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Ocean Simulation

Yaochuang edited this page Feb 5, 2018 · 7 revisions

Overview

Ocean Simulation techniques can be classified into two main categories:

  1. parametric/spectral methods that use oceanographicmodels
  • describing the ocean surface directly in the spatial domain,use a height map computed as a sum of periodical functions, and animated with a simple phase difference, to represent the ocean surface.
  • describing the ocean surface directly in the spectral domain,a wave spectrum to describe the surface in the spectral domain and a Fourier Transform to obtain its transformation in the spatial domain.
  • hybrid the two
  1. physically-based methods relying on NSE

Parameters and Control

  • F1: increase ocean mesh
  • F2: decrease ocean mesh
  • Tab: switch between wireframe mode and solid mode
  • F3: switch between render camera and obeserver camera
  • F4: switch primitive topology between point and triangle list.
  • F6: switch between GPU transform and CPU transform

Reference