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Ocean Simulation
Yaochuang edited this page Feb 5, 2018
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Ocean Simulation techniques can be classified into two main categories:
- parametric/spectral methods that use oceanographicmodels
- describing the ocean surface directly in the spatial domain,use a height map computed as a sum of periodical functions, and animated with a simple phase difference, to represent the ocean surface.
- describing the ocean surface directly in the spectral domain,a wave spectrum to describe the surface in the spectral domain and a Fourier Transform to obtain its transformation in the spatial domain.
- hybrid the two
- physically-based methods relying on NSE
- F1: increase ocean mesh
- F2: decrease ocean mesh
- Tab: switch between wireframe mode and solid mode
- F3: switch between render camera and obeserver camera
- F4: switch primitive topology between point and triangle list.
- F6: switch between GPU transform and CPU transform