proper type guard or updating the CartridgeConnector type definitions.

-const cartridgeConnector = new CartridgeConnector(
-  options,
-) as never as Connector;
+interface CartridgeConnectorInstance extends Connector {
+  // Add any additional properties specific to CartridgeConnector
+}
+
+const cartridgeConnector = new CartridgeConnector(
+  options
+) as CartridgeConnectorInstance;
client/src/ui/screens/Home.tsx (2)

103-109: Clarify the double negation comment.

The comment "the !!game is important to not display the twitter screen" could be more explicit about why double negation is necessary.

Consider updating the comment to:

-    // Check if game is defined and not over
-    // the !!game is important to not display the twitter screen
+    // Ensure game is defined (!!game converts undefined/null to boolean)
+    // This check prevents displaying the twitter screen when game is undefined

Line range hint 87-100: Consider consolidating game over effects.

The game over logic is currently split between multiple effects, which could lead to race conditions. Consider consolidating the screenshot capture and game state update into a single effect.

 useEffect(() => {
   if (game?.over) {
+    setIsGameOn("isOver");
     if (gameGrid.current !== null) {
       toPng(gameGrid.current, { cacheBust: true })
         .then((dataUrl) => {
           setImgData(dataUrl);
           composeTweet();
         })
         .catch((err) => {
           console.error(`Screenshot failed`, err);
         });
     }
-    setIsGameOn("isOver");
   }
 }, [composeTweet, game?.over]);

-useEffect(() => {
-  if (!!game && !game.over) {
-    setIsGameOn("isOn");
-  } else {
-    setIsGameOn("isOver");
-  }
-}, [game?.over]);
+useEffect(() => {
+  if (!!game && !game.over) {
+    setIsGameOn("isOn");
+  }
+}, [game]);
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 5624b89 and 83f7846.

📒 Files selected for processing (12)
  • client/dojo.config.ts (2 hunks)
  • client/env.d.ts (1 hunks)
  • client/src/cartridgeConnector.tsx (1 hunks)
  • client/src/config/manifest.ts (1 hunks)
  • client/src/contexts/hooks.ts (1 hunks)
  • client/src/dojo/setup.ts (3 hunks)
  • client/src/dojo/systems.ts (3 hunks)
  • client/src/ui/components/GameBoard.tsx (6 hunks)
  • client/src/ui/components/Grid.tsx (18 hunks)
  • client/src/ui/components/LevelIndicator.tsx (1 hunks)
  • client/src/ui/screens/Home.tsx (5 hunks)
  • client/tsconfig.json (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (6)
  • client/dojo.config.ts
  • client/src/dojo/setup.ts
  • client/src/dojo/systems.ts
  • client/src/ui/components/GameBoard.tsx
  • client/src/ui/components/Grid.tsx
  • client/src/ui/components/LevelIndicator.tsx
🔇 Additional comments (8)
client/env.d.ts (1)

10-12: LGTM! The ImportMeta interface is correctly defined.

The interface properly extends the global ImportMeta type with the environment variables.

client/src/contexts/hooks.ts (1)

1-10: LGTM! Well-implemented custom hook following React best practices.

The implementation:

  • Follows the React hooks naming convention
  • Includes proper null checking for context usage
  • Has clear error messaging
  • Uses TypeScript's type inference from MusicPlayerContext

Note: This implementation already addresses the previous review comment about null checking and indentation.

client/tsconfig.json (1)

25-25: LGTM! Good addition of environment type definitions.

Adding env.d.ts to the include array will provide proper type safety for environment variables used throughout the application.

client/src/cartridgeConnector.tsx (2)

6-6: LGTM! Environment variables are properly typed.

The environment variables destructuring now uses the correct TypeScript import.meta.env syntax, which ensures proper type checking.

Also applies to: 8-9


Line range hint 13-31: Verify contract address retrieval with new manifest import.

While the code looks correct, let's verify that all contract addresses are properly retrieved with the new manifest structure.

✅ Verification successful

Let me gather more information about the manifest structure and its usage to ensure completeness of the verification.


Let me check one final aspect - the manifest JSON structure to ensure it contains the required contract configurations.


Based on the gathered information, I can now provide the final response:

Contract address retrieval appears to be properly configured

The verification shows:

  • The manifest is correctly imported from the expected path
  • Multiple deployment manifests are available (dev, slot, sepolia, etc.)
  • The manifest export and type definitions are properly set up
  • Contract address retrieval using getContractByName follows a consistent pattern for all required contracts (account, play, chest, tournament)

While we couldn't see the complete manifest structure for the specific contracts, the code's usage of optional chaining (?.) provides a safe fallback for undefined contracts, making the implementation robust across different deployment configurations.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify manifest structure contains required contracts

# Test 1: Check if manifest file exists and contains required contracts
echo "Checking manifest structure..."
rg -A 10 "zkube.*account|zkube.*play|zkube.*chest|zkube.*tournament" ./client/src/config/manifest.ts

# Test 2: Check for any potential undefined contract references
echo "Checking for potential undefined contract references..."
ast-grep --pattern 'getContractByName($_, $_, $_)?.address'

Length of output: 1492


Script:

#!/bin/bash
# Check manifest implementation and usage
echo "Checking manifest implementation..."
rg -A 5 "export.*manifest" ./client/src/config/

echo "Checking getContractByName implementation..."
ast-grep --pattern 'function getContractByName'

echo "Checking manifest imports..."
rg "import.*manifest" ./client/src/

Length of output: 1605


Script:

#!/bin/bash
# Check manifest JSON structure
echo "Checking manifest JSON structure..."
fd manifest.json --exec head -n 20 {}

echo "Checking getContractByName usage patterns..."
rg -A 2 "getContractByName" --type ts --type tsx

Length of output: 5122

client/src/ui/screens/Home.tsx (3)

6-6: LGTM: Import changes enhance type safety and organization.

The import updates properly organize dependencies and support type-safe query synchronization.

Also applies to: 12-12, 41-41


52-52: LGTM: Enhanced type safety in query sync.

The useQuerySync hook now properly uses Schema type and Object.values, removing the unsafe type assertion.


80-84: LGTM: Well-structured tweet composition logic.

The composeTweet callback effectively encapsulates the tweet preparation logic with appropriate dependencies.

Comment on lines +1 to +8
interface ImportMetaEnv {
readonly VITE_PUBLIC_DEPLOY_TYPE:
| "sepolia"
| "sepoliadev1"
| "sepoliadev2"
| "slot"
| "slotdev";
}
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🛠️ Refactor suggestion

Consider using discriminated unions for better type organization.

The deployment types could be organized more effectively using discriminated unions to group related environments.

Here's a suggested refactoring:

interface ImportMetaEnv {
  readonly VITE_PUBLIC_DEPLOY_TYPE: SepoliaEnv | SlotEnv;
}

type SepoliaEnv = {
  network: "sepolia";
  environment: "prod" | "dev1" | "dev2";
}

type SlotEnv = {
  network: "slot";
  environment: "prod" | "dev";
}

This would provide better type safety and make it easier to add new environments in the future.

Comment on lines +1 to +6
import local from "../../../contracts/manifests/dev/deployment/manifest.json";
import slot from "../../../contracts/manifests/slot/deployment/manifest.json";
import slotdev from "../../../contracts/manifests/slotdev/deployment/manifest.json";
import sepolia from "../../../contracts/manifests/sepolia/deployment/manifest.json";
import sepoliadev1 from "../../../contracts/manifests/sepoliadev1/deployment/manifest.json";
import sepoliadev2 from "../../../contracts/manifests/sepoliadev2/deployment/manifest.json";
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🛠️ Refactor suggestion

Consider improving import statements for better maintainability.

  1. The relative paths with multiple "../" could be fragile. Consider using path aliases or a dedicated import helper.
  2. The 'local' import name doesn't match its 'dev' path, which could be confusing.

Consider these improvements:

+ // Add to tsconfig.json:
+ {
+   "compilerOptions": {
+     "paths": {
+       "@manifests/*": ["contracts/manifests/*"]
+     }
+   }
+ }

- import local from "../../../contracts/manifests/dev/deployment/manifest.json";
+ import devManifest from "@manifests/dev/deployment/manifest.json";

Also, consider adding type safety for JSON imports:

// Add to a separate types.d.ts file:
declare module "*.json" {
  const value: {
    contracts: Array<{
      name: string;
      address: string;
      // Add other expected properties
    }>;
  };
  export default value;
}

Comment on lines 21 to 23
if (!manifest) {
console.warn(`No manifest found for deployType: ${deployType}`);
}
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⚠️ Potential issue

Remove redundant manifest check.

The manifest will never be falsy due to the fallback to local, making this check unnecessary.

Remove the redundant check and move the warning to the selection logic:

- if (!manifest) {
-   console.warn(`No manifest found for deployType: ${deployType}`);
- }

The warning should be moved to where the fallback occurs (as shown in the previous suggestion).

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if (!manifest) {
console.warn(`No manifest found for deployType: ${deployType}`);
}

Comment on lines +18 to +19
// Fallback to `local` if deployType is not a key in `manifests`
export const manifest = deployType in manifests ? manifests[deployType] : local;
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🛠️ Refactor suggestion

Enhance manifest selection with explicit validation.

While the fallback logic works, it could benefit from more explicit validation.

Consider this more robust approach:

- // Fallback to `local` if deployType is not a key in `manifests`
- export const manifest = deployType in manifests ? manifests[deployType] : local;
+ // Validate and select manifest based on deployment type
+ export const manifest = (() => {
+   if (!deployType) {
+     console.warn('No deployment type specified, falling back to local manifest');
+     return local;
+   }
+   return deployType in manifests ? manifests[deployType] : local;
+ })();
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// Fallback to `local` if deployType is not a key in `manifests`
export const manifest = deployType in manifests ? manifests[deployType] : local;
// Validate and select manifest based on deployment type
export const manifest = (() => {
if (!deployType) {
console.warn('No deployment type specified, falling back to local manifest');
return local;
}
return deployType in manifests ? manifests[deployType] : local;
})();

Comment on lines +8 to +16
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE;

const manifests = {
sepolia,
sepoliadev1,
sepoliadev2,
slot,
slotdev,
};
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🛠️ Refactor suggestion

Add type safety for deployment types.

The deployment type lacks type safety and documentation of valid values.

Consider adding an enum or union type:

+ export const DEPLOY_TYPES = ['sepolia', 'sepoliadev1', 'sepoliadev2', 'slot', 'slotdev', 'dev'] as const;
+ export type DeployType = typeof DEPLOY_TYPES[number];
+
- const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE;
+ const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE as DeployType;

const manifests: Record<Exclude<DeployType, 'dev'>, typeof local> = {
  sepolia,
  sepoliadev1,
  sepoliadev2,
  slot,
  slotdev,
};
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE;
const manifests = {
sepolia,
sepoliadev1,
sepoliadev2,
slot,
slotdev,
};
export const DEPLOY_TYPES = ['sepolia', 'sepoliadev1', 'sepoliadev2', 'slot', 'slotdev', 'dev'] as const;
export type DeployType = typeof DEPLOY_TYPES[number];
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE as DeployType;
const manifests: Record<Exclude<DeployType, 'dev'>, typeof local> = {
sepolia,
sepoliadev1,
sepoliadev2,
slot,
slotdev,
};

@Matth26
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Matth26 commented Oct 28, 2024

Thanks @0xChqrles pour la PR, merci pour le gros coup de clean !

J'ai corrigé quelques problèmes liés à ta nouvelle manière de gérer le manifest et que quelques deps de useEffect qui faisaient buguer nos animations et le flow dans Grid et GameBoard.

Je test encore un peu et je merge ça 👍

@Matth26 Matth26 changed the base branch from main to dev October 29, 2024 10:46
@Cheelax Cheelax merged commit 0ea39b2 into z-korp:dev Oct 31, 2024
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3 participants