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chore(client): Fixed all warnings #56
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@0xChqrles is attempting to deploy a commit to the z-korp Team on Vercel. A member of the Team first needs to authorize it. |
Caution Review failedThe pull request is closed. WalkthroughThe pull request introduces several modifications across various files in the project. Key changes include the simplification of import statements for deployment manifests, the introduction of new hooks for context management, and updates to component structures and props. Notably, the Changes
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Actionable comments posted: 20
🧹 Outside diff range and nitpick comments (36)
client/src/ui/elements/theme-provider/hooks.ts (2)
1-2
: Consider using explicit import pathInstead of importing from index ('.'), consider importing directly from the context file for better maintainability and clarity.
-import { ThemeProviderContext } from '.'; +import { ThemeProviderContext } from './context';
4-11
: Add TypeScript types and documentation, fix indentationThe hook implementation could be improved with proper TypeScript types, JSDoc documentation, and consistent indentation.
Apply these improvements:
+/** + * Hook to access the current theme context. + * @throws {Error} When used outside of ThemeProvider + * @returns The current theme context + */ -export const useTheme = () => { +export const useTheme = (): ThemeContextType => { - const context = useContext(ThemeProviderContext); + const context = useContext(ThemeProviderContext); - if (context === undefined) - throw new Error("useTheme must be used within a ThemeProvider"); + if (context === undefined) { + throw new Error('useTheme must be used within a ThemeProvider component'); + } - return context; - }; + return context; +};client/src/ui/elements/badge/index.tsx (1)
1-5
: Maintain consistent quote style in importsThe import statement for
variants
uses single quotes while other imports use double quotes. Consider maintaining consistency across imports.-import { badgeVariants } from './variants'; +import { badgeVariants } from "./variants";client/src/dojo/game/elements/bonuses/totem.ts (1)
Line range hint
4-13
: Consider adding JSDoc to document the method behavior.Since this method is part of a public API, it would be helpful to add documentation explaining the relationship between max_combo values and the returned counts.
+ /** + * Returns the totem count based on the maximum combo achieved + * @param max_combo The maximum combo achieved + * @returns Number of totems (0-3) based on max combo thresholds: + * - 0 totems: max_combo < 2 + * - 1 totem: 2 ≤ max_combo < 4 + * - 2 totems: 4 ≤ max_combo < 6 + * - 3 totems: max_combo ≥ 6 + */ public static getCount(max_combo: number): number {client/src/ui/elements/badge/variants.ts (1)
3-15
: Consider these improvements for better maintainability
- The base style string could be more readable by breaking it into logical groups:
- The
outline
variant is missing hover states for consistencyConsider this refactor:
export const badgeVariants = cva( - "inline-flex items-center rounded-md border px-2.5 py-0.5 text-xs font-semibold transition-colors focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2", + [ + // Layout + "inline-flex items-center", + // Spacing & Shape + "rounded-md border px-2.5 py-0.5", + // Typography + "text-xs font-semibold", + // Interactive + "transition-colors", + "focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2" + ].join(" "), { variants: { variant: { default: "border-transparent bg-primary text-primary-foreground shadow hover:bg-primary/80", secondary: "border-transparent bg-secondary text-secondary-foreground hover:bg-secondary/80", destructive: "border-transparent bg-destructive text-destructive-foreground shadow hover:bg-destructive/80", - outline: "text-foreground", + outline: "text-foreground hover:bg-accent hover:text-accent-foreground", }, },client/dojo.config.ts (1)
1-1
: Consider using absolute imports for better maintainability.The relative import path
'./src/cartridgeConnector'
could be replaced with an absolute import path for better maintainability and consistency. This is especially important for configuration files that are at the root level.-import { manifest } from './src/cartridgeConnector' +import { manifest } from '@/cartridgeConnector'client/src/ui/elements/button/index.tsx (1)
9-14
: Consider adding JSDoc comments to document props.While the interface is well-defined, adding JSDoc comments would improve clarity, especially for the
asChild
prop which enables component composition.export interface ButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement>, VariantProps<typeof buttonVariants> { + /** When true, renders the button's children into a Slot component, enabling component composition */ asChild?: boolean; + /** When true, displays a loading spinner alongside the button content */ isLoading?: boolean; }client/src/contexts/sound.tsx (2)
27-27
: Improve documentation with JSDoc comment.The current comment could be more descriptive about the purpose and behavior of this effect.
-// [Check] This is a useEffect hook that runs when the game is over +/** + * Manages game state transitions and triggers appropriate sound effects. + * State flow: + * 1. No game -> Reset state + * 2. New game -> Start state + * 3. Game continues -> Play start sound + * 4. Game ends -> Play over sound + */
Line range hint
28-43
: Consider breaking down complex game state logic.The current implementation combines multiple state transitions and side effects in a single useEffect, making it harder to maintain and test.
Consider splitting this into smaller, focused effects or a custom hook:
function useGameStateTransitions() { const [gameState, setGameState] = useState<'idle' | 'starting' | 'playing' | 'over'>('idle'); useEffect(() => { if (!game) { setGameState('idle'); return; } if (game.isOver()) { setGameState('over'); return; } setGameState('playing'); }, [game]); useEffect(() => { switch (gameState) { case 'playing': playStart(); break; case 'over': playOver(); break; } }, [gameState, playStart, playOver]); return gameState; }client/src/ui/elements/theme-provider/index.tsx (1)
Line range hint
1-71
: Consider adding prop validation for theme values.While reviewing the context setup, I noticed that invalid theme/themeTemplate values could potentially be stored in localStorage.
Consider adding validation when setting the theme:
setTheme: (theme: Theme) => { + if (!['system', 'light', 'dark'].includes(theme)) { + console.warn(`Invalid theme value: ${theme}`); + return; + } localStorage.setItem(storageKey, theme); setTheme(theme); },client/src/dojo/setup.ts (1)
30-34
: Consider making the pagination limit configurableWhile the changes improve type safety and make the code more explicit, the hardcoded pagination limit of 1000 might need to be configurable based on different deployment needs.
Consider making the pagination limit configurable through the Config interface:
+ interface Config { + syncBatchSize?: number; + // ... existing config properties + } const sync = await getSyncEntities<Schema>( toriiClient, Object.values(contractComponents), [], - 1000, + config.syncBatchSize ?? 1000, );client/src/main.tsx (1)
Line range hint
30-33
: Consider simplifying loading state management.The loading state currently depends on three separate state variables (
enter
,setupResult
,ready
). Consider consolidating these into a single state machine using a reducer to make the loading flow more maintainable and easier to understand.- const [setupResult, setSetupResult] = useState<SetupResult | null>(null); - const [ready, setReady] = useState(false); - const [enter, setEnter] = useState(false); - - const loading = useMemo( - () => !enter || !setupResult || !ready, - [enter, setupResult, ready], - ); + type LoadingState = + | { status: 'initial' } + | { status: 'entering' } + | { status: 'setting_up', setupResult: SetupResult } + | { status: 'ready', setupResult: SetupResult }; + + const [state, dispatch] = useReducer(loadingReducer, { status: 'initial' }); + + const loading = state.status !== 'ready';Also applies to: 36-39
client/src/ui/components/Block.tsx (1)
46-50
: Consider adding null checks in event listener setup and cleanupWhile the initial null check is good, the event listener setup and cleanup could be more defensive.
Here's a slightly more robust implementation:
- element.addEventListener("transitionstart", onTransitionStart); + if (element) { + element.addEventListener("transitionstart", onTransitionStart); + } return () => { - element?.removeEventListener("transitionstart", onTransitionStart); + if (element) { + element.removeEventListener("transitionstart", onTransitionStart); + } };client/src/cartridgeConnector.tsx (3)
Line range hint
30-53
: Add error handling for contract addresses and consider environment-based logging.The code should handle cases where contract addresses are undefined and consider limiting logging to non-production environments.
+const getRequiredContract = (name: string, type: string) => { + const address = getContractByName(manifest, "zkube", name)?.address; + if (!address) { + throw new Error(`Required contract "${name}" of type "${type}" not found in manifest`); + } + return address; +}; -const account_contract_address = getContractByName(manifest, "zkube", "account")?.address; +const account_contract_address = getRequiredContract("account", "account"); -console.log("account_contract_address", account_contract_address); +if (import.meta.env.DEV) { + console.log("account_contract_address", account_contract_address); +}
Line range hint
55-106
: Add type safety for policy configuration.Consider creating interfaces and constants for policy configuration to improve maintainability and type safety.
interface ContractPolicy { target: string; method: string; } interface PolicyConfig { token: Record<string, ContractPolicy>; account: Record<string, ContractPolicy>; play: Record<string, ContractPolicy>; chest: Record<string, ContractPolicy>; tournament: Record<string, ContractPolicy>; } const createPolicies = (config: PolicyConfig): ContractPolicy[] => Object.values(config).flatMap(group => Object.values(group));
Line range hint
115-119
: Remove unsafe type assertion and validate environment variables.The double type assertion (
as never as
) is unsafe. Consider proper type definitions and environment variable validation.+interface EnvConfig { + VITE_PUBLIC_NODE_URL: string; + VITE_PUBLIC_DEPLOY_TYPE: string; + VITE_PUBLIC_GAME_TOKEN_ADDRESS: string; +} +function validateEnv(): EnvConfig { + const required = ['VITE_PUBLIC_NODE_URL', 'VITE_PUBLIC_DEPLOY_TYPE', 'VITE_PUBLIC_GAME_TOKEN_ADDRESS']; + const missing = required.filter(key => !import.meta.env[key]); + if (missing.length > 0) { + throw new Error(`Missing required environment variables: ${missing.join(', ')}`); + } + return import.meta.env as EnvConfig; +} -const cartridgeConnector = new CartridgeConnector(options) as never as Connector; +const cartridgeConnector = new CartridgeConnector(options) as Connector;client/src/ui/actions/Surrender.tsx (1)
Line range hint
44-61
: Consider improving error handling and state cleanup.The current implementation has two potential issues:
- Errors are silently ignored
setIsUnmounting
is set to true but never reset, which could leave the app in an incorrect state if an error occursConsider implementing proper error handling and state cleanup:
const handleClick = useCallback(async () => { setIsUnmounting(true); setIsLoading(true); try { await surrender({ account: account as Account }); } finally { setIsLoading(false); + setIsUnmounting(false); } }, [account, setIsUnmounting, surrender]);
You might also want to add error handling:
const handleClick = useCallback(async () => { setIsUnmounting(true); setIsLoading(true); try { await surrender({ account: account as Account }); } catch (error) { + console.error('Failed to surrender:', error); + // Optionally show an error message to the user } finally { setIsLoading(false); setIsUnmounting(false); } }, [account, setIsUnmounting, surrender]);client/src/ui/modules/Rewards.tsx (1)
Line range hint
51-54
: Consider enhancing error handling and user feedback.The error handling could be more specific and provide better user feedback:
- The comment suggests adding state updates or notifications
- The error message could be more specific to help with debugging
Consider this improvement:
} catch (error) { - console.error("Error claiming tournament reward:", error); - // Handle error (e.g., show an error message to the user) + const errorMessage = error instanceof Error ? error.message : 'Unknown error occurred'; + console.error(`Failed to claim tournament reward (mode: ${mode}, id: ${tournament_id}, rank: ${rank}):`, errorMessage); + // TODO: Add toast notification or error state update here }client/src/ui/components/Balance.tsx (1)
121-122
: Merge the split comment into a single line.The comment about trailing zeros removal is unnecessarily split across two lines.
- // Trim the fraction to the desired number of decimal places - // And remove trailing zeros + // Trim the fraction to the desired number of decimal places and remove trailing zerosclient/src/ui/modules/AchievementAlert.tsx (1)
Double spaces in strings appear to be inconsistent and unintentional
The double spaces before exclamation marks in AchievementAlert.tsx appear to be inconsistent with the rest of the component's string patterns. Notice how other achievement messages in the same file use single spaces before exclamation marks (e.g., "Huzzah !", "Splendid !", etc.).
The inconsistent double spaces appear in:
- Line 13:
Congratulations ! You've reached level ${threshold} !
- Line 15:
Achievement unlocked ! You've reached ${threshold} !
- Line 83:
<AlertTitle className="drop-shadow-lg text-white">Achievement Unlocked !</AlertTitle>
🔗 Analysis chain
Line range hint
12-12
: Verify intentional double spaces in strings.There are several instances of double spaces before exclamation marks (e.g., " !"). Please verify if these double spaces are intentional for styling purposes.
Also applies to: 82-82, 83-83
Let me verify the usage of double spaces in the codebase further by checking the specific component in detail.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for similar patterns in other UI components to verify consistency rg -g '*.tsx' -g '*.jsx' '\s{2}!'Length of output: 1569
Script:
#!/bin/bash # Get the full context of AchievementAlert.tsx to understand the string usage pattern cat client/src/ui/modules/AchievementAlert.tsxLength of output: 3617
client/src/grid.css (1)
Line range hint
159-163
: Reorder background-clip propertiesFor better maintainability, the standard
background-clip
property should come after the vendor-prefixed version.Apply this diff to fix the property ordering:
- background-clip: text; -webkit-background-clip: text; + background-clip: text; -webkit-text-fill-color: transparent; -webkit-text-stroke: 1.5px white;client/src/ui/components/TweetPreview.tsx (2)
Line range hint
7-13
: Remove unused 'level' prop from interfaceThe
level
prop is defined inTweetPreviewProps
but is not destructured or used in the component. This can cause TypeScript warnings.Apply this diff to fix the interface:
interface TweetPreviewProps { open: boolean; setOpen: React.Dispatch<React.SetStateAction<boolean>>; - level: number | ""; score: number | undefined; imgSrc: string; gameId: string; tournamentId: number; }
Line range hint
36-44
: Remove unnecessary 'open' dependencyThe
open
prop is included in the dependency array but isn't used within the effect. The tweet message only depends on rank, score, and suffix.useEffect(() => { setTweetMsg( `🎮 Just crushed it on ZKUBE with a score of ${score}! Ranked ${rank}${suffix} 💥 Can you beat that? 😎 Ready to level up! Who's joining the challenge? 🚀 Play now: app.zkube.xyz @zkorp_ @zkube_game`, ); - }, [open, rank, score, suffix]); + }, [rank, score, suffix]);client/src/ui/actions/Start.tsx (3)
Line range hint
52-58
: Consider removing or enhancing debug logging.The console.log statements appear to be debugging code. Consider either removing them or enhancing them with structured logging for production monitoring.
- console.log( - "Starting game 1 ", - account?.address, - credits === null, - settings === null, - contract === undefined, - );
Line range hint
82-84
: Enhance error handling for better user feedback.The error from faucet claiming is only logged to console. Consider adding user-facing error notifications for a better user experience.
} catch (error) { - console.error("Error claiming from faucet:", error); + console.error("Error claiming from faucet:", error); + // Add user notification + throw new Error("Failed to claim from faucet. Please try again later."); }
Line range hint
52-128
: Consider preventing concurrent handleClick calls.While loading state is managed, the function could still be triggered multiple times if the button is clicked rapidly before the first call completes. Consider implementing a guard against concurrent calls.
const handleClick = useCallback(async () => { + if (isLoading) return; // Prevent concurrent calls console.log( "Starting game 1 ", account?.address, credits === null, settings === null, contract === undefined, );
client/src/ui/modules/Leaderboard.tsx (2)
Line range hint
8-13
: Remove unusedactiveTab
from TabListProps interfaceThe
activeTab
prop is declared in the interface but not used in theTabList
component implementation. To fix TypeScript warnings, remove it from the interface:interface TabListProps { - activeTab: ModeType; setActiveTab: React.Dispatch<React.SetStateAction<ModeType>>; isMdorLarger: boolean; }
Line range hint
119-123
: Remove unusedactiveTab
prop from TabList usageThe
TabList
component no longer accepts theactiveTab
prop, yet it's still being passed here. Remove it to fix React warnings about unknown props:<TabList - activeTab={activeTab} setActiveTab={setActiveTab} isMdorLarger={isMdorLarger} />
client/src/dojo/contractModels.ts (2)
71-90
: LGTM: Consider adding JSDoc commentsThe Player component is well-defined with appropriate types. Consider adding JSDoc comments to document the purpose of fields like
last_active_day
andaccount_creation_day
for better maintainability.
Line range hint
1-217
: Well-structured component definitions with room for documentationThe overall architecture of the contract components is clean and type-safe. The removal of IIFEs has improved code clarity while maintaining functionality. Consider adding:
- A module-level JSDoc comment describing the purpose of these components
- Type documentation for complex fields
- Constants for magic numbers (e.g., default values, limits)
This would further improve maintainability without affecting runtime behavior.
client/src/ui/components/Leaderboard/ContentFree.tsx (1)
Line range hint
83-83
: Simplify the disabled calculationThe
useMemo
fordisabled
is unnecessary as it's a simple boolean calculation. This could be simplified to improve readability.- const disabled = useMemo(() => sortedGames.length > 0, [sortedGames]); + const disabled = sortedGames.length > 0;client/src/ui/components/GameBoard.tsx (1)
Line range hint
86-195
: Consider adding ESLint exhaustive-deps rule.These changes fix React hook dependency warnings manually. To prevent similar issues in the future:
- Enable the ESLint rule
react-hooks/exhaustive-deps
in your ESLint configuration:{ "plugins": [ "react-hooks" ], "rules": { "react-hooks/exhaustive-deps": "warn" } }
- Consider using the
eslint --fix
command to automatically fix dependency arrays in the future.client/src/ui/components/Leaderboard/ContentTournament.tsx (1)
Line range hint
177-177
: Consider revising the disabled state logicThe
disabled
calculation appears to be inverted:const disabled = useMemo(() => sortedGames.length > 0, [sortedGames]);When there are games (
sortedGames.length > 0
), the table caption is hidden and pagination is shown. This suggests that "disabled" actually means "enabled" or "has content". Consider renaming this variable to something more descriptive likehasGames
orisContentAvailable
to better reflect its purpose.client/src/dojo/contractSystems.ts (1)
88-89
: Consider extracting repeated contract finding logic.The type updates from
any
toManifest['contracts'][number]
improve type safety, which is great! However, the contract finding logic is duplicated across multiple functions. Consider extracting this into a utility function to reduce duplication and ensure consistent error handling.Here's a suggested refactor:
function findContract(manifest: Manifest, contractName: string): Manifest['contracts'][number] { const contract = manifest.contracts.find((c) => c.tag.includes(contractName)); if (!contract) { throw new Error(`Contract ${contractName} not found in manifest`); } return contract; }Then use it throughout the code:
function account() { const contract_name = "account"; const contract = findContract(config.manifest, contract_name); // ... rest of the function }This would:
- Reduce code duplication
- Ensure consistent error messages
- Make future maintenance easier
- Maintain the improved type safety
Also applies to: 143-144, 163-164, 172-173, 182-183, 310-311, 362-363, 480-481
client/src/ui/screens/Home.tsx (1)
78-82
: Consider simplifying the level calculation.The implementation is good, but the level calculation could be more concise:
- setLevel(player?.points ? Level.fromPoints(player?.points).value : ""); + setLevel(player?.points ? Level.fromPoints(player.points).value : "");This removes the redundant optional chaining since we've already checked for
player?.points
.client/src/contexts/music.tsx (1)
Line range hint
32-38
: Simplify default implementations of 'setVolume' and 'setTheme' to 'noop'In the default context value, the
setVolume
andsetTheme
functions currently accept parameters but do nothing with them. You can simplify these by assigningnoop
to these functions, similar to other default functions.Apply this diff to simplify the default implementations:
isPlaying: false, volume: 0.2, - setVolume: (volume: number) => { - volume; - }, - setTheme: (theme: boolean) => { - theme; - }, + setVolume: noop, + setTheme: noop, playStart: noop, playOver: noop, playSwipe: noop,
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
⛔ Files ignored due to path filters (1)
client/pnpm-lock.yaml
is excluded by!**/pnpm-lock.yaml
📒 Files selected for processing (53)
- client/dojo.config.ts (2 hunks)
- client/src/App.tsx (2 hunks)
- client/src/cartridgeConnector.tsx (1 hunks)
- client/src/contexts/hooks.ts (1 hunks)
- client/src/contexts/music.tsx (3 hunks)
- client/src/contexts/sound.tsx (3 hunks)
- client/src/dojo/contractModels.ts (1 hunks)
- client/src/dojo/contractSystems.ts (9 hunks)
- client/src/dojo/game/elements/bonuses/hammer.ts (1 hunks)
- client/src/dojo/game/elements/bonuses/totem.ts (1 hunks)
- client/src/dojo/game/elements/bonuses/wave.ts (1 hunks)
- client/src/dojo/game/types/bonus.ts (1 hunks)
- client/src/dojo/models.ts (1 hunks)
- client/src/dojo/setup.ts (3 hunks)
- client/src/dojo/systems.ts (3 hunks)
- client/src/grid.css (1 hunks)
- client/src/main.tsx (3 hunks)
- client/src/stores/generalStore.ts (1 hunks)
- client/src/ui/actions/Rename.tsx (1 hunks)
- client/src/ui/actions/Start.tsx (1 hunks)
- client/src/ui/actions/Surrender.tsx (1 hunks)
- client/src/ui/components/Balance.tsx (1 hunks)
- client/src/ui/components/Block.tsx (2 hunks)
- client/src/ui/components/BurnerAccount.tsx (1 hunks)
- client/src/ui/components/GameBoard.tsx (6 hunks)
- client/src/ui/components/GameModeCard.tsx (0 hunks)
- client/src/ui/components/Grid.tsx (19 hunks)
- client/src/ui/components/Leaderboard/ContentFree.tsx (2 hunks)
- client/src/ui/components/Leaderboard/ContentTournament.tsx (3 hunks)
- client/src/ui/components/LevelIndicator.tsx (1 hunks)
- client/src/ui/components/Theme.tsx (1 hunks)
- client/src/ui/components/TreasureChest.tsx (0 hunks)
- client/src/ui/components/TweetPreview.tsx (3 hunks)
- client/src/ui/containers/GameBonus.tsx (1 hunks)
- client/src/ui/elements/badge.tsx (0 hunks)
- client/src/ui/elements/badge/index.tsx (1 hunks)
- client/src/ui/elements/badge/variants.ts (1 hunks)
- client/src/ui/elements/button.tsx (0 hunks)
- client/src/ui/elements/button/index.tsx (1 hunks)
- client/src/ui/elements/button/variants.ts (1 hunks)
- client/src/ui/elements/chart.tsx (1 hunks)
- client/src/ui/elements/input.tsx (1 hunks)
- client/src/ui/elements/pagination.tsx (1 hunks)
- client/src/ui/elements/theme-provider/hooks.ts (1 hunks)
- client/src/ui/elements/theme-provider/index.tsx (2 hunks)
- client/src/ui/modules/AchievementAlert.tsx (2 hunks)
- client/src/ui/modules/Leaderboard.tsx (1 hunks)
- client/src/ui/modules/MusicPlayer.tsx (1 hunks)
- client/src/ui/modules/ProfilePage.tsx (0 hunks)
- client/src/ui/modules/Rewards.tsx (2 hunks)
- client/src/ui/screens/Home.tsx (5 hunks)
- client/src/ui/screens/Loading.tsx (1 hunks)
- client/src/utils/noop.ts (1 hunks)
💤 Files with no reviewable changes (5)
- client/src/ui/components/GameModeCard.tsx
- client/src/ui/components/TreasureChest.tsx
- client/src/ui/elements/badge.tsx
- client/src/ui/elements/button.tsx
- client/src/ui/modules/ProfilePage.tsx
✅ Files skipped from review due to trivial changes (2)
- client/src/ui/elements/pagination.tsx
- client/src/utils/noop.ts
🔇 Additional comments (80)
client/src/contexts/hooks.ts (2)
1-2
: LGTM! Clean and well-structured imports.The imports are minimal and follow React best practices by using named imports.
1-6
: Verify context provider setup and hook usage.Let's ensure the context provider is properly implemented and the hook is used correctly in components.
✅ Verification successful
Context provider and hook implementation are properly set up
The verification shows:
- MusicPlayerContext is correctly created with proper typing
- MusicPlayerProvider component is well-implemented with all necessary functionality
- The hook is properly used in multiple components:
- sound.tsx: Uses setTheme, playStart, playOver
- MusicPlayer.tsx: Uses the context
- Grid.tsx: Uses playExplode, playSwipe functions
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check the context provider implementation echo "Checking MusicPlayerContext provider implementation..." ast-grep --pattern 'export const MusicPlayerProvider = ({ children }) => { $$$ }' # Check for proper hook usage within components echo "\nChecking hook usage in components..." rg "useMusicPlayer" --type ts --type tsx -A 2Length of output: 6918
Script:
#!/bin/bash # Check for proper hook usage in components with correct file type echo "Checking hook usage in components..." rg "useMusicPlayer" -t typescript -t tsx -A 2 # Check the context definition echo "\nChecking MusicPlayerContext definition..." rg "MusicPlayerContext" -t typescript -t tsx -A 2Length of output: 345
Script:
#!/bin/bash # Check for proper hook usage in components echo "Checking hook usage in components..." rg "useMusicPlayer" # Check the context definition echo "\nChecking MusicPlayerContext definition..." rg "createContext|MusicPlayerContext" -A 2 client/src/contexts/music.tsxLength of output: 1095
client/src/stores/generalStore.ts (1)
8-8
: LGTM! Good improvement in TypeScript type safety.The removal of the explicit
: any
type annotation is a positive change as it allows TypeScript to properly infer the type ofset
from theGeneralState
generic parameter. This helps eliminate TypeScript warnings while maintaining type safety.client/src/ui/elements/theme-provider/hooks.ts (1)
4-11
: Verify hook implementation in consuming componentsLet's verify that the components mentioned in the summary are properly using this hook within a ThemeProvider.
✅ Verification successful
Let's gather more specific information about how these components are using the hook and verify they are properly wrapped in ThemeProvider.
Hook implementation is properly wrapped and used correctly
The verification shows that:
- The
ThemeProvider
is properly set up at the application root inmain.tsx
- All components using
useTheme
are children of this provider- The hook is being used correctly to access theme-related properties (
theme
,themeTemplate
,setTheme
)- Components using the hook:
GameBonus.tsx
Theme.tsx
Loading.tsx
Home.tsx
AchievementAlert.tsx
music.tsx
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check the implementation of useTheme in consuming components # and verify they are wrapped in ThemeProvider # Search for useTheme usage echo "Checking useTheme usage:" rg -l "useTheme" # Search for ThemeProvider implementation echo -e "\nChecking ThemeProvider wrapping:" ast-grep --pattern 'ThemeProvider>$$$</ThemeProvider>'Length of output: 506
Script:
#!/bin/bash # Check the actual implementation in components using useTheme echo "=== Checking useTheme implementation in components ===" rg "useTheme" -B 2 -A 2 echo -e "\n=== Checking ThemeProvider usage ===" # Look for ThemeProvider imports and usage with more flexible pattern rg "ThemeProvider" -B 2 -A 2 # Look for app-level wrapping of ThemeProvider echo -e "\n=== Checking root/app level ThemeProvider wrapping ===" fd "app.tsx|index.tsx|main.tsx" --type f --exec rg "ThemeProvider" -B 2 -A 2 {}Length of output: 11388
client/src/App.tsx (1)
Line range hint
6-17
: Great improvement using a named function component!Converting the anonymous arrow function to a named function component improves debugging experience in React DevTools and follows React best practices. This change also helps eliminate potential warnings about anonymous components.
client/src/ui/elements/badge/index.tsx (2)
7-9
: LGTM!The interface definition is well-structured and properly typed with both HTML div attributes and variant properties.
5-5
: Verify badge variants implementationLet's ensure the variants file is properly implementing all necessary badge styles.
Also applies to: 13-13
✅ Verification successful
Badge variants implementation is properly defined
The badge variants implementation is complete and well-structured, using
class-variance-authority
with:
- Four variant styles: default, secondary, destructive, and outline
- Proper base styles including flex layout, rounded corners, and focus states
- Default variant configuration
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check the variants implementation rg -t typescript "badgeVariants.*=.*cva\(" --context 3Length of output: 91
Script:
#!/bin/bash # Let's try with a more generic search for the variants file fd "variants.ts" --type f # And also check the content of any variants files fd "variants.ts" --type f --exec cat {}Length of output: 2162
client/src/dojo/game/elements/bonuses/wave.ts (1)
Line range hint
4-13
: LGTM! Good simplification of the getCount method.The removal of unused parameters
_score
and_max_combo
improves code clarity while maintaining the same functionality. This change aligns well with the PR's objective to fix warnings.Let's verify that all callers have been updated to the new signature:
✅ Verification successful
All callers are correctly using the simplified Wave.getCount signature
The verification shows that the only caller of
Wave.getCount
is inclient/src/dojo/game/types/bonus.ts
and it's already using the correct signature by passing only thecombo
parameter. The change is safe and consistent across the codebase.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for any remaining calls with the old signature pattern rg "Wave\.getCount\([^)]*,[^)]*\)" --type tsLength of output: 46
Script:
#!/bin/bash # Let's first find all files that reference Wave class rg "Wave" --type ts -l # Then let's look for any getCount usage patterns rg "getCount" --type ts -A 2Length of output: 1731
client/src/dojo/game/elements/bonuses/hammer.ts (1)
4-4
: LGTM! Good cleanup of unused parameters.The removal of unused parameters
_combo
and_max_combo
improves code clarity while maintaining the same functionality.Let's verify this change is consistent across other bonus classes:
✅ Verification successful
All bonus classes have consistent parameter usage in getCount methods
The verification confirms that all bonus classes have been properly cleaned up:
hammer.ts
:getCount(score: number)
wave.ts
:getCount(combo: number)
totem.ts
:getCount(max_combo: number)
Each class now uses only the parameter it needs without any unused parameters, showing consistent cleanup across the codebase.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check if other bonus classes have been similarly updated # to ensure consistency across the codebase # Search for any remaining getCount methods with unused combo parameters ast-grep --pattern 'getCount($score: number, $_combo: number, $_max_combo: number)' # Also check the general pattern of getCount methods in bonus classes rg -A 2 'getCount.*\(.*\).*:.*number' client/src/dojo/game/elements/bonuses/Length of output: 868
client/src/dojo/game/elements/bonuses/totem.ts (1)
Line range hint
4-13
: LGTM! Unused parameters removed.The removal of unused parameters
_score
and_combo
is a good cleanup that fixes the unused parameter warnings while preserving the existing logic.Let's verify that this change is consistent across other bonus classes:
✅ Verification successful
Verified: All bonus classes have been consistently updated to use single-parameter signatures
Looking at all bonus classes in the directory:
wave.ts
: Uses single parametercombo
totem.ts
: Uses single parametermax_combo
hammer.ts
: Uses single parameterscore
Each class now correctly uses only the parameter it needs for its logic, removing any unused parameters. This is consistent with the warning fix objective.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check if other bonus classes have been updated similarly # Expected: All getCount methods should now only use max_combo parameter # Search for any remaining getCount methods that might still use the old signature ast-grep --pattern 'getCount($_score: number, $_combo: number, $max_combo: number)' # Search for the new signature pattern to confirm consistency ast-grep --pattern 'getCount($max_combo: number)'Length of output: 137
Script:
#!/bin/bash # Let's try a different approach using ripgrep to find all getCount methods # and their implementations across bonus classes # Search for getCount method definitions with context rg "getCount.*\(.*\).*{" --type ts -A 10 "client/src/dojo/game/elements/bonuses/"Length of output: 183
Script:
#!/bin/bash # Let's try a simpler regex pattern to find getCount methods # and their implementations across bonus classes # Search for getCount method definitions with context rg "getCount" --type ts -A 10 "client/src/dojo/game/elements/bonuses/" # Also list all files in the bonuses directory to understand the scope fd . "client/src/dojo/game/elements/bonuses/" -e tsLength of output: 2492
client/src/ui/elements/input.tsx (1)
Line range hint
5-21
: LGTM! Clean type simplification that maintains full functionality.The removal of the intermediate
InputProps
interface in favor of directly usingReact.InputHTMLAttributes<HTMLInputElement>
is a good improvement that:
- Eliminates unnecessary type indirection
- Follows TypeScript best practices
- Maintains the same functionality and type safety
client/src/dojo/models.ts (2)
13-13
: LGTM! Parameter rename improves clarity.The rename from
contractModels
tocontractComponents
better reflects the nature of the data structure and maintains consistency with related changes in the codebase.Also applies to: 15-15
19-19
: LGTM! Spread operator update maintains functionality.The spread operator update correctly reflects the parameter rename while maintaining the same functionality.
client/src/ui/elements/badge/variants.ts (2)
1-1
: LGTM! Clean import statement.The import is properly structured and uses a well-established utility for managing component variants.
3-21
: Well-structured variant system with good accessibility!The implementation follows best practices:
- Uses semantic color tokens (primary, secondary, destructive)
- Includes proper focus states for accessibility
- Consistent transition effects
- Clear variant organization
client/dojo.config.ts (1)
30-30
: Verify manifest selection behavior.The direct manifest assignment removes environment-specific logic. Please ensure that:
- The manifest is always defined at runtime
- The correct manifest is selected for each deployment environment
Let's verify the manifest handling in cartridgeConnector:
client/src/ui/modules/MusicPlayer.tsx (2)
3-3
: LGTM! Import path update aligns with best practices.The change to import
useMusicPlayer
from a centralized hooks directory follows React's best practices for organizing custom hooks.
3-3
: Verify the hook's new location.Let's ensure the hook has been properly moved and is consistently imported from the new location across the codebase.
✅ Verification successful
The hook's location has been properly moved and is consistently imported
The verification confirms:
- No remaining imports from the old location (
@/contexts/music
)- Consistent usage of the new import path (
@/contexts/hooks
) in both Grid.tsx and MusicPlayer.tsx- The hook is properly exported from the new location in hooks.ts
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that all imports of useMusicPlayer are from the new location # and that no old imports remain. # Test 1: Check for any remaining imports from the old location echo "Checking for old imports..." rg "import.*useMusicPlayer.*from.*@/contexts/music" # Test 2: Verify consistent usage of new import path echo "Checking new import usage..." rg "import.*useMusicPlayer.*from.*@/contexts/hooks" # Test 3: Verify the hook exists in the new location echo "Verifying hook in new location..." rg "export.*useMusicPlayer" "client/src/contexts/hooks.ts"Length of output: 587
client/src/ui/screens/Loading.tsx (1)
3-3
: LGTM! Import path update looks good.The change to import
useTheme
from a dedicated hooks file follows better code organization practices by separating hooks into their own module.Let's verify the new import path exists:
✅ Verification successful
Import path update is correct and verified
The
useTheme
hook is properly exported from@/ui/elements/theme-provider/hooks.ts
, and the implementation looks correct with proper context validation. The import path change inLoading.tsx
is valid.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the new hooks file exists and contains the useTheme export fd --type f "hooks.ts" --exec rg -l "export.*useTheme" {} \;Length of output: 112
Script:
#!/bin/bash # Let's verify the content of the hooks file to ensure it exports useTheme rg -A 5 "export.*useTheme" ./client/src/ui/elements/theme-provider/hooks.tsLength of output: 267
client/src/ui/elements/button/variants.ts (2)
1-1
: LGTM!Clean and focused import statement.
7-18
: Verify color contrast ratios and enhance interaction states.The current variant definitions might have accessibility issues:
- Ensure all color combinations meet WCAG 2.1 AA contrast requirements (4.5:1 for normal text)
- Ghost buttons could benefit from a subtle background in their default state
- Link variant should match native link focus styles for consistency
client/src/ui/elements/button/index.tsx (2)
1-8
: LGTM! Imports are well organized and necessary.All imports are being used and follow best practices.
50-50
: LGTM! Export follows best practices.Named export is used which is good for tree-shaking.
client/src/contexts/sound.tsx (1)
45-49
: Verify if empty context value is intentional.The context provider is returning an empty object, which suggests that either:
- The context implementation is incomplete, or
- The context is only being used as a sound effect wrapper without exposing any values
Consider if any values or methods should be exposed through the context.
✅ Verification successful
The previous search might have failed due to syntax specifics. Let's gather more context about how this context is used in the codebase and see the complete implementation to understand if the empty object is intentional or not.
Empty context value is correct - context is used as a sound effect wrapper
Looking at the complete implementation in
sound.tsx
, the empty context value is intentional. TheSoundPlayerProvider
component serves as a wrapper that manages game sound effects through theuseMusicPlayer
hook and responds to game state changes. It doesn't need to expose any values through the context as it's purely handling side effects (playing sounds) based on game state changes.The component:
- Uses
useMusicPlayer
hook to control sound effects- Tracks game state and triggers appropriate sound effects
- Doesn't require exposing any values to consumers
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for any consumers of SoundPlayerContext ast-grep --pattern 'useContext(SoundPlayerContext)'Length of output: 53
Script:
#!/bin/bash # Let's try a broader search for SoundPlayerContext usage rg "SoundPlayerContext" -A 3 # Also search for potential hook declarations using this context ast-grep --pattern 'function use$_($$$) { $$$ SoundPlayerContext $$$ }' # And check the full content of the sound.tsx file fd "sound.tsx" --exec cat {}Length of output: 2099
client/src/ui/containers/GameBonus.tsx (1)
3-3
: LGTM! Import path update aligns with module organization.The change to import
useTheme
from a dedicated hooks file follows better organization practices by separating hooks into their own module.Let's verify this is part of a broader reorganization:
✅ Verification successful
Import path update is consistently applied across the codebase
The verification shows that all
useTheme
imports consistently use the new path@/ui/elements/theme-provider/hooks
. No instances of the old import path were found, confirming this change is part of a complete reorganization.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the consistency of useTheme hook imports across the codebase # Expect: All imports should use the new path # Check if any files still use the old import path rg "import.*useTheme.*from.*@/ui/elements/theme-provider\"" # Compare with files using the new import path rg "import.*useTheme.*from.*@/ui/elements/theme-provider/hooks\""Length of output: 717
client/src/ui/components/Theme.tsx (1)
10-10
: LGTM! Clean import path update.The updated import path better organizes hooks into a dedicated file, following React's best practices for code organization.
Let's verify that this import path change has been consistently applied across the codebase:
✅ Verification successful
Import path update is consistently applied across the codebase
The verification shows that:
- No instances of the old import path
@/ui/elements/theme-provider
were found- The new import path
@/ui/elements/theme-provider/hooks
is consistently used across 6 files:
- client/src/ui/screens/Loading.tsx
- client/src/ui/screens/Home.tsx
- client/src/ui/modules/AchievementAlert.tsx
- client/src/ui/containers/GameBonus.tsx
- client/src/ui/components/Theme.tsx
- client/src/contexts/music.tsx
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for any remaining old import paths that need updating # Expect: No occurrences of the old import path # Search for old import path echo "Checking for old import paths..." rg "from ['\"]@/ui/elements/theme-provider['\"]" # Search for new import path to confirm consistent usage echo "Checking new import path usage..." rg "from ['\"]@/ui/elements/theme-provider/hooks['\"]"Length of output: 857
client/src/ui/elements/theme-provider/index.tsx (1)
27-27
: LGTM! Clean export of ThemeProviderContext.The explicit export of ThemeProviderContext follows React best practices for composable components and custom hooks.
Let's verify the hook migration is complete:
✅ Verification successful
Hook migration verified successfully
The changes are well-implemented:
- ThemeProviderContext is correctly exported and imported
- useTheme hook is properly implemented in hooks.ts with error boundaries
- All consumer components have updated their imports to the new location
- No lingering references in the original file
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the useTheme hook is properly migrated and there are no lingering references # Test 1: Confirm the hook exists in the new location rg "export.*function useTheme" client/src/ui/elements/theme-provider/hooks.ts # Test 2: Check for any remaining useTheme references in this file that might have been missed rg "useTheme" client/src/ui/elements/theme-provider/index.tsx # Test 3: Verify all imports are updated in consuming components rg "import.*useTheme.*from.*theme-provider"Length of output: 777
Script:
#!/bin/bash # Let's verify the hook implementation in hooks.ts to ensure it's properly defined rg -A 5 "export.*function useTheme" client/src/ui/elements/theme-provider/hooks.ts # Also check if hooks.ts imports the ThemeProviderContext correctly rg "import.*ThemeProviderContext" client/src/ui/elements/theme-provider/hooks.tsLength of output: 209
Script:
#!/bin/bash # Let's verify the actual implementation of useTheme hook cat client/src/ui/elements/theme-provider/hooks.ts # Also check if there are any TypeScript/ESLint warning-related comments that were addressed rg -B 2 "useTheme" client/src/ui/elements/theme-provider/hooks.tsLength of output: 593
client/src/dojo/setup.ts (2)
12-12
: LGTM: Schema import enhances type safetyThe addition of the Schema import supports proper typing for getSyncEntities.
73-74
: Verify the impact of systemCalls parameter changeThe modification to only pass
client
to the systems function might affect dependent code.Let's verify the systems function signature and its usages:
client/src/ui/actions/Rename.tsx (1)
40-40
: LGTM! Important fix for the exhaustive-deps warning.Adding
rename
to the dependency array is correct and necessary since the callback uses this function. This prevents potential stale closure issues and follows React's hooks best practices.client/src/ui/components/BurnerAccount.tsx (1)
42-42
: LGTM! Good improvement in type safety.Removing the explicit
any
type annotation allows TypeScript to properly infer the type from theSelect
component'sonValueChange
prop, which is a better practice.Let's verify if there are any remaining TypeScript warnings in this file:
✅ Verification successful
No TypeScript warnings found - type inference is working correctly
The removal of explicit
any
type is safe because:
- The Select component is using Radix UI's
@radix-ui/react-select
which provides proper TypeScript definitions- The
onValueChange
prop type is correctly inferred from the Radix UI's SelectPrimitive.Root component- No other TypeScript warnings or
any
types are present in the file🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check for remaining TypeScript warnings in the file # Note: Using grep to look for common TypeScript warning indicators in comments or types rg -i "any|TODO|FIXME|\?: unknown|\?: any" "client/src/ui/components/BurnerAccount.tsx"Length of output: 87
Script:
#!/bin/bash # Let's first check if the file exists and see its content cat client/src/ui/components/BurnerAccount.tsx # Also let's check for any TypeScript related files that might define types for this component fd -e ts -e tsx BurnerAccountLength of output: 2399
Script:
#!/bin/bash # Let's check the Select component's type definitions to verify the onValueChange prop type fd -e ts -e tsx select.tsx cat $(fd -e ts -e tsx select.tsx)Length of output: 5800
client/src/main.tsx (3)
10-10
: LGTM: Import path change follows best practices.The explicit file extension and use of index.tsx as an entry point improves code organization and TypeScript resolution.
27-27
: LGTM: Component export improves modularity.Making the Main component exportable improves code organization and reusability.
78-78
: LGTM: Proper usage of React 18 rendering API.The root render statement correctly uses the Main component with React 18's createRoot API.
client/src/ui/components/Block.tsx (2)
39-40
: LGTM: Good practice storing ref.current in a local variableThe introduction of the
element
variable improves code readability and follows React best practices by avoiding multiple ref.current accesses.
51-51
: Verify dependency array completenessThe dependency array only includes
onTransitionBlockStart
, but the effect also createsonTransitionStart
function that uses this callback. While this works, consider using useCallback foronTransitionStart
if it needs to be stable across renders.Let's check if this pattern is consistent across the codebase:
✅ Verification successful
The dependency array is correctly implemented
The effect only depends on
onTransitionBlockStart
prop and uses it directly within theonTransitionStart
callback. The callback itself doesn't need to be memoized since:
- It's only created once when the effect runs and is properly cleaned up
- It's only used as an event listener, not passed as a prop
- The closure only captures
onTransitionBlockStart
which is already in the dependency array🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for similar useEffect patterns with event listeners ast-grep --pattern 'useEffect(() => { $$$ addEventListener($$$) $$$ }, [$$$])'Length of output: 86
Script:
#!/bin/bash # Let's first look at the actual implementation to understand the context better rg -A 10 -B 10 "onTransitionBlockStart" client/src/ui/components/Block.tsxLength of output: 1540
client/src/dojo/game/types/bonus.ts (1)
67-71
: Verify all callers of getCount are updated.The implementation changes suggest that the related bonus type classes (
Hammer
,Totem
,Wave
) have been updated to accept fewer parameters. Let's verify all callers are consistent with these changes.✅ Verification successful
Based on the results, I can now generate the final response:
All
getCount
implementations and callers are consistent ✓The verification shows perfect alignment between the implementations and usage:
Hammer.getCount(score)
implementation matches its usage in the bonus switch caseTotem.getCount(max_combo)
implementation matches its usage in the bonus switch caseWave.getCount(combo)
implementation matches its usage in the bonus switch caseEach bonus type class has a single parameter
getCount
method that matches exactly how it's being called in the switch statement. No inconsistencies found.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for all usages of getCount to ensure they're updated echo "Searching for getCount usage patterns..." rg -A 2 "getCount\(" --type ts # Search for the related bonus type implementations echo "Verifying bonus type implementations..." ast-grep --pattern 'class $_ { $$$ static getCount($_) { $$$ } }'Length of output: 1695
client/src/ui/actions/Surrender.tsx (1)
60-60
: LGTM! Dependency array now includes all required dependencies.The useCallback hook's dependency array now correctly includes all used dependencies (account, setIsUnmounting, surrender), which fixes potential React hook warning.
client/src/ui/modules/Rewards.tsx (2)
39-41
: LGTM! ESLint warning suppression is appropriate.The dependency array includes all necessary dependencies used in the callback.
59-61
: LGTM! ESLint warning suppression is appropriate.The dependency array includes all necessary dependencies used in the callback.
client/src/ui/components/Balance.tsx (1)
118-122
: Add input validation and edge case handling.The function could benefit from additional validation and edge case handling:
- Validate that
decimals
anddisplayDecimals
are non-negative- Handle potential precision loss for very large numbers
- Consider adding a parameter to control whether to keep decimal point when fraction is zero
Let's verify the usage of this function across the codebase to understand the range of inputs it handles:
Consider extracting this into a shared utility function with comprehensive validation:
function formatUnits( value: bigint, decimals: number, displayDecimals: number = decimals, options: { keepDecimalPoint?: boolean } = {} ): string { if (decimals < 0 || displayDecimals < 0) { throw new Error('Decimals must be non-negative'); } let display = value.toString(); const negative = display.startsWith("-"); if (negative) display = display.slice(1); display = display.padStart(decimals, "0"); const integer = display.slice(0, display.length - decimals); const fraction = display .slice(display.length - decimals) .slice(0, displayDecimals) .replace(/(0+)$/, ""); return `${negative ? "-" : ""}${integer || "0"}${ fraction || options.keepDecimalPoint ? "." : "" }${fraction}`; }client/src/ui/modules/AchievementAlert.tsx (1)
3-3
: LGTM! Clean import organization.The updated import path follows React best practices by organizing hooks in a dedicated directory.
client/src/grid.css (2)
Line range hint
1-173
: Verify alignment with PR objectivesThe PR is titled "chore(client): Fixed all warnings" but the changes appear to be feature enhancements (new animations, styling updates) rather than warning fixes. Could you clarify if these changes are addressing specific CSS warnings or if the PR scope should be updated?
Let's check for any CSS-related warnings or lint issues that these changes might be addressing:
#!/bin/bash # Look for CSS-related lint configurations or warning suppressions rg -l "stylelint|eslint.*css|.*lint.*css" -g "*.{json,js,yml,yaml}" # Check for any CSS-related TODO or FIXME comments that might indicate warnings rg -i "todo|fixme|xxx|hack" -g "*.css"
Line range hint
1-13
: Consider browser compatibility for @Property usageThe
@property
rule has limited browser support (Chrome 85+, Safari 15+) and is not supported in Firefox. Consider adding fallbacks for unsupported browsers.Run this script to check if there are any existing fallbacks or polyfills in the codebase:
client/src/ui/components/TweetPreview.tsx (1)
31-34
: LGTM! Clean implementation of useRank hookThe hook is properly implemented with the required parameters and the destructuring is correct.
client/src/ui/actions/Start.tsx (2)
129-129
: Dependency array correctly updated to include all used values.The useCallback dependency array now properly includes all values referenced within the callback function, fixing potential stale closure warnings and ensuring the callback is correctly regenerated when its dependencies change.
Line range hint
31-35
: Verify contract integration with updated cartridgeConnector.The contract hook usage appears correct, but let's verify the integration with the updated cartridgeConnector.
✅ Verification successful
Contract integration is correctly implemented
The contract integration is properly implemented and aligned with the cartridgeConnector. The code shows:
- CartridgeConnector is correctly configured with proper policies for contract interactions
- Contract systems are properly set up in contractSystems.ts with all necessary methods
- The
start
system call used in Start.tsx is properly integrated with the contract system🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check for any breaking changes in cartridgeConnector contract usage rg -A 5 "useContract.*VITE_PUBLIC_GAME_TOKEN_ADDRESS" client/src/Length of output: 67
Script:
#!/bin/bash # Let's first check for any contract-related imports and usage in the cartridgeConnector rg -l "cartridgeConnector" client/src/ # Then check for contract-related code patterns rg -A 5 "useContract|contract\." client/src/ # Also check for any system calls related to contracts ast-grep --pattern 'systemCalls: { $_ }'Length of output: 5130
Script:
#!/bin/bash # Let's check the cartridgeConnector.tsx file content since it's mentioned in the review cat client/src/cartridgeConnector.tsx # Also check the contractSystems.ts file as it seems to handle contract interactions cat client/src/dojo/contractSystems.tsLength of output: 16033
client/src/dojo/contractModels.ts (2)
9-70
: LGTM: Game component definition is well-structuredThe component definition is type-safe and the metadata types correctly correspond to the component fields.
107-217
: LGTM: Remaining components are well-definedThe Settings, Tournament, Chest, Participation, and Admin components are all properly structured with:
- Appropriate type definitions
- Matching metadata types
- Consistent naming conventions
client/src/ui/components/Leaderboard/ContentFree.tsx (2)
59-59
: LGTM: Dependency array correctly updatedAdding
GAME_PER_PAGE
to the dependency array is correct as it's used in the page count calculation. This fixes the React hooks exhaustive-deps warning.
69-69
: Verify pagination behavior with GAME_PER_PAGE changesWhile adding
GAME_PER_PAGE
to the dependency array is correct, please verify that the pagination behaves correctly when switching between mobile and desktop views (which changesGAME_PER_PAGE
). The current page number might need to be adjusted if the newGAME_PER_PAGE
value would make it invalid.Consider adding this safety check:
useEffect(() => { const rem = Math.floor(sortedGames.length / (GAME_PER_PAGE + 1)) + 1; setPageCount(rem); + // Ensure current page is valid when GAME_PER_PAGE changes + if (page > rem) { + setPage(rem); + } - }, [GAME_PER_PAGE, sortedGames]); + }, [GAME_PER_PAGE, sortedGames, page]);client/src/dojo/systems.ts (1)
5-5
: LGTM! Good type safety improvement.The addition of proper types from starknet enhances type safety and code maintainability.
client/src/ui/components/GameBoard.tsx (5)
86-86
: LGTM: Complete dependency array for optimistic data reset.The dependency array now correctly includes all values used within the effect, ensuring proper synchronization of optimistic state with actual values.
127-127
: Verify setState exclusion from dependencies.While the current dependencies cover the main functionality, verify if excluding
setIsTxProcessing
from the dependency array is intentional. Although setState functions are stable and don't typically need to be included, it's worth documenting this decision.Consider adding a comment explaining the intentional exclusion of
setIsTxProcessing
from the dependencies:}, + // setIsTxProcessing intentionally excluded as it's a stable setState function [account, applyBonus],
146-146
: Same consideration for setState exclusion applies here.Also applies to: 165-165
180-180
: LGTM: Comprehensive dependency array for selectBlock.The dependency array correctly includes all used values and maintains consistent alphabetical ordering.
195-195
: LGTM: Accurate dependency for nextLine data memoization.The dependency array correctly reflects the single input used in the transformation, improving the accuracy of the memoization.
client/src/ui/elements/chart.tsx (1)
70-70
: LGTM! Clean fix for the unused variable warning.The change from
([_, config])
to([, config])
is the correct way to handle unused destructuring parameters. This eliminates the ESLint warning while maintaining the same functionality.client/src/ui/components/Leaderboard/ContentTournament.tsx (3)
96-96
: LGTM: Correctly updated useMemo dependenciesThe addition of
mode
andtournamentId
to the dependency array is necessary as these values are used within the memoized calculation, fixing potential stale closure issues.
152-152
: LGTM: Added missing dependency to useEffectThe addition of
GAME_PER_PAGE
to the dependency array is correct as it's used in the page count calculation, ensuring proper updates when the games per page changes.
162-162
: LGTM: Added missing dependency to pagination calculationThe addition of
GAME_PER_PAGE
to the dependency array is correct as it's used in calculating both start and end indices for pagination slicing.client/src/dojo/contractSystems.ts (1)
4-4
: LGTM: Import of Manifest type.The addition of the Manifest type import supports the enhanced type safety throughout the file.
client/src/ui/screens/Home.tsx (2)
6-6
: LGTM: Import statements are properly organized.The import statements have been updated to include necessary dependencies for the new functionality while maintaining good code organization.
Also applies to: 12-12, 41-41
51-51
: Great improvement in type safety!The change from
any
type to properSchema
generic and the use ofObject.values()
improves type safety and better aligns with the API requirements.client/src/ui/components/Grid.tsx (16)
24-24
: Import Update touseMusicPlayer
The import statement for
useMusicPlayer
has been correctly updated to import from'@/contexts/hooks'
, reflecting the restructuring of the hooks organization.
83-83
: Appropriate Use of Empty Dependency Array inuseEffect
The
useEffect
hook utilizes an empty dependency array, ensuring that the grid position is set only once upon component mount. This is appropriate for initializing values that do not change over time.
132-132
: Comprehensive Dependency Array inuseEffect
The dependency array for this
useEffect
includes all necessary dependencies, ensuring that the effect re-runs when any of the relevant variables change, which helps in keeping the state consistent.
Line range hint
241-267
: WrappingendDrag
withuseCallback
The
endDrag
function is correctly wrapped withuseCallback
, and the dependency array includes all necessary variables (applyData
,dragging
,initialX
,isTxProcessing
). This optimization prevents unnecessary re-renders by memoizing the function.
269-269
: Consistent Touch End Handling withhandleTouchEnd
The
handleTouchEnd
function now properly callsendDrag()
, ensuring consistent behavior between touch and mouse interactions when ending a drag operation.
Line range hint
274-285
: Correct Event Handling for Mouse Up EventsThe implementation of
handleMouseUp
to callendDrag()
ensures that drag operations are properly concluded on mouse release. Adding and removing the event listener within auseEffect
hook with appropriate dependencies (dragging
,endDrag
) is correctly handled.
318-318
: Accurate Dependencies inhandleMoveTX
The
handleMoveTX
function's dependency array includes all necessary variables (account
,setIsTxProcessing
,playSwipe
,gridHeight
,move
). This ensures that the function remains up-to-date with the latest values.
321-328
: Proper Execution of Pending MovesThe
useEffect
hook monitorspendingMove
and invokeshandleMoveTX
when a pending move is detected. The dependencies are accurately specified, ensuring the effect runs at the right times.
Line range hint
358-367
: Memoization ofcalculateFallDistance
withuseCallback
Wrapping
calculateFallDistance
withuseCallback
and includinggridHeight
in its dependency array is appropriate. This ensures the function is re-created only whengridHeight
changes, optimizing performance.
Line range hint
385-404
: Efficient Gravity Application inapplyGravity
The
applyGravity
function is correctly memoized withuseCallback
, depending oncalculateFallDistance
. This ensures efficient updates when calculating the new positions of blocks affected by gravity.
418-418
: Correct Dependencies in Gravity ManagementuseEffect
The
useEffect
handling gravity includesapplyGravity
andgameState
in its dependency array, ensuring that gravity is applied correctly whenever these change.
Line range hint
432-486
: Comprehensive Dependencies inhandleLineClear
The
handleLineClear
function is appropriately wrapped withuseCallback
, and its dependency array includes all relevant variables, ensuring consistent behavior when clearing lines.
496-496
: State Management in Line Clearing ProcessThe
useEffect
hook that manages line clearing checks thegameState
and triggershandleLineClear
accordingly. Dependencies are accurately specified to ensure correct execution flow.
520-520
: Optimistic Rendering of Score and CombosUpdating the optimistic score and combo within a
useEffect
ensures the user receives immediate feedback. Dependencies are correctly listed to reflect changes ingameState
andlineExplodedCount
.
Line range hint
528-545
: Handling Line Addition After Pending MovesThe
useEffect
managing line addition after moves correctly checks for pending moves and updates the blocks appropriately. Dependencies are comprehensive, ensuring the effect runs only when necessary.
561-561
: Game State Transitions and Action ApplicationsFinalizing actions like applying data or selecting a block when the
gameState
changes is properly handled. The dependencies ensure that theuseEffect
reacts to changes ingameState
,pendingMove
,handleMoveTX
,selectBlock
, andblockBonus
.
client/src/contexts/hooks.ts
Outdated
export const useMusicPlayer = () => { | ||
return useContext(MusicPlayerContext); | ||
}; |
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Add null check and fix indentation.
The hook should handle the case when it's used outside of the MusicPlayerContext.Provider
. Also, the indentation is inconsistent.
Consider this implementation:
export const useMusicPlayer = () => {
- return useContext(MusicPlayerContext);
- };
+ const context = useContext(MusicPlayerContext);
+ if (context === undefined) {
+ throw new Error('useMusicPlayer must be used within a MusicPlayerProvider');
+ }
+ return context;
+};
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
export const useMusicPlayer = () => { | |
return useContext(MusicPlayerContext); | |
}; | |
export const useMusicPlayer = () => { | |
const context = useContext(MusicPlayerContext); | |
if (context === undefined) { | |
throw new Error('useMusicPlayer must be used within a MusicPlayerProvider'); | |
} | |
return context; | |
}; |
export function Badge({ className, variant, ...props }: BadgeProps) { | ||
return ( | ||
<div className={cn(badgeVariants({ variant }), className)} {...props} /> | ||
); | ||
} |
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🛠️ Refactor suggestion
Consider enhancing accessibility and component optimization
While the implementation is functional, consider the following improvements:
- Add appropriate ARIA attributes for better accessibility
- Consider memoization if this component is used in lists or frequently re-rendered contexts
Here's a suggested implementation with these improvements:
-export function Badge({ className, variant, ...props }: BadgeProps) {
+export const Badge = React.memo(function Badge({
+ className,
+ variant,
+ ...props
+}: BadgeProps) {
return (
- <div className={cn(badgeVariants({ variant }), className)} {...props} />
+ <div
+ role="status"
+ aria-label={props['aria-label'] || 'badge'}
+ className={cn(badgeVariants({ variant }), className)}
+ {...props}
+ />
);
-}
+});
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
export function Badge({ className, variant, ...props }: BadgeProps) { | |
return ( | |
<div className={cn(badgeVariants({ variant }), className)} {...props} /> | |
); | |
} | |
export const Badge = React.memo(function Badge({ | |
className, | |
variant, | |
...props | |
}: BadgeProps) { | |
return ( | |
<div | |
role="status" | |
aria-label={props['aria-label'] || 'badge'} | |
className={cn(badgeVariants({ variant }), className)} | |
{...props} | |
/> | |
); | |
}); |
size: { | ||
default: "h-9 px-4 py-2", | ||
sm: "h-8 rounded-md px-3 text-xs", | ||
lg: "h-10 rounded-md px-8", | ||
icon: "min-h-9 min-w-9", | ||
}, | ||
}, | ||
defaultVariants: { | ||
variant: "default", | ||
size: "default", | ||
}, |
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🛠️ Refactor suggestion
Consider using CSS variables for better maintainability.
The size definitions could be more maintainable by:
- Using CSS variables for consistent sizing across components
- Replacing fixed icon dimensions with consistent height/width values
size: {
- default: "h-9 px-4 py-2",
- sm: "h-8 rounded-md px-3 text-xs",
- lg: "h-10 rounded-md px-8",
- icon: "min-h-9 min-w-9",
+ default: "h-[var(--btn-height-default)] px-4 py-2",
+ sm: "h-[var(--btn-height-sm)] rounded-md px-3 text-xs",
+ lg: "h-[var(--btn-height-lg)] rounded-md px-8",
+ icon: "h-[var(--btn-height-default)] w-[var(--btn-height-default)]",
},
Add these CSS variables to your global styles:
:root {
--btn-height-default: 2.25rem; /* 36px */
--btn-height-sm: 2rem; /* 32px */
--btn-height-lg: 2.5rem; /* 40px */
}
export const buttonVariants = cva( | ||
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none", |
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🛠️ Refactor suggestion
Enhance accessibility and transition specificity.
Consider the following improvements:
- Add
aria-disabled
attribute handling for better accessibility - Increase focus ring visibility for better keyboard navigation
- Specify which properties should transition
- "inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none"
+ "inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors transition-opacity duration-200 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none aria-disabled:opacity-50"
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
export const buttonVariants = cva( | |
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none", | |
export const buttonVariants = cva( | |
"inline-flex items-center justify-center whitespace-nowrap rounded-md text-sm font-semibold md:font-medium transition-colors transition-opacity duration-200 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:bg-gray-400 disabled:text-gray-700 disabled:pointer-events-none aria-disabled:opacity-50", |
const Button = React.forwardRef<HTMLButtonElement, ButtonProps>( | ||
( | ||
{ | ||
isLoading = false, | ||
className, | ||
variant, | ||
size, | ||
asChild = false, | ||
children, | ||
...props | ||
}, | ||
ref, | ||
) => { | ||
const Comp = asChild ? Slot : "button"; | ||
return ( | ||
<Comp | ||
className={cn(buttonVariants({ variant, size, className }))} | ||
ref={ref} | ||
{...props} | ||
> | ||
{isLoading ? ( | ||
<div className="flex gap-1 items-center"> | ||
{children} | ||
<LucideLoader className="animate-spin-slow" size={12} /> | ||
</div> | ||
) : ( | ||
children | ||
)} | ||
</Comp> | ||
); | ||
}, | ||
); | ||
Button.displayName = "Button"; |
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💡 Codebase verification
🛠️ Refactor suggestion
Accessibility improvements needed, but animation class is properly configured
The suggested accessibility improvements are valid and should be implemented. The animate-spin-slow
class is correctly defined in the Tailwind configuration (using the built-in spin
animation with a 2s duration), so no changes are needed for the animation.
- Add
disabled={isLoading}
to prevent multiple submissions - Add
aria-busy={isLoading}
to improve screen reader feedback - Add
aria-label="Loading"
to the spinner for better accessibility
🔗 Analysis chain
Enhance accessibility and user experience.
The button implementation could benefit from additional accessibility attributes and UX improvements:
<Comp
className={cn(buttonVariants({ variant, size, className }))}
ref={ref}
+ disabled={isLoading}
+ aria-busy={isLoading}
{...props}
>
{isLoading ? (
<div className="flex gap-1 items-center">
{children}
- <LucideLoader className="animate-spin-slow" size={12} />
+ <LucideLoader
+ className="animate-spin-slow"
+ size={12}
+ aria-label="Loading"
+ />
</div>
) : (
children
)}
</Comp>
Also, verify that the animate-spin-slow
class is defined in your CSS.
The previous search might have been too restrictive. Let's broaden it to include Tailwind configuration files and check the actual configuration. This will help us verify if the animation class is properly defined in the project's configuration.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check if animate-spin-slow is defined in CSS/Tailwind files
rg -l "animate-spin-slow" --type css --type html
Length of output: 48
Script:
#!/bin/bash
# Check for animate-spin-slow in tailwind config files and CSS files with broader search
fd -e js -e ts -e jsx -e tsx -e css -e config.js "tailwind|\.css$" --exec rg -l "animate-spin-slow" {}
# Also check if there's a custom animation configuration
fd "tailwind\.config" --exec cat {}
Length of output: 3055
client/src/dojo/systems.ts
Outdated
const notify = (message: string, transaction: GetTransactionReceiptResponse) => { | ||
if (transaction.isError() || transaction.isRejected()) { | ||
toast.error(transaction.isRejected() ? transaction.transaction_failure_reason.error_message : 'Unkown error occured', { | ||
id: `error-${Date.now()}`, // Generic toast ID | ||
position: toastPlacement, | ||
}); | ||
} else { | ||
toast.error(extractedMessage(transaction.revert_reason), { | ||
id: toastId, // Use the same transaction_hash ID for error | ||
position: toastPlacement, | ||
}); | ||
const toastId = transaction.transaction_hash | ||
|
||
if (transaction.isSuccess()) { | ||
if (!shouldShowToast()) return; // Exit if screen is smaller than medium | ||
toast.success(message, { | ||
id: toastId, // Use the transaction_hash as the unique toast ID | ||
description: shortenHex(transaction.transaction_hash), | ||
action: getToastAction(transaction.transaction_hash), | ||
position: toastPlacement, | ||
}); | ||
} else { | ||
toast.error(transaction.revert_reason ? extractedMessage(transaction.revert_reason) : 'Unkown error occured', { | ||
id: toastId, // Use the same transaction_hash ID for error | ||
position: toastPlacement, | ||
}); | ||
} |
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🛠️ Refactor suggestion
Fix typos and improve error handling consistency.
Several issues need attention in the error handling logic:
- Typo in error messages: "Unkown" should be "Unknown"
- Inconsistent error handling between rejection and general error cases
- Missing null check for
transaction_failure_reason
Apply these fixes:
const notify = (message: string, transaction: GetTransactionReceiptResponse) => {
if (transaction.isError() || transaction.isRejected()) {
- toast.error(transaction.isRejected() ? transaction.transaction_failure_reason.error_message : 'Unkown error occured', {
+ const errorMessage = transaction.isRejected() && transaction.transaction_failure_reason?.error_message
+ ? transaction.transaction_failure_reason.error_message
+ : 'Unknown error occurred';
+ console.error('Transaction failed:', errorMessage);
+ toast.error(errorMessage, {
id: `error-${Date.now()}`,
position: toastPlacement,
});
} else {
const toastId = transaction.transaction_hash
if (transaction.isSuccess()) {
if (!shouldShowToast()) return;
toast.success(message, {
id: toastId,
description: shortenHex(transaction.transaction_hash),
action: getToastAction(transaction.transaction_hash),
position: toastPlacement,
});
} else {
- toast.error(transaction.revert_reason ? extractedMessage(transaction.revert_reason) : 'Unkown error occured', {
+ const errorMessage = transaction.revert_reason
+ ? extractedMessage(transaction.revert_reason)
+ : 'Unknown error occurred';
+ console.error('Transaction reverted:', errorMessage);
+ toast.error(errorMessage, {
id: toastId,
position: toastPlacement,
});
}
}
};
Consider extracting error messages to constants for better maintainability:
const ERROR_MESSAGES = {
UNKNOWN: 'Unknown error occurred',
TRANSACTION_FAILED: 'Transaction failed',
} as const;
} catch (error) { | ||
console.error("Error executing transaction:", error); | ||
|
||
if (shouldShowToast()) { | ||
if (error?.transaction_hash) { | ||
// If the error contains a transaction_hash, use it as the toastId | ||
const toastId = error.transaction_hash; | ||
toast.error(extractedMessage(error.message), { | ||
id: toastId, // Use the transaction_hash as the toast ID | ||
position: toastPlacement, | ||
}); | ||
} else { | ||
// For errors without a transaction_hash, use a generic unique ID | ||
const genericToastId = `error-${Date.now()}`; | ||
toast.error("Transaction failed.", { | ||
id: genericToastId, // Unique ID to prevent overlapping with transaction-specific toasts | ||
position: toastPlacement, | ||
}); | ||
} | ||
toast.error("Transaction failed.", { | ||
id: `error-${Date.now()}`, // Generic toast ID | ||
position: toastPlacement, | ||
}); |
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Enhance error handling with more detailed feedback.
The current error handling could be improved by providing more context to users and better error logging.
Apply these improvements:
} catch (error) {
- console.error("Error executing transaction:", error);
+ // Log the full error for debugging
+ console.error("Transaction execution failed:", {
+ error,
+ errorMessage: error instanceof Error ? error.message : String(error)
+ });
if (shouldShowToast()) {
- toast.error("Transaction failed.", {
+ toast.error("Transaction failed. Please try again.", {
id: `error-${Date.now()}`,
position: toastPlacement,
+ description: error instanceof Error ? error.message : undefined
});
}
throw error;
}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
} catch (error) { | |
console.error("Error executing transaction:", error); | |
if (shouldShowToast()) { | |
if (error?.transaction_hash) { | |
// If the error contains a transaction_hash, use it as the toastId | |
const toastId = error.transaction_hash; | |
toast.error(extractedMessage(error.message), { | |
id: toastId, // Use the transaction_hash as the toast ID | |
position: toastPlacement, | |
}); | |
} else { | |
// For errors without a transaction_hash, use a generic unique ID | |
const genericToastId = `error-${Date.now()}`; | |
toast.error("Transaction failed.", { | |
id: genericToastId, // Unique ID to prevent overlapping with transaction-specific toasts | |
position: toastPlacement, | |
}); | |
} | |
toast.error("Transaction failed.", { | |
id: `error-${Date.now()}`, // Generic toast ID | |
position: toastPlacement, | |
}); | |
} catch (error) { | |
// Log the full error for debugging | |
console.error("Transaction execution failed:", { | |
error, | |
errorMessage: error instanceof Error ? error.message : String(error) | |
}); | |
if (shouldShowToast()) { | |
toast.error("Transaction failed. Please try again.", { | |
id: `error-${Date.now()}`, // Generic toast ID | |
position: toastPlacement, | |
description: error instanceof Error ? error.message : undefined | |
}); | |
} | |
throw error; | |
} |
client/src/ui/screens/Home.tsx
Outdated
if (!game?.over) { | ||
setIsGameOn("isOn"); | ||
} else { | ||
setIsGameOn("isOver"); | ||
} |
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🛠️ Refactor suggestion
Consider simplifying the game state logic.
The game state logic could be more concise:
- if (!game?.over) {
- setIsGameOn("isOn");
- } else {
- setIsGameOn("isOver");
- }
+ setIsGameOn(game?.over ? "isOver" : "isOn");
This achieves the same result with a more declarative approach using a ternary operator.
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
if (!game?.over) { | |
setIsGameOn("isOn"); | |
} else { | |
setIsGameOn("isOver"); | |
} | |
setIsGameOn(game?.over ? "isOver" : "isOn"); |
@@ -119,6 +130,7 @@ export const MusicPlayerProvider = ({ | |||
useEffect(() => { | |||
setTracks(theme ? menuTracks : playTracks); | |||
setCurrentTrackIndex(0); | |||
// eslint-disable-next-line react-hooks/exhaustive-deps |
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Avoid disabling 'react-hooks/exhaustive-deps' by memoizing dependencies
Disabling the react-hooks/exhaustive-deps
lint rule can lead to unexpected behavior. Instead of disabling the rule, memoize menuTracks
and playTracks
using useMemo
and include them in the dependency array of the useEffect
hook.
Apply this diff to memoize the tracks and update the dependencies:
+import { useMemo } from "react";
const { themeTemplate } = useTheme();
const soundAssets = SoundAssets(themeTemplate);
-const menuTracks: Track[] = [
- { name: "Intro", url: soundAssets.jungle2 },
- { name: "Intro", url: soundAssets.jungle2 },
-];
+const menuTracks = useMemo(() => [
+ { name: "Intro", url: soundAssets.jungle2 },
+ { name: "Intro", url: soundAssets.jungle2 },
+], [soundAssets.jungle2]);
-const playTracks: Track[] = [
- { name: "Play", url: soundAssets.jungle3 },
- { name: "Play", url: soundAssets.jungle3 },
-];
+const playTracks = useMemo(() => [
+ { name: "Play", url: soundAssets.jungle3 },
+ { name: "Play", url: soundAssets.jungle3 },
+], [soundAssets.jungle3]);
useEffect(() => {
setTracks(theme ? menuTracks : playTracks);
setCurrentTrackIndex(0);
- // eslint-disable-next-line react-hooks/exhaustive-deps
-}, [theme, themeTemplate]);
+}, [theme, menuTracks, playTracks]);
This ensures that the dependencies are correctly managed without disabling ESLint rules.
Committable suggestion was skipped due to low confidence.
export const MusicPlayerContext = createContext<{ | ||
playTheme: () => unknown, | ||
stopTheme: () => unknown, | ||
isPlaying: boolean, | ||
volume: number, | ||
setVolume: (volume: number) => unknown, | ||
setTheme: (theme: boolean) => unknown, | ||
playStart: () => unknown, | ||
playOver: () => unknown, | ||
playSwipe: () => unknown, | ||
playExplode: () => unknown, | ||
}>({ |
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🛠️ Refactor suggestion
Use 'void' instead of 'unknown' for function return types
The return types of the functions like playTheme
, stopTheme
, setVolume
, etc., are currently typed as () => unknown
. Since these functions do not return a value, it would be more appropriate to type them as () => void
to indicate that they don't return anything.
Apply this diff to update the function return types:
export const MusicPlayerContext = createContext<{
- playTheme: () => unknown,
- stopTheme: () => unknown,
+ playTheme: () => void,
+ stopTheme: () => void,
isPlaying: boolean,
volume: number,
- setVolume: (volume: number) => unknown,
- setTheme: (theme: boolean) => unknown,
+ setVolume: (volume: number) => void,
+ setTheme: (theme: boolean) => void,
- playStart: () => unknown,
- playOver: () => unknown,
- playSwipe: () => unknown,
- playExplode: () => unknown,
+ playStart: () => void,
+ playOver: () => void,
+ playSwipe: () => void,
+ playExplode: () => void,
}>({
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
export const MusicPlayerContext = createContext<{ | |
playTheme: () => unknown, | |
stopTheme: () => unknown, | |
isPlaying: boolean, | |
volume: number, | |
setVolume: (volume: number) => unknown, | |
setTheme: (theme: boolean) => unknown, | |
playStart: () => unknown, | |
playOver: () => unknown, | |
playSwipe: () => unknown, | |
playExplode: () => unknown, | |
}>({ | |
export const MusicPlayerContext = createContext<{ | |
playTheme: () => void, | |
stopTheme: () => void, | |
isPlaying: boolean, | |
volume: number, | |
setVolume: (volume: number) => void, | |
setTheme: (theme: boolean) => void, | |
playStart: () => void, | |
playOver: () => void, | |
playSwipe: () => void, | |
playExplode: () => void, | |
}>({ |
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Actionable comments posted: 5
🧹 Outside diff range and nitpick comments (8)
client/env.d.ts (1)
1-8
: LGTM! Consider adding documentation for deployment types.The
ImportMetaEnv
interface correctly defines the deployment types with proper typing.Consider adding JSDoc comments to document the purpose of each deployment type:
interface ImportMetaEnv { + /** + * The type of deployment environment. + * - sepolia: Main testnet deployment + * - sepoliadev1/2: Development environments on Sepolia + * - slot: Production slot environment + * - slotdev: Development slot environment + */ readonly VITE_PUBLIC_DEPLOY_TYPE: | "sepolia" | "sepoliadev1" | "sepoliadev2" | "slot" | "slotdev"; }client/tsconfig.json (1)
Line range hint
15-16
: Consider enabling unused variable checks.Since this PR aims to fix all warnings, consider uncommenting these type checks:
- // "noUnusedLocals": true, - // "noUnusedParameters": true, + "noUnusedLocals": true, + "noUnusedParameters": true,These checks will help maintain code quality by catching unused variables and parameters.
client/src/config/manifest.ts (1)
25-25
: Add documentation for the Manifest type.The type export would benefit from JSDoc documentation explaining its structure and usage.
Consider adding documentation:
+ /** + * Represents the structure of a deployment manifest. + * @property contracts - Array of deployed contract information + * @property ... - Add other relevant properties + */ export type Manifest = typeof manifest;client/src/cartridgeConnector.tsx (3)
11-11
: Consider adding JSDoc documentation for the Manifest type.While the type definition is correct, adding documentation would help other developers understand the structure and purpose of the Manifest type.
+/** Represents the structure of the deployment manifest configuration */ export type Manifest = typeof manifest;
Line range hint
33-36
: Consider replacing console.log with proper logging.Direct console.log statements should be replaced with a proper logging utility that can be configured based on the environment (development/production).
-console.log("account_contract_address", account_contract_address); -console.log("play_contract_address", play_contract_address); -console.log("chest_contract_address", chest_contract_address); -console.log("tournament_contract_address", tournament_contract_address); +import { logger } from './utils/logger'; + +logger.debug('Contract Addresses', { + account: account_contract_address, + play: play_contract_address, + chest: chest_contract_address, + tournament: tournament_contract_address +});
Line range hint
95-97
: Consider improving type safety of the CartridgeConnector cast.The current type assertion using
as never as Connector
is a bit unsafe. Consider creating a proper type guard or updating the CartridgeConnector type definitions.-const cartridgeConnector = new CartridgeConnector( - options, -) as never as Connector; +interface CartridgeConnectorInstance extends Connector { + // Add any additional properties specific to CartridgeConnector +} + +const cartridgeConnector = new CartridgeConnector( + options +) as CartridgeConnectorInstance;client/src/ui/screens/Home.tsx (2)
103-109
: Clarify the double negation comment.The comment "the !!game is important to not display the twitter screen" could be more explicit about why double negation is necessary.
Consider updating the comment to:
- // Check if game is defined and not over - // the !!game is important to not display the twitter screen + // Ensure game is defined (!!game converts undefined/null to boolean) + // This check prevents displaying the twitter screen when game is undefined
Line range hint
87-100
: Consider consolidating game over effects.The game over logic is currently split between multiple effects, which could lead to race conditions. Consider consolidating the screenshot capture and game state update into a single effect.
useEffect(() => { if (game?.over) { + setIsGameOn("isOver"); if (gameGrid.current !== null) { toPng(gameGrid.current, { cacheBust: true }) .then((dataUrl) => { setImgData(dataUrl); composeTweet(); }) .catch((err) => { console.error(`Screenshot failed`, err); }); } - setIsGameOn("isOver"); } }, [composeTweet, game?.over]); -useEffect(() => { - if (!!game && !game.over) { - setIsGameOn("isOn"); - } else { - setIsGameOn("isOver"); - } -}, [game?.over]); +useEffect(() => { + if (!!game && !game.over) { + setIsGameOn("isOn"); + } +}, [game]);
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (12)
- client/dojo.config.ts (2 hunks)
- client/env.d.ts (1 hunks)
- client/src/cartridgeConnector.tsx (1 hunks)
- client/src/config/manifest.ts (1 hunks)
- client/src/contexts/hooks.ts (1 hunks)
- client/src/dojo/setup.ts (3 hunks)
- client/src/dojo/systems.ts (3 hunks)
- client/src/ui/components/GameBoard.tsx (6 hunks)
- client/src/ui/components/Grid.tsx (18 hunks)
- client/src/ui/components/LevelIndicator.tsx (1 hunks)
- client/src/ui/screens/Home.tsx (5 hunks)
- client/tsconfig.json (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (6)
- client/dojo.config.ts
- client/src/dojo/setup.ts
- client/src/dojo/systems.ts
- client/src/ui/components/GameBoard.tsx
- client/src/ui/components/Grid.tsx
- client/src/ui/components/LevelIndicator.tsx
🔇 Additional comments (8)
client/env.d.ts (1)
10-12
: LGTM! The ImportMeta interface is correctly defined.The interface properly extends the global
ImportMeta
type with the environment variables.client/src/contexts/hooks.ts (1)
1-10
: LGTM! Well-implemented custom hook following React best practices.The implementation:
- Follows the React hooks naming convention
- Includes proper null checking for context usage
- Has clear error messaging
- Uses TypeScript's type inference from MusicPlayerContext
Note: This implementation already addresses the previous review comment about null checking and indentation.
client/tsconfig.json (1)
25-25
: LGTM! Good addition of environment type definitions.Adding
env.d.ts
to the include array will provide proper type safety for environment variables used throughout the application.client/src/cartridgeConnector.tsx (2)
6-6
: LGTM! Environment variables are properly typed.The environment variables destructuring now uses the correct TypeScript
import.meta.env
syntax, which ensures proper type checking.Also applies to: 8-9
Line range hint
13-31
: Verify contract address retrieval with new manifest import.While the code looks correct, let's verify that all contract addresses are properly retrieved with the new manifest structure.
✅ Verification successful
Let me gather more information about the manifest structure and its usage to ensure completeness of the verification.
Let me check one final aspect - the manifest JSON structure to ensure it contains the required contract configurations.
Based on the gathered information, I can now provide the final response:
Contract address retrieval appears to be properly configured
The verification shows:
- The manifest is correctly imported from the expected path
- Multiple deployment manifests are available (dev, slot, sepolia, etc.)
- The manifest export and type definitions are properly set up
- Contract address retrieval using
getContractByName
follows a consistent pattern for all required contracts (account, play, chest, tournament)While we couldn't see the complete manifest structure for the specific contracts, the code's usage of optional chaining (
?.
) provides a safe fallback for undefined contracts, making the implementation robust across different deployment configurations.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify manifest structure contains required contracts # Test 1: Check if manifest file exists and contains required contracts echo "Checking manifest structure..." rg -A 10 "zkube.*account|zkube.*play|zkube.*chest|zkube.*tournament" ./client/src/config/manifest.ts # Test 2: Check for any potential undefined contract references echo "Checking for potential undefined contract references..." ast-grep --pattern 'getContractByName($_, $_, $_)?.address'Length of output: 1492
Script:
#!/bin/bash # Check manifest implementation and usage echo "Checking manifest implementation..." rg -A 5 "export.*manifest" ./client/src/config/ echo "Checking getContractByName implementation..." ast-grep --pattern 'function getContractByName' echo "Checking manifest imports..." rg "import.*manifest" ./client/src/Length of output: 1605
Script:
#!/bin/bash # Check manifest JSON structure echo "Checking manifest JSON structure..." fd manifest.json --exec head -n 20 {} echo "Checking getContractByName usage patterns..." rg -A 2 "getContractByName" --type ts --type tsxLength of output: 5122
client/src/ui/screens/Home.tsx (3)
6-6
: LGTM: Import changes enhance type safety and organization.The import updates properly organize dependencies and support type-safe query synchronization.
Also applies to: 12-12, 41-41
52-52
: LGTM: Enhanced type safety in query sync.The useQuerySync hook now properly uses Schema type and Object.values, removing the unsafe type assertion.
80-84
: LGTM: Well-structured tweet composition logic.The composeTweet callback effectively encapsulates the tweet preparation logic with appropriate dependencies.
interface ImportMetaEnv { | ||
readonly VITE_PUBLIC_DEPLOY_TYPE: | ||
| "sepolia" | ||
| "sepoliadev1" | ||
| "sepoliadev2" | ||
| "slot" | ||
| "slotdev"; | ||
} |
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🛠️ Refactor suggestion
Consider using discriminated unions for better type organization.
The deployment types could be organized more effectively using discriminated unions to group related environments.
Here's a suggested refactoring:
interface ImportMetaEnv {
readonly VITE_PUBLIC_DEPLOY_TYPE: SepoliaEnv | SlotEnv;
}
type SepoliaEnv = {
network: "sepolia";
environment: "prod" | "dev1" | "dev2";
}
type SlotEnv = {
network: "slot";
environment: "prod" | "dev";
}
This would provide better type safety and make it easier to add new environments in the future.
import local from "../../../contracts/manifests/dev/deployment/manifest.json"; | ||
import slot from "../../../contracts/manifests/slot/deployment/manifest.json"; | ||
import slotdev from "../../../contracts/manifests/slotdev/deployment/manifest.json"; | ||
import sepolia from "../../../contracts/manifests/sepolia/deployment/manifest.json"; | ||
import sepoliadev1 from "../../../contracts/manifests/sepoliadev1/deployment/manifest.json"; | ||
import sepoliadev2 from "../../../contracts/manifests/sepoliadev2/deployment/manifest.json"; |
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🛠️ Refactor suggestion
Consider improving import statements for better maintainability.
- The relative paths with multiple "../" could be fragile. Consider using path aliases or a dedicated import helper.
- The 'local' import name doesn't match its 'dev' path, which could be confusing.
Consider these improvements:
+ // Add to tsconfig.json:
+ {
+ "compilerOptions": {
+ "paths": {
+ "@manifests/*": ["contracts/manifests/*"]
+ }
+ }
+ }
- import local from "../../../contracts/manifests/dev/deployment/manifest.json";
+ import devManifest from "@manifests/dev/deployment/manifest.json";
Also, consider adding type safety for JSON imports:
// Add to a separate types.d.ts file:
declare module "*.json" {
const value: {
contracts: Array<{
name: string;
address: string;
// Add other expected properties
}>;
};
export default value;
}
client/src/config/manifest.ts
Outdated
if (!manifest) { | ||
console.warn(`No manifest found for deployType: ${deployType}`); | ||
} |
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Remove redundant manifest check.
The manifest will never be falsy due to the fallback to local
, making this check unnecessary.
Remove the redundant check and move the warning to the selection logic:
- if (!manifest) {
- console.warn(`No manifest found for deployType: ${deployType}`);
- }
The warning should be moved to where the fallback occurs (as shown in the previous suggestion).
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
if (!manifest) { | |
console.warn(`No manifest found for deployType: ${deployType}`); | |
} |
// Fallback to `local` if deployType is not a key in `manifests` | ||
export const manifest = deployType in manifests ? manifests[deployType] : local; |
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🛠️ Refactor suggestion
Enhance manifest selection with explicit validation.
While the fallback logic works, it could benefit from more explicit validation.
Consider this more robust approach:
- // Fallback to `local` if deployType is not a key in `manifests`
- export const manifest = deployType in manifests ? manifests[deployType] : local;
+ // Validate and select manifest based on deployment type
+ export const manifest = (() => {
+ if (!deployType) {
+ console.warn('No deployment type specified, falling back to local manifest');
+ return local;
+ }
+ return deployType in manifests ? manifests[deployType] : local;
+ })();
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
// Fallback to `local` if deployType is not a key in `manifests` | |
export const manifest = deployType in manifests ? manifests[deployType] : local; | |
// Validate and select manifest based on deployment type | |
export const manifest = (() => { | |
if (!deployType) { | |
console.warn('No deployment type specified, falling back to local manifest'); | |
return local; | |
} | |
return deployType in manifests ? manifests[deployType] : local; | |
})(); |
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE; | ||
|
||
const manifests = { | ||
sepolia, | ||
sepoliadev1, | ||
sepoliadev2, | ||
slot, | ||
slotdev, | ||
}; |
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🛠️ Refactor suggestion
Add type safety for deployment types.
The deployment type lacks type safety and documentation of valid values.
Consider adding an enum or union type:
+ export const DEPLOY_TYPES = ['sepolia', 'sepoliadev1', 'sepoliadev2', 'slot', 'slotdev', 'dev'] as const;
+ export type DeployType = typeof DEPLOY_TYPES[number];
+
- const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE;
+ const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE as DeployType;
const manifests: Record<Exclude<DeployType, 'dev'>, typeof local> = {
sepolia,
sepoliadev1,
sepoliadev2,
slot,
slotdev,
};
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE; | |
const manifests = { | |
sepolia, | |
sepoliadev1, | |
sepoliadev2, | |
slot, | |
slotdev, | |
}; | |
export const DEPLOY_TYPES = ['sepolia', 'sepoliadev1', 'sepoliadev2', 'slot', 'slotdev', 'dev'] as const; | |
export type DeployType = typeof DEPLOY_TYPES[number]; | |
const deployType = import.meta.env.VITE_PUBLIC_DEPLOY_TYPE as DeployType; | |
const manifests: Record<Exclude<DeployType, 'dev'>, typeof local> = { | |
sepolia, | |
sepoliadev1, | |
sepoliadev2, | |
slot, | |
slotdev, | |
}; |
Thanks @0xChqrles pour la PR, merci pour le gros coup de clean ! J'ai corrigé quelques problèmes liés à ta nouvelle manière de gérer le manifest et que quelques deps de useEffect qui faisaient buguer nos animations et le flow dans Grid et GameBoard. Je test encore un peu et je merge ça 👍 |
Summary by CodeRabbit
New Features
useMusicPlayer
custom hook for easier access to music player context.noop
for improved type handling in React.handleClaimChest
andhandleClaimTournament
functions for claiming rewards.Improvements
Home
component.Bug Fixes
Refactor
ThemeProvider
context for improved accessibility.Style